tehdrewsus
UMK3+
Some low tier characters have been over-buffed, some upper tier characters over nerfed, and some changes have really made me scratch my head...
The sub zero brothers are nearing God-tier in this game. so much containment to keep you away, and high damage combos when they strike. Kitana had a 5 hit kick combo added, while scorpion's 4 hit mini-popup that was added was taken away, and is back to 3 hits. The reason for BOTH?? "timing". Kabal had his 3 hit kick combo taken away, because "timing".
As long as you have a close-knit, cards to their vest group of people modding a game, you'll NEVER see it turn out like something such as Project-M (smash melee project), because that's at least somewhat of a community effort, and characters are kept balanced so they all have decent MU's and can compete. When the subs can get 50% off of a freeze, but human smoke is struggling to get 35% off an anti-air, that's crazy. Last I checked swine-liu (or Louis C. Kang if you prefer) can get 68% in the corner off a pop up.
Don't get me wrong, I love the idea of TE. I'd love it more if it wasn't so closely guarded when it comes to the changes being made. I see it as if 100 different MK source codes got out there, there'd be maybe 2-3 polished up like TE, and the rest would be abandoned after a "programmer" couldn't figure out that bug that cancels DP and disables the hit count after human smoke does a certain combo string. that make sense?
I get what you're saying, it absolutely does feel this way at times. It's become more of a "we want to change the game to play the way WE think it should play", and feels much less like approaching the community as a whole and asking how to make the game better..
It really just feels like "muh elitilism", "my secret closed club", "muh special experiance and only I can do it right" attitude.
The sub zero brothers are nearing God-tier in this game. so much containment to keep you away, and high damage combos when they strike. Kitana had a 5 hit kick combo added, while scorpion's 4 hit mini-popup that was added was taken away, and is back to 3 hits. The reason for BOTH?? "timing". Kabal had his 3 hit kick combo taken away, because "timing".
As long as you have a close-knit, cards to their vest group of people modding a game, you'll NEVER see it turn out like something such as Project-M (smash melee project), because that's at least somewhat of a community effort, and characters are kept balanced so they all have decent MU's and can compete. When the subs can get 50% off of a freeze, but human smoke is struggling to get 35% off an anti-air, that's crazy. Last I checked swine-liu (or Louis C. Kang if you prefer) can get 68% in the corner off a pop up.
Don't get me wrong, I love the idea of TE. I'd love it more if it wasn't so closely guarded when it comes to the changes being made. I see it as if 100 different MK source codes got out there, there'd be maybe 2-3 polished up like TE, and the rest would be abandoned after a "programmer" couldn't figure out that bug that cancels DP and disables the hit count after human smoke does a certain combo string. that make sense?