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General/Other - Sub-Zero Sub-Zero General Discussion

RM Ree

Shiba Tamer
Wtf they nerfed cryo! Fuck this game
I think they made hammer safer on block at -9. I think it used to be -11, but I'm not sure.

EDIT: for those reading, please take all this with a grain of salt. A lot of these might be speculation or downright incorrect since memory is the only reference.
 

Lokheit

Warrior
Ah they nerfed f33. It's -4 now, used to be -2.

EDIT: d2 appears to be the same, except in Cryo where it's 13f now. I believe it used to be 14f. X ray frame data corrected to +19. Cryo f122 is now -9 from 0. There are quite a few differences in here.
I think they made hammer safer on block at -9. I think it used to be -11, but I'm not sure.

EDIT: for those reading, please take all this with a grain of salt. A lot of these might be speculation or downright incorrect since memory is the only reference.
All of that is still the exact same as it was, check the frame data document.

F33 was -4 before, F12 was 0 frames, not F122 that was -9 (you always checked with F12 for 0 on block and press 2 again on hit), Cryo's uppercut was 13f already, hammer was -9 too.

The only "change" is listing X-Ray advantage on block (that was already that I think and they only updated the list to reflect it).
 
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RM Ree

Shiba Tamer
Thank god I edited in the disclaimer. To be fair, the frame data doc I had listed f122 as 0 on block. My whole life is a lie.
 

Lokheit

Warrior
Thank god I edited in the disclaimer. To be fair, the frame data doc I had listed f122 as 0 on block. My whole life is a lie.
If you were using the frame data general thread, I've warned them multiple times IIRC about F122 being listed the same as F12 instead of the correct info with no results.

I meant consulting my own document in the Subbie forums with my personal guarantee of correctness :p
 

Creepy00

Kombatant
His D1 is still 9f on start up. I tested against moves that are -8 on block and I couldn't punish it.

So, yes his d3 is still better at close range.
 
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Lokheit

Warrior
I've updated the frame data section of the moveset reference table, this is everything that is changed with the new patch (at least according to the frame data list):


D1 from -6 on block to -4

B4 start up from 19 to 15, recover from 32 to 26, on block from -16 to -5, on hit from 17 to 23

Jump Up Punch on block from -6 to -7 (this is mostly related to the change of JUP being unsafer on their way up).

Throw cancel from 32 to 34

X-Ray data:

Old: 12, 4, -15, 0, 0, 0

New: 13, 1, 15, 19, 3, 0

The X-Ray info basically covers its effects on hit now, BUT the start up is still incorrect and only covers the start up until the "statue" position (I have to check if the total start up is still 27 as the data now says it takes 13 frames to complete the first part, not sure if it's a real change or the 12 from the previous one was incorrect).


New klone close throw is the same frame data than regular toss.


Frozen Aura block and hit advantage from -31 to N/A

Ice Aura block and hit advantage from -15 to N/A

Barrier of Frost block advantage from -73 to N/A

Barrier of Ice block advantage from -73 to N/A

All of these simply reflect the fact that they're not proper attacks so it didn't make sense to register those numbers.

I'm working now on checking the rest of the properties of each move and adding the new specials (close toss and enhanced aura slide) properties, for now the frame data in the document is updated. I will also change the order of some special moves to reflect the way they're now represented in the game (klone toss is now a "children" move of klone).

I will update the chip damage collums too as mostly everything is changed and it's mostly 80% of what it used to be except for special moves that seems to stay the same.

https://docs.google.com/spreadsheets/d/19oC6vP_NoSpfuhbKwPbvUSCtmbS5b0uDrS-bGLQLJDA/edit#gid=1761549374
 
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RM Ree

Shiba Tamer
We need a unique thread with a high level rundown on what the new characters/ variations mean for SZ. I hear Alien wrecks GM... Speaking of, does that hurt box count as male or female?
 

boba_buster

Noob saibot
Close corner clone seems to wreck smoke , can't phase thru and a close clone won't give him room to start b21 without getting frozen
 

boba_buster

Noob saibot
Anyone else have a tough time against Kotal Kahn with GM Sub?
His neutral game is way better than subs without the clone. It's one of those matches where you want to use clone a lot , and beware of his jip , it can hit you thru the clone even if you try to low profile with d4
 

ChaosTheory

A fat woman came into the shoe store today...
First experiences here:

I played Cryo vs Imposter. I guess this will apply when I play Possessed, too... Whats the best way to deal with teleports aside from EH Frost Bomb? I ended up having success by reacting with instant jump-in 3. I didn't follow up with Slide, maybe I could have. So I more or less nulled it out, but still I had to do it so many times it became tiresome.

D2's were inconsistent and I got blown up too often to feel comfortable with that. I didn't even try s1 but it didn't seem like it would work.

Also is Lasher f2,1,2+4 and Low Whip fuzzyable/punishable? Not at home to lab this stuff right now, obviously.