@MylesWright_
I'll be back 3ing
Buff F.A.N.G. Why can't he do airborne juggles.. It's not like he has combos on the ground or anything
Why is thatso laura's garabage u guise
first impressions are her vskill is gimmmicks, her neutral is weak and oki is whatever. her qcf fierce trads alot to for an antiairWhy is that
j.LP has been working ok for me, although it mostly trades.Can any Nash players tell me what buttons they use for air to airs? I seem to lose everytime and the air grab fails me 9/10 times.
st. MP is her best anti-air. Although she is kind of free to cross ups.first impressions are her vskill is gimmmicks, her neutral is weak and oki is whatever. her qcf fierce trads alot to for an antiair
she gets mad damage tho
I don't understand why her Elbow is at least -1 or 0 on block & why Necalli gets a better chase situation after throw midscreen. Doesn't help her mediums are butt which is a really important thing to have in this game due to the priority system.first impressions are her vskill is gimmmicks, her neutral is weak and oki is whatever. her qcf fierce trads alot to for an antiair
she gets mad damage tho
Her qcfLP is -2 on block, but still +2 on hit, making it her go-to special for mixups without bar. Fine as it is IMO.I don't understand why her Elbow is at least -1 or 0 on block & why Necalli gets a better chase situation after throw midscreen. Doesn't help her mediums are butt which is a really important thing to have in this game due to the priority system.
Can any Nash players tell me what buttons they use for air to airs? I seem to lose everytime and the air grab fails me 9/10 times.
Tons of chars jump in for free at certain ranges. Necalli and the shotos with j hk for example.Actively trying to anti-air with air to airs shouldn't be your first choice since Nash has reliable buttons on the ground
St. HK is probably her best footsie tool. It's got good range and it's pretty safe at -4, especially from a distance. Also leads to a crush counter that guarantees qcf MP.any laura players here?
what are some of the best buttons to use in footsies?
Design of the fighters, both in aesthetics, animations and gameplay, are better than Capcom has ever produced. Aside from a few wonky choices in facial design, I like them all. But the stages? Seriously, they are terrible. Not a looker in the bunch.
Both his s.LP and s.MP jail into s.LK, I would assume that's what they're referring to. But he also has other plus on block stuff that doesn't necessarily jail but still frametraps into other stuff so....anything more specific about what they said?What is this Rashid frame trap I keep hearing about? Is it simply doing two standing jabs in a row? lol or standing fierce into standing jab?
@Youphemism I think you play Rashid? I keep hearing about this frame trap.
No, which is why I'm lost. I've heard Aris mention it and a few other players.Both his s.LP and s.MP jail into s.LK, I would assume that's what they're referring to. But he also has other plus on block stuff that doesn't necessarily jail but still frametraps into other stuff so....anything more specific about what they said?
His shoryuken is the z input. It's just fdf p. If you're on pad rub your thumb from forward to down and back to forward.Noob question incoming. i just picked up the game. I have no memory of sf since I have not played since super turbo 2. I started by using Ken in practice. What in the world is the directional input for shoryuken? It displays some sort of a back forth motion it seems but that does not seem to work. What exactly is the "z" directional input listed in the command list?
Thnx Tots.His shoryuken is the z input. It's just fdf p. If you're on pad rub your thumb from forward to down and back to forward.
Noob question incoming. i just picked up the game. I have no memory of sf since I have not played since super turbo 2. I started by using Ken in practice. What in the world is the directional input for shoryuken? It displays some sort of a back forth motion it seems but that does not seem to work. What exactly is the "z" directional input listed in the command list?
What exactly did they say? You got a link to anything I could read/listen to?No, which is why I'm lost. I've heard Aris mention it and a few other players.
It would take me a good while to find Aris talking about it, but when he was demonstrating it looked like standing fierce x cr mk x lp spin into standing jab, but that would make him negative 2 I believe. He just said its safe and traps.What exactly did they say? You got a link to anything I could read/listen to?