I actually said is being destroyed by zoning a thing in MKX? I didn't say it's
not a thing. I didn't say or imply that those characters are weak.
You aren't patient enough against zoners, I can tell already just by your writing that you get easily frustrated with from it.
dead wrong , these assumptions you make of people you don't know might be the cause of so many of your false comments
I didn't say the command grab was advantageous.
where did that even come from? never talked about that.. so confused how you went from what i was talking about to this. I was talking about the F2 1+2 I said she had an advantageous restand which is F2,1+2. It's +1 on block meaning currently doing a flip is a frame trap and D3/1 will trade with 6 frame moves but will be beat by armour and backdashes (which can be read and punished by Cassie)
also if she does restand she can be knocked out of most her options with a simple D1 or D4 with alot of characters.. which is what i was saying, its not that advantageuos , nothing compared to the old Nutpuch restand.
The reason her command grab has the properties that it does is because with all the many many ticks Cassie has, she can counter anybody jumping out of the command grab or ducking it or backdashing with the overhead takedown. But it loses to blocking and armour.
still think it should have D4 covered
, if Liu throws a fireball and you block it - he's really negative on block. It is your turn to push buttons and put on the pressure. And Cassies B1 has a lot of range, you shouldn't be having trouble with that. Walk him to the corner, it's where you want him.
What world is liu not have mad recovery on full screen zoning.. if you block low fire ball, and you use one of the above options you described, welcome to another fire ball, this time it hits.. lets say you use stamina to get in quicker while blocking, Liu has plenty of options to over ride anything you do, and send you full screen again