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General/Other - Sub-Zero Sub-Zero kombat pack 2 balance changes.

STB BroZki

Don’t know what to put here
Those unbreakable requests are ridiculous. By parry stopping jump ins along with everything else on ground would be broken. Might as well never attack him. Also Grandmaster is perfect the way it is. Yeah the clone going away on a blocked hit sucks but again he's fine the way he is.
 

TQT1995

Scrub - Zero
Those unbreakable requests are ridiculous. By parry stopping jump ins along with everything else on ground would be broken. Might as well never attack him. Also Grandmaster is perfect the way it is. Yeah the clone going away on a blocked hit sucks but again he's fine the way he is.
add more start up frames but make the recovery better after.
That's my suggestion
 

Goat-City

Banned
Your character has unfavorable MUs? He doesn't beat everyone 6-4? Holy shit Paulo get in here and buff this man immediately, forget all about Jason and kenshi! Remove female hurtboxes JUST for him!
He has terrible matchups that only exist because of ranged attacks going through the clone, that can easily be changed. Any time a bad match up can be made even without overpowering the character it should be done. I never said Jason and Kenshi aren't more needing of buffs than Sub Zero, kid. I'm just saying what I personally want for my character eventually, and every patch so far has included changes for every character in the game, so there's no reason priorities have to be made. If you think any of that would make him OP on top of a damage nerf then you're wrong, so you have no point. And female hurt boxes would help everyone, not just Sub Zero. The fact is that Sub Zero can't combo females normally at all. Are you seriously arguing that shouldn't be fixed? None of your reply makes any sense, it just looks like a typical TYM keyboard warrior felt like acting tough and cool online.
 

Goat-City

Banned
god forbid clone doesn't counter everything and you actually have to think during neutral.

Some of the sub community...

Also watch that d'vora matchup go 8-2 with this buff.
You have to think in the neutral already. Not being able get the clone out after a string without losing your turn makes it unnecessarily hard to compete. I'm interested why you think GM would beat Dvorah 8-2 on top of a damage nerf though.
 

Diego de Souza Costa

***The Soul Consuming Darkness***
2. Enhanced ice ball freezes opponent even if opponent has already been frozen once by ice-ball/Ice-clone in a single combo.

3. Add Enhanced clone toss.

4. Enhanced clone toss has armor and freezes opponent upon contact.

5. Enhanced clone shatter freezes opponent.

are you insane ?!
 

M.D.

Spammer. Crouch walk hater.
Don't forget the clone not-coming-out due to proximity range is bugged in favor of Grandmaster.
Sometimes clone comes out meaty point blank and freezes a rushing down opponent although it definitively should not.

This should also get "fixed", not nerfed, since it's an overpowered bug.
 

DarksydeDash

You know me as RisingShieldBro online.
The only thing that needs to be buffed is his unbreakable variation because its parry is still garbage. Universally however, no more sexist combos on females. No character should have a loosing matchup due to the opponent being opponent gender. :\
 
- All characters with hitboxes/gravity that make it difficult for Sub Zero to combo them in the corner should be fixed so he can combo them normally.
I will never understand why tym/the NRS community seems to have a problem with character specific combos/tech. Every other fighting game I've ever played has situational combos/setups/cross ups that happen for a variety of reasons.
 

Wigy

There it is...
You have to think in the neutral already. Not being able get the clone out after a string without losing your turn makes it unnecessarily hard to compete. I'm interested why you think GM would beat Dvorah 8-2 on top of a damage nerf though.
D'voras ONLY saving grace in that matchup is her pokes and f2 going through the clone. Shes a rushdown character with crappy projectiles.

subzero gm has to think waaaay less in neutral than 95% of the cast.

Only difficulty with that character is funky hitbox issues, rest is ez mode.
 
GM Sub Zero is fine, maybe some slight nerfs if anything. If you are having trouble with him, try his other variations for the trouble matchups or something

Unbreakable needs is the only one that needs buffs
 
Ice clone nerf was the most unnecessary nerf in the history of gaming, it didn't accomplish anything

Unplayable:

Lets turn this variation into unbreakable by simple changes.

1. Normal ice aura reduces damage taken.

2. Ex ice aura reduces damage taken and heals sub zero, if sub zero gets hit healing stops.

3. Parry works against jump attacks.



Sub-zero's deception costume plz. :D
I think if EX parry was good against jump ins it would be more balanced, and maybe normal ice aura could cause a minute amount of damage to the opponent (the ice hurts his hands yo)
 
I think if EX parry was good against jump ins it would be more balanced, and maybe normal ice aura could cause a minute amount of damage to the opponent (the ice hurts his hands yo)
The parry should not catch jump ins. It would be broken. The parry does need tweaking but this notion of it catching all jump attacks is ridiculous.
 

EmperorP

THE BRIGGZ
enough with the buff him nonsense grandmaster is a threat to most of the cast why should he get buffed if it means buffing him then only unbreakable n cryo only period
 

Goat-City

Banned
D'voras ONLY saving grace in that matchup is her pokes and f2 going through the clone. Shes a rushdown character with crappy projectiles.

subzero gm has to think waaaay less in neutral than 95% of the cast.

Only difficulty with that character is funky hitbox issues, rest is ez mode.
Her hitbox too of course, but I disagree that Sub Zero requires less thought than 95% of the cast. There are counters for everything he does just like everyone else.
 

Goat-City

Banned
I will never understand why tym/the NRS community seems to have a problem with character specific combos/tech. Every other fighting game I've ever played has situational combos/setups/cross ups that happen for a variety of reasons.
The problem is that it wrecks Sub Zero's corner game for no reason. It severely nerfs other characters' damage as well. I've lost tons of damage as a Warlock player just because of my opponent's hitbox. It makes no sense. I don't know how it is in other games but if there aren't people complaining about it in those communities then odds are that it's not as significant in those games as it is in MKX.
 

M.D.

Spammer. Crouch walk hater.
Her hitbox too of course, but I disagree that Sub Zero requires less thought than 95% of the cast. There are counters for everything he does just like everyone else.
Umm..no. You just get corner raped until you die. You use your three bars, you get baited and destroyed.
Not everyone is Kung Lao.

In every tournament I've ever watched on this site, everyone HAD to counterpick grandmaster with his rare bad matchups. HAD to.
 

Goat-City

Banned
Umm..no. You just get corner raped until you die. You use your three bars, you get baited and destroyed.
Not everyone is Kung Lao.

In every tournament I've ever watched on this site, everyone HAD to counterpick grandmaster with his rare bad matchups. HAD to.
Yeah if you're in the corner. But there are many ways to get out and reverse the situation. Midscreen his neutral is not brain dead. Saying they had to is an assumption that they didn't just want to or they didn't have the skill with their normal characters to play the GM match up well.
 

M.D.

Spammer. Crouch walk hater.
You'd think that, yes, but you haven't seen @RagingRicans absolutely destroy PL's KOTH with grandmaster until every single one of the other 6 people literaly all switched to summoner just to get some hits in (mind you, not win, but get hits in).

Twas a fun watch I admit. Cringing...but fun.
 

Goat-City

Banned
You'd think that, yes, but you haven't seen @RagingRicans absolutely destroy PL's KOTH with grandmaster until every single one of the other 6 people literaly all switched to summoner just to get some hits in (mind you, not win, but get hits in).

Twas a fun watch I admit. Cringing...but fun.
Sounds like they didn't have the skill then unless you think GM beats all their characters 6-4 at least. I do think GM should get a slight damage nerf but that's it. If they couldn't beat GM with Summoner then they're trash with him, so that doesn't mean much.
 

Paul the Octopus

Slow Starter
The problem is that it wrecks Sub Zero's corner game for no reason. It severely nerfs other characters' damage as well. I've lost tons of damage as a Warlock player just because of my opponent's hitbox. It makes no sense. I don't know how it is in other games but if there aren't people complaining about it in those communities then odds are that it's not as significant in those games as it is in MKX.
In melee it is 100x more significant than in MKX. You have to know different combos for literally every single match up in the game (not an exaggeration). I actually always liked the variety it provided, as it increased the game knowledge ceiling and you didn't constantly see the same BnBs like you do in other fighting games.
 
The problem is that it wrecks Sub Zero's corner game for no reason. It severely nerfs other characters' damage as well. I've lost tons of damage as a Warlock player just because of my opponent's hitbox. It makes no sense. I don't know how it is in other games but if there aren't people complaining about it in those communities then odds are that it's not as significant in those games as it is in MKX.
It's actually worse in other games. You have character specific combos, crouching/stand specific combos, screen positioning specific combos, counter hit specific combos(which can also depend on crouch/stand)character specific set ups/safe jumps(because other games also have variable wake up frame data for characters). MK has pretty much just got female/male hit boxes and like 2-3 characters with weird gravity. For the most part MK lets you learn a few BnBs and go play, it's simpler, not better or worse, just simpler.

if it's consistent you can learn it, and if you can learn you can adapt. So be a member of the FGC and just change your combos when you have to. Fighting games are basically fast paced strategy games and the less "one size fits all" combos there are the better(disclaimer: opinion).