SylverRye
Official Loop Kang Main
Ahhhh ok. Well be safe manI'm in Iraq for another 6 months, so I'll see you in June. Plenty of practice time for you B.
OutworldKeith on xbone. I'll have a PS4 when I'm back stateside as well.
Ahhhh ok. Well be safe manI'm in Iraq for another 6 months, so I'll see you in June. Plenty of practice time for you B.
OutworldKeith on xbone. I'll have a PS4 when I'm back stateside as well.
I appreciate it B.Ahhhh ok. Well be safe man
This change would hurt the other variations as wellJust nerf b12 to be -8 on block (-5 on b12 FBRC) or around there. That way going for an armor break is a read on both sides, not just Liu's victim. It will also give the defending character more reward for making a right guess, which I think is fair. IMO nerfing his other tools alongside this change would hit the character too hard and send him down the shitter, like Raiden.
dude the only nerf he needs is on MB flying kick there's a huge difference between how scorpion works and how liu kang worksHe does have better MUs B.
Not to mention ol boy missed the entire point of my post by mentioning good things Scorpion has, while necglecting the fact that Kang's cancels are broken.
They need to be nerfed just like Hellfire's cancels.
more than half the cast? that's a lie. HUGE ASS LIEOh yes yes leave it alone he can wall block infinite more than half of the cast, but lets leave it like that...
Nerf him & I'll stopdude the only nerf he needs is on MB flying kick there's a huge difference between how scorpion works and how liu kang works
if you nerfed his cancels anymore he would be trash
hate it when people who don't play the character just ask to kill it
more than half the cast? that's a lie. HUGE ASS LIE
you are what's wrong with fgcNerf him & I'll stop
If MB Dragon Kick be -3, most time there will be no reason to use it because Dragon's Roar is -2 and Dragon Kick is -8.I don't see why MB Flying Kick should even be neutral on block. It should be safe but not neutral, at least -3.
B1,2 is -3;Just nerf b12 to be -8 on block (-5 on b12 FBRC) or around there.
NRS, please, just remove Liu Kang of the game.it wouldn't kill flame fist in the slightest and to be honest I think would help against Dualist's f213xxStanceChange loop that is already kind of annoying
Oh damn, forgot about those. You are right.This change would hurt the other variations as well
Don't forget that DF has to spend a bar to to be 0, don't be greedy.I don't see why MB Flying Kick should even be neutral on block. It should be safe but not neutral, at least -3.
This idea never crossed my mind but actually might be the best one yet.I honestly think they are going to swap the stamina recovery from breaker with the stamina recovery from run cancels universally nerfing all run characters to a degree (R.I.P HT Jacqui)
I'm in Iraq for another 6 months, so I'll see you in June. Plenty of practice time for you B.
OutworldKeith on xbone. I'll have a PS4 when I'm back stateside as well.
Different timezone B. If your in America I'm at least 8hrs ahead.
Today's amazing Liu Kang posts areI appreciate it B.
I know netherealm loves to please their players so this would make a lot of people happy I hate when I breaker and I cant punish with a certain combo to win because the game it requires runningThis idea never crossed my mind but actually might be the best one yet.
And liu kang essentially stays the same while giving another defense option while also toning down certain offenseThis idea never crossed my mind but actually might be the best one yet.
I think our only hope is for NRS to make block breakers 1 bar but only 1 per round. And set the default time limit to 60 instead of 90 or whatever it is now. It'll reward defensive play more rather than only run up 50/50 characters.The games mechanic is a bit flawed, there is a block breaker and no one is willing to spend to 2 bars to get out of a pressure. It works a bit tho, getting out of Kung Lao's and Johnny's pressure is just a godsend, it works for Liu as well, but the fk mb just gets in for free and that where the problem resides. I still feel like the game needs a separate meter for block breakers to be really useful, like maybe like how breakers used to work in Deception and Armageddon, limit them for one per round or something. I do realize that would change the meta of the game, maybe even make some character even more stronger then they are, but something needs to happen to make it function properly, as of now , it makes little of use.
Sadly, MK never encourages defensive play, which was always baloney ,even Street Fighter is going that route, apparently íts for ''pussies''I think our only hope is for NRS to make block breakers 1 bar but only 1 per round. And set the default time limit to 60 instead of 90 or whatever it is now. It'll reward defensive play more rather than only run up 50/50 characters.
This is an awesome ideaI honestly think they are going to swap the stamina recovery from breaker with the stamina recovery from run cancels universally nerfing all run characters to a degree (R.I.P HT Jacqui)