Ninequads93
Beware your Fears
Tag me too youph!
What? Everyone plays CO lol.No1 anymore plays or lab CO variation?
1.Alright a few things:
1. Did you guys know you can convert off of F4 and non-SF B2 in the corner with a D3? If you didn't then you do now
2. Did you guys know B332 has a gap in it from max range? Wtf!?!?!?
3. I'm currently testing all the Special Forces cancel data on hit and block for call drone and park drone which will take me a while but I'll tag most of you. If any of you definitely want to be tagged then let me know just in case I don't get you.
Uh I'm not testing strings into shotgun lol, just into drone call and park on hit and on block1.
2. Didn't know, but then again, I'm more worried that it will just whiff as it still does from time to time.
3. There appears to be a difference in how + shotgun blast is on block in different strings based on distance. This is super weird since the projectile doesn't appear to have travel time, so I'm guessing either
A) The hitbox is segmented and has multiple on block values.
B) The drone fires asynchronously from the activation, that is, the time between Sonya "checking twitter" and the drone firing differs based on the move it was canceled from.
I'll have to do a frame-step-test but I think B is a significant possibility
We all play CO, but most of us put that behind us to learn demo and SF.Was just wondering cos there havent been any talking at CO looooong time.. and most of the tournament plays have been demo too. Aaaaand happened to read these forums for first time
I play CO religiously, i recognize in terms of damage and combos its pretty much tapped out, in fact If there is something I would like to discuss about CO it would be some changes to Military Stance, Sonya;s specials, damage scale, combo cancel properties and launch properties of some of normals . That would really resuscitate Covert Ops and give players more room for creativity and bonus benefit Sonya in general.Was just wondering cos there havent been any talking at CO looooong time.. and most of the tournament plays have been demo too. Aaaaand happened to read these forums for first time
Kobu has a safe 50/50 now?I play CO religiously, i recognize in terms of damage and combos its pretty much tapped out, in fact If there is something I would like to discuss about CO it would be some changes to Military Stance, Sonya;s specials, damage scale, combo cancel properties and launch properties of some of normals . That would really resuscitate Covert Ops and give players more room for creativity and bonus benefit Sonya in general.
As for tournament, CO's limited damage potential. general unsafe setups, and sub par zoning makes this variation not very popular in tournaments. Sonya in general is not very popular as she has a higher than avg risk/reward ratio. I mean why play CO Sonya when Kobu Jutsu Tanya has safe 50/50, mobility (teleports), air control , a plethora of specials and zoning tools?
Yes, it's safe. Blocking 6f reversals can be hard af, it requires practice, but it's possible.Is she safe if she cancels MS? I didn't think that was an actually safe option, and if the enemy has an armor move that beats the double hit of cartwheel, I think they can generally assume armoring out. I don't think either of Sonya's general strings into MS (b14 or b332) has enough block stun to cover the 9 frames of active MS animation.
At least I haven't had much luck with this (and I've tried incorporating it). Going to go home and test it vs slides/spin.
First of all I don't consider ms a 50/50, because of how unsafe it is which limits it's use to certain circumstances.Kobu has a safe 50/50 now?
CO Sonya has one of the best corner games going. Her mix-ups are entirely safe if she cancels MS so she DOES have a safe 50/50, which Tanya absolutely does not. She is a very strong character even if she doesn't have much ways to MB for extra damage, she makes up for it with extra ways in? I personally think CO Sonya is in a real good place. They could make her projectile slightly less basura tho, it's not like she can do anything at that range anyway. Although maybe it's intended, but I think MB projectile should be a bit more improved for hit box and chip, think Cassie
So you don't consider MS a 50/50 because it is too unsafe at -22/-18 for the Low/OH respectively that leads into a combo off one option midscreen and combos off both both options in the corner?First of all I don't consider ms a 50/50, because of how unsafe it is which limits it's use to certain circumstances.[...]
Tanya Kobu Jutsu on the other hand has a safe jailing string that is plus on block or not punishable, and can be cancelled into a low or overhead special move that has ex properties like armour and launch . Come on man that is a true 50/50.
Then you have a different definition for safe, than everyone else in the FGC does. Being negative does not equal unsafe. Also you are straight wrong that your only option is to block, I have no trouble armouring through a reversal afterwards, also if your opponent is throwing you and you neutral duck hell you can uppercut that shit on reaction with sonyas uppercut. This is also a super hard-read for them, because if you don't cancel MS, the throw reversal attempt gets them combos, you can't react to the MS cancel. I imagine if you learn the timings you can probably backdash as well, this isn't my secondary anymore though so I'm not nailing the timing on it, but I know with good timing you are at most -6, so even with Sonyas crappy backdash you should be able to BD reversal throw at 10f.Sonya's Ms 2 alleged "safe"cancel is not really safe as your only option is too block if you perform it. And your opponent should naturally throw you or react to your Block as usual.
No, because anybody that gets caught with MS4 midscreen/ the corner in a 50/50 situation must have very slow reflexes and has no fight experience against Sonya in the game.So you don't consider MS a 50/50 because it is too unsafe at -22/-18 for the Low/OH respectively that leads into a combo off one option midscreen and combos off both both options in the corner?
But you do however consider Tanya's Drillkick/Flipkick a 50/50 AND safe, even though it is -36/-25 respectively, and only one option leads to combo anywhere on screen, and requires meter to do so?
This is just absolute, complete, nonsense. Which string are you referring to man so we can try to understand what you are saying a bit better, because this makes absolutely no sense.Tanya has a safe mashable string that jails and if not cancelled into is Safe, unlike ms 2 leaving you in a must block situation. However, to mix it up Tanya can cancel into her 50/50 armored overhead /low ex specials, that rightly leaves her punishable if guessed correctly.
With Sonya there is no guessing, if you Block her combo string that's it you've got
Her.
It's not extremely difficult it's easy block reacting to Ms, actually a quick d1, d2, d3 or D4 would just trash the whole thing before it even begins, don't have fast reflexes armour your way out of there, Sonya's MS gives people who lack experience against her the illusion of good 50/50 but if you look at it properly, MS is hella flawed and weak and should primarily be used complementary to guaranteed cancels in strings.The mixup in ms is actually low/throw, you can get out of it by doing something like low block and then quickly let go but that's extremely difficult
If you do try it you can hit someone with 4 only if they try getting out of the above set up like i said.
Also delaying ms can work wonders since 3 does low profile so many things
Yes. That's what I'm saying it's too slow to be taken seriously as a 50/50.I really think the OH should be buffed to have quicker start up frames regardless tho
She doesn't need it.I really think the OH should be buffed to have quicker start up frames regardless tho
Dude they are who knows why lol but this also means she gains a safe 50/50 after her 50/50 since she can cancel into heavy blast or Low kamiAlso for Droneya, b332 and 11 into SG shot are about 2 additional plus frames than other options like b14, and 213
Why? I have no clue. Distance maybe.