Ayase Chihaya
Chihayafuru
How fast they get up from a hard knockdown seems to be gravity based. For example, the longer combo I do the faster they wake up when I end with a stun grenade
If you're on xbox feel free to add meAny good sonya players? I need to get better at this MU. Demo sonya specifically. I play SD Johnny and I struggle with Sonya, and it's not the 50/50s.
Unfortunately I don't have Xbox. But I want to know, is it possible to punish a whiffed Divekick?If you're on xbox feel free to add me
Yes but timing is strict, its got very low recovery frames.Unfortunately I don't have Xbox. But I want to know, is it possible to punish a whiffed Divekick?
B33u4 is pretty useless I'm Covert Ops, the launch isn't high enough to follow up combo, damage is not that great as well.I got two questions
- is b+33u4 useful at all in corner combos, from what i see it's practically useless for co, it's ok for demo and it might have a use in special forces
- Is there a special forces guide floating around somewhere? i'm pretty lost on it lol
dive kick is -13 on whiff? -5 was the pre nerf version. or am I mistaken?Dive kick should be -5 on whiff according to patch notes. If your testing is different then go with that. On block it's variable based on where you hit them (higher means more recovery)
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It's not useless, I found this:B33u4 is pretty useless I'm Covert Ops, the launch isn't high enough to follow up combo, damage is not that great as well.
Yeah, in covert ops MS is more efficient and gives you more damage options, even in Demo with the new mid combo reloads it makes B3,3,U4 null and void.It's not useless, I found this:
It's just not as useful as B332ms =)
B33u4 is good for special forces when u don't have drone out but I have noticed the last hit will whiff on crouching femalesB33u4 is not useless at all across all her variations...after all, it's a launcher that's -9 with good pushback on block. So it's a pretty safe low option that launches. Just a matter of being in the right situation.
Does Sonya have a armor crushing string?
I don't think so because the input log displays 2 down inputs - so its DOWN DOWN. With negative edge it will do that automatically if it was the case and not display 2 downs. For example, holding 1 after throwing a grenade and then releasing it to throw a second won't show two different 1's in the input log.My guess would be that it's from having negative edge on. It can double count the inputs (on push and on release) so it's probably the game registering that happening sometimes?