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Should Throw Teching be Adjusted?

Would you like Throw Techs to be Adjusted? (You can't change your vote)

  • Yes (Share how)

  • No


Results are only viewable after voting.

ZeroEffect

Warrior
Correct me if I'm wrong, but isn't that how throw teching works in most 2d fighters? Block and you get grabbed, release block to tech grab?

If you could tech while holding guard... GGs characters with weak Low/OH mixups.
 

infamy23

FireBeard
Correct me if I'm wrong, but isn't that how throw teching works in most 2d fighters? Block and you get grabbed, release block to tech grab?

If you could tech while holding guard... GGs characters with weak Low/OH mixups.
You can tech while blocking in SF4. And 90% of the characters in that game don't have low/OH mixups. They have no problem opening people up.

The thing is, if you tech in SF4, it will force an action from your character if your opponent doesn't do anything. This allows people to bait throw techs, which sets up a rock/paper/scissors mind game.

Obviously if you could just mash tech while blocking without any consequences, then that would be stupid and broken.
 

Gurpwnder

Saikyo Student
Question: Do throws leave you negative on hit when performed in the corner?

I ask this because when I throw my opponent into the corner, I have to d4 or n.j.p to beat his grab on wakeup.
Every time I attempt to speedbag him on wakeup, I get stuffed.
Am I just starting up too slow, or are throws actually negative on hit?
 

ZeroEffect

Warrior
You can tech while blocking in SF4. And 90% of the characters in that game don't have low/OH mixups. They have no problem opening people up.

The thing is, if you tech in SF4, it will force an action from your character if your opponent doesn't do anything. This allows people to bait throw techs, which sets up a rock/paper/scissors mind game.

Obviously if you could just mash tech while blocking without any consequences, then that would be stupid and broken.
Yeah but this game has a block button, so that's probably how it'd work. You could just stand guard/low guard and tap a button to break.
 

Immortal

Blind justice....
It's kinda hard to decide for me.

One side - characters like Lao on top of insane pressure have throw option which makes their offense even better and can lock in the corner many weaker characters.

On the other side - if throws were easier to tech or even fixed (now they beat pokes depending on active frames) characters with weak offense (like Balanced Kenshi) would be even worse then they already are.
 

coolwhip

Master
It's kinda hard to decide for me.

One side - characters like Lao on top of insane pressure have throw option which makes their offense even better and can lock in the corner many weaker characters.

On the other side - if throws were easier to tech or even fixed (now they beat pokes depending on active frames) characters with weak offense (like Balanced Kenshi) would be even worse then they already are.
A huge portion of the cast would suffer greatly. This risks seriously ruining the balance. Meanwhile, Quan Chi or Predator would still sit comfortably on top.
 

infamy23

FireBeard
Yeah dink was looking real comfortable at the top of the tier list when he was getting double flawlessed.

Quan definitely too good. No weaknesses at all.
 

JDM

Warrior
If throws were weaker 50/50s would in turn be stronger. (Before anyone says grabs are 50/50s you don't get a full combo off of them so pls)

Keep em as is. Hell some yomi guys are extremely good at teching throws anyways.
 

M.D.

Spammer. Crouch walk hater.
Is it just me or teching is reversed from mk9?
Shouldn't front throw be broken with front punch/kick?

Also, I agree with not having to release block to tech. That's why there's a teching window there. All the other games have no problem with this mechanic.
 

cR Xarakamaka

Kombatant
I tech throws a lot to, and I get what this new technique is. I played against @xarakamaka and he was doing it to me. After I knew how it works, I would just bait him to neutral duck now, then hit him with f21d2(Ermac). For example, s1, walk forward a tiny bit to bait neutral duck. Then blow his shit out
Mate we talked about this on mic , you couldn't give me an answer why risking teching a throw is better than full combo punishing one, if ur letting go of block to tech a throw and ur wrong then u can get hit anyway into a combo anyway and the best ur hoping for is to tech the grab, I'd rather go for a full combo. I repeat teching a grab is pointless, it's not even a debate dude like I said even u couldn't give me a good answer
 

Slips

Feared by dragons. Desired by virgins.
The part were I say "There's more to this than just 50/50 or no 50/50 . . ." If you're problem with block + tech is that low/no mixup characters will fall off then that could be remedied with a anti-tech-mash system change. Like how Capcom made it where if you crouch and grab, you get grab.

Basically why only talk as if just the one change would be made and that's it. That's not how you'd talk about buffing/nerfing characters so why talk about overall game changes that way too.

The second part isn't to you.
In those games you still have to hit a button and it is still a throw/strike guessing game. I used the term 'mash' just because and I think you are taking it too literally.

You can simply just press d1 or d3 or d4 as you leave block stun to double as getting out of pressure and teching a throw as well. You don't literally have to mash.
 

Derptile

RIP Ex Smash
ITT: A bunch of overreacting.

Throwing is fine with the way it is right now, if you read the throw then just duck and full punish. The mechanics were essentially the same for MK9(apparently God's greatest game with no scrubby mechanics according to the average TYMer) so I don't understand why people are complaining about it now...
 

Prinz

watch?v=a8PEVV6tt14
1. Don't be scared shitless.
2. Let go of block more. The sole purpose of universal throws is to make you block less.
3. Also I'd like to be able to block lows and overheads at the same time while holding block ducking. Make it happen.
There's also 3 types of offensive in this game:
1. 50/50 - which if they throw you you should be happy because you got hit for 12% and not a full combo. So you should be more concerned about blocking correctly than teching the throw.
2. Grappler - which again, you should be happy you got hit with 12% instead of 16-21%. Also if you try to tech, some grabs are incompetent at grabbing (grabbing immunity sucks).
3. Kitana - which is really happy to hit you with 12% up close :DOGE. (others with no offense apply here, they need the throw).
 
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I GOT HANDS

Official Infrared Scorp wid gapless Wi-Fi pressure
Not really.

I've never tried to tech a throw in my life, because there's no point. So the 3rd option you're referring to is not really an option.

If you think they're gonna throw, then you duck.

If you think they're gonna attack, then you block.

Teching is not an option, because it makes no sense to even try and tech. So the left/right aspect of throws is irrelevant.

I guess the only exception is when you are stuck in hitstun, because you can't duck, so you're forced to tech.
Don't throws whiff during hitstun?
 

Eddy Wang

Skarlet scientist
I bet half of the ppl that voted yes didn't even bother go to the training mode and figure it out which side a button techs out of a throw.

Considering most are still trying to mash poke while holding block with the intent of teching a throw lol.


Throws are fine, either you, take 12%, or make a hard read and duck for a full combo punish, why would someone try to intentionally tech a throw when you should be ducking considering you know what's coming?

Remember the Chicken reversals on Tekken? You tech reversals by inputting the corresponding grap with the same limb you just attacked once you got reversal punished, here is mostly the same thing, most ppl throws forward, specially in the corner because they don't want to lose the position advantage, you should mostly tech the side which puts you back in the corner, the least they can gain is 12% with you out of the corner. If you guess right you lose 2% but you're back into the neutral.