juicepouch
blink-182 enthusiast
Doesn't commmand grab beat b12 flipkick
No. There is not hole in that.Doesn't commmand grab beat b12 flipkick
my bad i meant the oppositeNo. There is not hole in that.
I'd turn that statement around.The Goro issue could be 2 things.
1. Goro players aren't typically top tier players themselves as it is.
I have always said TYM drastically exaggerates reaction times.So King got hit by Shinnok's 18 frame overhead about 50 times in a FT10.
Goro's overhead is also 18 frames. But you know, any high level player will block that on reaction 100% of the time, of course.
And it's -2 on block, so pretty risky.
I fucked up it was a qualifier. I'll edit. But let's be real that's still a fucking feat considering how garbage the character is.When did kitasenjuDJ win topanga with Dee Jay? LOL you shouldn't post bullshit when Street Fighter veterans are watching
If you mean 3d3 I'd argue that Shinnok gets that in 1 input rather than 2. Also, Shinnok's has more distance.So King got hit by Shinnok's 18 frame overhead about 50 times in a FT10.
Goro's overhead is also 18 frames. But you know, any high level player will block that on reaction 100% of the time, of course.
And it's -2 on block, so pretty risky.
So there's 24 broken characters?So you've got all of this, and yet the character is still bottom 5? Yep. All of these individual tools are great, but they're not broken. And broken is the name of MKX's game.
combo thread has your answer.Jason and Goro need help. I've been playing some Goro and i found that anti air is what he lacks the most. u2 is an excellent anti crossup tool tho, i've got yet to find the best conversion from an airborne u2 hit (maybe nj 2 -> b12u2 -> 4 -> grab)