Everyone knows Kabal of MK9 is the most broken shit ever created. But noone ever has the ability to use Kabal PERFECTLY as he's truly capable of.
And if we talk about tiers, we should talk about tools and options, not player skills to use those characters.
Eh, to be fair, Kabal got away with a lot of shit (albeit the holes he did have only came to be because of wonky mechanical aspects of the general MK9 system) almost entirely down to how limited MK9's training mode was. This isn't the case this time, we now have the resources to see things in absolutes.
EN Windmill should almost always be interruptible before the last cancellable hit except for 5 characters.
Just curious, who are those 5 characters? I only know of Scorpion and Mileena being completely jailed by every hit of the EX WP on crouch block.
I say only change it when it becomes a problem, not before.
This is much harder to do than kabal cancels ever were and I played kabal.
This is a horrendous apologist argument. I for one, could do without having to put up with fuckbois complaining for the following 18 months about why NRS didn't do anything about this after the last major patch is done, and we likely don't have much time left.
The main problem was that Scorpion's combos always ended in a standing reset with Flame Aura active so his FBRC chip and meterbuild became significantly more, and Scorpion could always Ex spear during pressure if the opponent decided to take the 4 where as Liu Kang gets a 8% special if the opponent decides to take the 3 in F213.
That's how I saw it anyways.
I think it's about time I put this one to bed.
First off, the unblockable ticks from flame aura are exactly that, not being blocked, so no, Scorpion does not build meter from them. And between the pushback/movement during the blockstrings, 4 of the 6 ticks made contact, for a total of 13.05% chip. Liu Kang can use the Dragon Kick meter burn follow up as a way to sandbag to buy himself more time for his stamina to recover and build over a full bar back, and does 13.30% chip in the process. Liu's also starts from a mid and ends with enough advantage once out of stamina to check with what essentially becomes a 5 frame armor breaking mid.
Lest we forget this is also available to him from the F44 FBRC, where there are no opportunities to take a hit.
The only area where Scorp had the 1-up was the standing reset over Liu's hard knockdown, and I'm not even sure how significant that is. This isn't Injustice or MK9 where most hard knockdowns were made moot by invincible wakeups.
So as of right now, it's not opinion or the way people see it, it literally does not compute that Scorp's jailing strings were taken away on the narrative of being a block infinite but not Liu's.
Idk really? It took me maybe a day to get the hang of it for that vid I made since I'm not a LK main per se. But I think it can be mastered fairly easily imo. It's highly rewarding if ya get the hang of it too from what little I played and seen. I'm just as shocked as you in how it hasn't come out as often. So maybe it is as tough to get down on the execution side, or maybe people might be keeping it on the DL because they don't want em nerfed like Scorp and the others?
I'll say this much, while nobody is doing perfect FBRCs with Liu yet and they are key to getting the most out of his up-close game, the fact that almost nobody had thought to discuss specific frame data on his current frame traps until I posted them this past week, almost 4 months into the game's life is quite suspicious. It does seem more and more like the plan is to keep quiet and start going ham once any sign of any more major patches are gone.
Or maybe I'm being too generous and these forums really don't have their priorities straight.