juicepouch
blink-182 enthusiast
DF is worthless in this mu as it stands right now lolDidnt know you played Shinnokthanks for the info though.
I usually play DF so i may have to heavily put some time into TF for this maychup![]()
DF is worthless in this mu as it stands right now lolDidnt know you played Shinnokthanks for the info though.
I usually play DF so i may have to heavily put some time into TF for this maychup![]()
That's kind of my dilemma too, I fight one so rarely I don't even know what she does half the time, I kind of thought that about the parry just was not sure, when you are in the corner you have to be very careful against that bitch.She can parry EX PW with regular parry unless something has changed. Haven't played a set against a Sonya in a month or so.
Yea, she can do military stance in a block string, then cancel it and blow up your armor attempt with parry. Should've mentioned that. Most Sonya's don't do it but it is something to think about.That's kind of my dilemma too, I fight one so rarely I don't even know what she does half the time, I kind of thought that about the parry just was not sure, when you are in the corner you have to be very careful against that bitch.
DF is worthless in general lolDF is worthless in this mu as it stands right now lol
I did.Has anyone fought a decent Stunt Double cage since the patch? I feel like this might be the only match up that got worse for Goro since the patch. He out damages Goro, out pressures Goro, spends less meter than Goro, and out zones Goro. Did they make his strings better or something?
How do you fight Lao? Who knows this matchup? How do I deal with his pressure?
I agree 100%Jokes aside, i believe DF is probably the best variation to deal against KL.
I have been fighting alot against DJA Homies alot and I would say it's pretty even. Maybe 6-4 Cage, There are holes in the strings where you can armor through.Has anyone fought a decent Stunt Double cage since the patch? I feel like this might be the only match up that got worse for Goro since the patch. He out damages Goro, out pressures Goro, spends less meter than Goro, and out zones Goro. Did they make his strings better or something?
Good shit using B1 after blocking hat spin. I did not know this and will definitely incorporate this.Actually KL is a bit easier after the patch. You can AA properly now, especially during cross-ups. Up close, Goro is superior than him, in terms of down pokes and normals in general. B121 and b12u2 strings, beat everything he does after a blocked regular hat spin, even jump outs if you are fast enough. Only thing to worry about is ex spins if he has meter. SG is also extremely useful when up close. Whenever KL is at even -3f, he MUST respect the SG. Once he does that, you can mix it up from there.
At midscreen, f3 is good cause of the active frames, safeness and range. It can even catch jumps.
Both KW and Tigrar cannot throw ground pounds and fireballs, since he can easily punish them with a full combo from fullscreen with dive kick. But that doesnt mean anything, just dont throw them, or throw them out very occasionaly.
All in all i believe this MU requires a lot of patience from Goro, but its winnable if you play it right. Just walk your way towards him and make him do risky stuff to get out of pressure and out of the corner. U1/u2 is also really good against his teleport. Imo Goro is the one MU for KL where the KL player cannot push buttons like crazy, since Goro can punish him heavily for that.
Well in this case i usually put the pad down and switch the tv offHow do you fight Lao? Who knows this matchup? How do I deal with his pressure?
Jokes aside, i believe DF is probably the best variation to deal against KL.
Why?I agree 100%
I don't know their reasoning, but for me, Lao gets a lot of mileage out of ji.P. EX fang spin is a pretty hard counter to that since you can routinely get 25%+ on reaction to a jump in. Once you discourage him into playing a more grounded game, things aren't so bad for Goro because of the reasons Metzos described. And since zoning is risky/difficult because of Lao's teleport and dive kick, you're not really losing much by not having KW's ground pound or TF's flame ball.Why?
Good shit using B1 after blocking hat spin. I did not know this and will definitely incorporate this.
However, I have to disagree with what you said about Tigrar and Flameballs in this match up. FB is actually very very good in this match up. At closer distances, Lao can't react with a jump fast enough to clear the FB. At further distances, Goro recovers fast enough from the FB to block the dive kick. There's only a very specific distance where Lao can react to FB with a jump that goes high enough to clear the FB, and leaves enough time for dive kick to hit. As long as the TF player is careful enough not to throw FBs at this distance, TF has complete control of the screen in this match up.
In fact, I feel that between the close range dominance of low pokes+SG+Ex PW and the overall screen control of FB, TF actually has an advantage against Tempest Lao (insert laugh track from majority of TYM). Buzzsaw is probably another story, but I haven't played enough Buzzsaws to say for sure.
The stuff I posted really isn't hard to test.I have tried TF against KL and it didnt go well. Maybe because i dont play the current variation tbh, so i m not an expert at that. Thing is, you cant stop KL from getting to that specific distance in order for him to punish anything TF Goro will do from that current distance. Not to mention the gaps TF has in his string cancels. I dont know, like i said, maybe its just me but i feel alot more confortable with DF in the particular MU. Perhaps its because i m used playing patiently in fgs in general.
Couldn't Kenshi just reflect the fireballs after a whiffed/blocked telefury/slash, or does he not have enough time? Don't know shit about this match up as Kenshi is as rare to fight as Goro.Yeah, I think TF beats balanced too. You stand block one telefury/over head slash and just keep chucking flameballs and kenshi is forced to come in or lose on trades.
Pretty sad for kenshi.
I believe Goro also goes even at worst with Ermac. Play cautiously until you block a soul ball then go wild. Ermac's mix ups are risky and teleports are yolo. Teleports aside, his mobility is very bad. Like Mileena, he can't really contest f3. I don't see Goro losing this at all.