This. As a Jason player who already gets insane meterless damage, I much prefer to save my meter for armoring through pressure (with ex-choke/ex-bloodshed and ex-command grabs) and breakers.As MKX doesn't have wake-up invincibility, standing resets don't have such a huge advantage over hard KDs as they did in MK9/IGAU. They're still (usually) better, but not one bar of meter better.
No it does not.I haven't paid attention.... does a teched EH throw cost a bar anyway?
When did Shang make it in the game?!Because meter is critically important in this game. A lot of characters need it for combo damage, to get off the ground, to armor out of pressure in general, or in some cases like Shang, to get their main offense going.
There are uses for it, but they are situational -- definitely something you want to think before gambling on.
There's no need to use it with sub. You can use the B12 reset for NO METER and get the same situation. Save meter for breakers and armored shatter/slide. Or run up, xray. I love doing that lmao.It's awesome for Sub, costs like 2% on a character who doesn't have much other use for meter, for dividends of >35%
When 'Shinnok' was announcedWhen did Shang make it in the game?!
You take that back, heathen!When 'Shinnok' was announced
It's a MB throw, not EX. So you only burn the bar after you get the beginning of the throw animation, after your opponent's window to tech is gone.I haven't paid attention.... does a teched EH throw cost a bar anyway?
Ah, good point on the semantics. Yeah, I was fairly certain but couldn't remember for sure.It's a MB throw, not EX. So you only burn the bar after you get the beginning of the throw animation, after your opponent's window to tech is gone.
You're not. Pretty sure it's over +15. Within the +17-+19 range would be my guess.Ah, good point on the semantics. Yeah, I was fairly certain but couldn't remember for sure.
I don't understand why you're only neutral after burning the meter. .
It's around +26 according to paulo. It can differ a few frames depending on the characterYou're not. Pretty sure it's over +15. Within the +17-+19 range would be my guess.
Yeah that makes sense since a lot of the slower overheads are guaranteed.It's around +26 according to paulo. It can differ a few frames depending on the character
In the corner, I can only do a B12 reset off half of our 50/50 in the corner. On top of that, it sacrifices like over 20% instead of the 2% that Ex-Throw sacrifices, on a very meter independant character. I'd rather not sacrifice guaranteed damage on a character who needs it. No comparison here IMOThere's no need to use it with sub. You can use the B12 reset for NO METER and get the same situation. Save meter for breakers and armored shatter/slide. Or run up, xray. I love doing that lmao.