Yeah and you cried about Bane hella hard before he got buffed too. You complain about Cage and Ferra/Torr as well. I don't know what you did with Scorpion, but it's not hard to guess, I didn't play Scorpion so I couldn't say and don't care to find out what you did and said.I played Bane and Scorpion too. I also play Johnny Cage and Ferra Torr.
And I am purposely spreading negative energy, because, let's face it, that's the only way I can ever get NRS to change.
Sigh... I'll just go then...
Nah don't go, I feel the same way you do. Just because some internet nobody has an opinion of their own and finds you annoying doesn't mean you can't voice your opinion. I still have hope for ol' Goro, that hope is waning but it's there all the same.Sigh... I'll just go then...
got confused there for a sec, it was late.Not sure where you got the idea that blocked punchwalk builds more meter for the opponent. Chip damage doesn't build meter - as long as the opponent is blocking you're the only one gaining meter.
Opponents not being familiar with the match up is always something you should attempt to take advantage, especially if you play a low tier. It will last right up until the game dies. In Injustice I was running into good tournament players a year and a half into the games life that didn't know Ares' God smack was unblockable, and that was pretty much the defining feature of the character. I bet half of TYM right now would believe it if I told them punchwalk was positive on block. Taking advantage of something like lack of familiarity with a moves blockstun barely even counts as a gimmick.taking advantage of character unfamiliarity is a gimmick and won't last, especially when playing low tier.
Flame breath is plus 12-13 on block, but the catch is there's a gap so in order you earn your obnoxious meterless plus frames you need to condition people with your strings, punchwalk, vary the strings you cancel into flame breath etc. This same rule applies to the additional mix ups granted by low fireball, you can use it to mix up your overhead/low and other strings as well.After I get my Tremor on with my new CPU, I am going to get intimate with the only variation of Goro I haven't lived and breathed: Tigrar Fury. What should I expect? End every string Flame Breath to be more positive than the pot van at the Grateful Dead concert? Actually have a decent meterless anti air?
I will give it a few runs on Towers to get used to mixing strings up, then take it into player hell. Thanks for the info, I will miss Dragon Fangs' godlike pokes and Kuatan's Anti Sub Zero Ground Pound admittedly.Flame breath is plus 12-13 on block, but the catch is there's a gap so in order you earn your obnoxious meterless plus frames you need to condition people with your strings, punchwalk, vary the strings you cancel into flame breath etc. This same rule applies to the additional mix ups granted by low fireball, you can use it to mix up your overhead/low and other strings as well.
Lots of options combo into fireball like forward 3, forward 2,1, 3 and so forth.
The zoning just helps build meter, get or maintain a lifelead and its unique speed allows it to be used effectively for catching jumps at certain ranges.
Forward 3, ex flame breath does over 20% unbreakable damage and leaves them standing.
I really like this variation, but despite its additional mix ups, they're not to be overly relied upon because there are gaps and it's all about keeping people on their toes and not being overly predictable with your mix ups. You get decent damage off of a launching low fireball and you can combo off of non-ex'd low fireball in the corner sometimes.
I feel like it helps a lot against several characters especially Cage, Kitana, Ferra/Torr, Cassie to name a few.
In the case of D4 to Flame Breath, does Flame Breath stuff armor pretty well? I am worried about wakeup-anything that isn't Punchwalk, since punchwalk pretty much goes through everything except pre-patch Johnny "ORAORAORA" Cage.The gaps are extremely wide when using Low Fireball. Lots of characters can just armor through them. That doesn't mean don't use them, but use them sparingly. A good footsie tool for that variation is d4 xx Flame Breath at around d4 range.
Your fireball comes out fast but doesn't recover super fast. You're not meant for fireball wars. However, it can catch a dude jumping in on you from far where your other limbs wouldn't reach. Experiment with that and find your best possible conversion.
Fireball can be used as a set-up to keep them grounded for a tele stomp. If they try something, they get stomped and fireballed for around 15%, if they block, they eat the stomp. However, that has to be used after a knockdown where you're extremely positive. Say, after a Shokan Grab.
Plus we also have 3 down 3 and back 1,2,1 can stuff some armor moves too.Don't count on it to stuff armor. We have 12 and EX Punchwalk for that.
If you're someone that likes to use all three variations, there you go. Although I have a preference for only my current variation, there is utility in all three.I will give it a few runs on Towers to get used to mixing strings up, then take it into player hell. Thanks for the info, I will miss Dragon Fangs' godlike pokes and Kuatan's Anti Sub Zero Ground Pound admittedly.
There's a few characters who can beat MB puchwalk straight up. Full Auto Jaqui's machine gun, Heavy weapons Jax's machine gun, Flame Fist Liu Kang's MB windmill punch, and a very well timed MB roll from Mileena can all beat MB punchwalk.In the case of D4 to Flame Breath, does Flame Breath stuff armor pretty well? I am worried about wakeup-anything that isn't Punchwalk, since punchwalk pretty much goes through everything except pre-patch Johnny "ORAORAORA" Cage.
EX Telestomp - here's your "solid" AA.Goro is a footsies character people. He is somewhat like DD from IGAU, except he does not have a solid AA. Other than that, i believe, you just have to outspace your opponent with Goro's superior pokes. He is a force to be reckoned with, but still he needs some help.
You have to mix it up with Goro.I know I'm probably going to get a bunch of replies telling me to not even bother, but I'm bothering, so here goes.
What normals and strings do people use for Kuatan Goro's footsies? Any tick throw option selects? Is the general idea to get a knock down and go for ground pound?
Idk man, he's bad but it won't take much to make him a threat.Patch on Aug 31. Bets on will Goro still suck? I say yes. Any counter wagers?