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Question - Blood God Buff parry and give 1 armor move! NRS

Mrfinesse28

Your Sacrifice Honors Me!
he has armor actually, db2 reduced the damage taken by 50% or somthing like this. My brother landed a 39% combo while my totem was out and it was counted as 14% damage!
True but armor is a little different u know like the gold thing that 99.1 % of the cast has u know like on wake up like u know to keep u on ur toes on wake ups n to burst outta ridiculous pressure lmfao
 

Mrfinesse28

Your Sacrifice Honors Me!
The point being made is he has 0 (NONE), no armored moves and no that's not just the meta. This variation has no way of armoring through anything nor a viable wakeup option "like everyone else." Everyone in the game has armor and universal armor attacks is the meta of this game. I think BG KK will get something soon, it's just that the cast is so big with all the variations, it might take some time to get to em. He needs his 114 and b12 to not whiff vs the vast majority of the cast. That's a big issue imo. they could even shorten some of the holes in his strings so he can have true block pressure like a lot of the other cast members.
Thank u someone sees my point
 
Parry is 1f startup. There's your wakeup. It's super flashy too.
Except unless you time 3 of them in a row and hope that there's no low attack or projectile in their string, or that they don't end their string early for + frames then at least you'll be in a neutral situation. It also loses to jump ins. It is not a viable wake up. There's a reason no one uses it.
 

Mrfinesse28

Your Sacrifice Honors Me!
Except unless you time 3 of them in a row and hope that there's no low attack or projectile in their string, or that they don't end their string early for + frames then at least you'll be in a neutral situation. It also loses to jump ins. It is not a viable wake up. There's a reason no one uses it.
Thank uuuuu
 

Shark Tank

I don't actually play these games
Except unless you time 3 of them in a row and hope that there's no low attack or projectile in their string, or that they don't end their string early for + frames then at least you'll be in a neutral situation. It also loses to jump ins. It is not a viable wake up. There's a reason no one uses it.
Which is why it needs bufferinos. BTW Kotal's parry works on lows last I played him. Jump attacks can be reacted too, I'm mostly concerned about not eating shit on meaty situations. I'm not against him getting armor either. Parry sucks for Sun god too.
Yea the metered on which gets stuffed 90% of the time by jumps,multi hitting strings,projectiles u missing the point and u NEED meter for that
By the way you guys know I'm asking for buffs right? And ex is 2f startup not 1f, one is my buff. Non ex
 

Mrfinesse28

Your Sacrifice Honors Me!
Which is why it needs bufferinos. BTW Kotal's parry works on lows last I played him. Jump attacks can be reacted too, I'm mostly concerned about not eating shit on meaty situations. I'm not against him getting armor either. Parry sucks for Sun god too.

By the way you guys know I'm asking for buffs right? And ex is 2f startup not 1f, one is my buff. Non ex
Yea he needs it...but if it worked on projectiles it would be game changing for him...I mean in the story he did like catch a projectile n all
 

Scott The Scot

Where there is smoke, there is cancer.
The point being made is he has 0 (NONE), no armored moves and no that's not just the meta. This variation has no way of armoring through anything nor a viable wakeup option "like everyone else." Everyone in the game has armor and universal armor attacks is the meta of this game
Wait what!? How is it not the meta? That is the meta when you play against Kotal - you know that he is free on wakeup and has trouble aginst zoners therefore the you abuse those weaknesses. It's not an opinion, it is a fact. I'm talking specifically about the Kotal matchup remember, it's how you play the matchup against him.
Regarding armouring, neither does Quan Chi - his EX tele is useless and he's free on wakeup. I don't think Takeda can really armour much, the slow starup means that everything breaks the armour.
 
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Wait what!? How is it not the meta? That is the meta when you play against Kotal - you know that he is free on wakeup and has trouble aginst zoners therefore the you abuse those weaknesses. It's not an opinion, it is a fact. I'm talking specifically about the Kotal matchup remember, it's how you play the matchup against him.
Regarding armouring, neither does Quan Chi - his EX tele is useless and he's free on wakeup. I don't think Takeda can really armour much, the slow starup means that everything breaks the armour.
I agree with you but Quan has more than enough dirt to deal with having shitty wake ups and takeda is usually seen as low tier as well but at least he doesn't get zoned out and in the neutral his range is as good as Kotal's. The problem isn't just the meta it's that Kotal has some huge weaknesses apart from the ones that come from lack of skill on the player's part. I'm not an amazing player and i never claimed to be but i like playing Kotal and it sucks when i feel like he has the tools he needs to be better if they just adjusted some of the details. He doesn't need to be revamped just tweaked a little.
 

Scott The Scot

Where there is smoke, there is cancer.
I agree with you but Quan has more than enough dirt to deal with having shitty wake ups and takeda is usually seen as low tier as well but at least he doesn't get zoned out
Agreed, but the topic of discussion is about the armoured attacks and being pressured.
The problem isn't just the meta it's that Kotal has some huge weaknesses
Yes, that's normal!! Most characters have weaknesses, but they also have strengths and it's up to both players to play the game and use that knowledge to win.
 
Agreed, but the topic of discussion is about the armoured attacks and being pressured.

Yes, that's normal!! Most characters have weaknesses, but they also have strengths and it's up to both players to play the game and use that knowledge to win.
I get that all characters have weaknesses but I'm saying some of Kotal's weaknesses seem like unintended consequences. Surely NRS didn't want his parry to be so damned useless it might as well not be used. I think they added sun ray as a universal move because they intended people to use that move too. As it is those moves are damned close to useless. I'm not asking for additional tools. I just want the ones i already have to be less awful.
 

Eddy Wang

Skarlet scientist
IMO his parry should be like Jin Kazama's from tekken, 0 recovery if succeed so it will feel like the attacks are whiffing so he can interrupt in between strings, and should also be able to parry special moves in general, projectiles included considering how weak against zoning he his.

his ex parry should give him an armor buff though.
 

Scott The Scot

Where there is smoke, there is cancer.
I get that all characters have weaknesses but I'm saying some of Kotal's weaknesses seem like unintended consequences. Surely NRS didn't want his parry to be so damned useless it might as well not be used. I think they added sun ray as a universal move because they intended people to use that move too. As it is those moves are damned close to useless. I'm not asking for additional tools. I just want the ones i already have to be less awful.
It may very well be a consequence, but it's the nature of fighting games. Kotal excels at the upclose game, whereas Balanced Kenshi for example does not want to be anywhere near the opponent. If that's a weakness you can't accept then you should pick a character that complments how you play.

Regarding the Parry, I agree that it's not very good and could be tweaked some more but if you make it too good, then Kotals defense would be sooo good. One gap in your pressure and Kotal's at an advantage and can play his game and safely summon totums or grab or do whatever he wants. I do think the startup of parry should be a little faster than 9 frames, maybe 6 would be pretty good.
 
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Scott The Scot

Where there is smoke, there is cancer.
IMO his parry should be like Jin Kazama's from tekken, 0 recovery if succeed so it will feel like the attacks are whiffing so he can interrupt in between strings, and should also be able to parry special moves in general, projectiles included considering how weak against zoning he his.

his ex parry should give him an armor buff though.
I like this a lot. That's cool.

What about for every projectile he absorbs he gets a hit of armour and it can stack lol :p
 

ando1184

Noob
Wait what!? How is it not the meta? That is the meta when you play against Kotal - you know that he is free on wakeup and has trouble aginst zoners therefore the you abuse those weaknesses. It's not an opinion, it is a fact. I'm talking specifically about the Kotal matchup remember, it's how you play the matchup against him.
Regarding armouring, neither does Quan Chi - his EX tele is useless and he's free on wakeup. I don't think Takeda can really armour much, the slow starup means that everything breaks the armour.
I see your point there, forgive me I should have said it shouldn't have to be the meta. The general way characters are played in this game revolves around blowing through gaps in strings and aggression post knockdown. As far as the Kotal matchup, yes he does have trouble getting in at times but overall he has big weaknesses that shouldn't be overlooked in his blood god variation. With parry being an inconsistent tool to use, and no armored moves at all, it really limits him on a defensive end. Yeh obsidian totems goes a long way but it still doesn't cover his weaknesses as a character and that's a problem for this variation.
 

Mrfinesse28

Your Sacrifice Honors Me!
I see your point there, forgive me I should have said it shouldn't have to be the meta. The general way characters are played in this game revolves around blowing through gaps in strings and aggression post knockdown. As far as the Kotal matchup, yes he does have trouble getting in at times but overall he has big weaknesses that shouldn't be overlooked in his blood god variation. With parry being an inconsistent tool to use, and no armored moves at all, it really limits him on a defensive end. Yeh obsidian totems goes a long way but it still doesn't cover his weaknesses as a character and that's a problem for this variation.
This person understands my pain ...love the character but he needs some help in this department
 

Scott The Scot

Where there is smoke, there is cancer.
I see your point there, forgive me I should have said it shouldn't have to be the meta. The general way characters are played in this game revolves around blowing through gaps in strings and aggression post knockdown. As far as the Kotal matchup, yes he does have trouble getting in at times but overall he has big weaknesses that shouldn't be overlooked in his blood god variation. With parry being an inconsistent tool to use, and no armored moves at all, it really limits him on a defensive end. Yeh obsidian totems goes a long way but it still doesn't cover his weaknesses as a character and that's a problem for this variation.
The meta of this game is mixing up your opponent, preferably with a 50/50. Also, you said that it's a problem with the variration - pick another variation, that's what they're available for. I know Kotal just generally struggles against zoners, and a parry buff could help fix him, but you just need to learn to deal with certain matchups and tactics. For example, I would NEVER pick Brawler Cassie Cage against Grand Master Sub Zero, I would pick Spec Ops.

The only buff that is needed is some tweaks on his parry because it's not great or particularly practical in most situations.
 
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ando1184

Noob
The meta of this game is mixing up your opponent, preferably with a 50/50. Also, you said that it's a problem with the variration - pick another variation, that's what they're available for. I know Kotal just generally struggles against zoners, and a parry buff could help fix him, but you just need to learn to deal with certain matchups and tactics. For example, I would NEVER pick Brawler Cassie Cage against Grand Master Sub Zero, I would pick Spec Ops.

The only buff that is needed is some tweaks on his parry because it's not great or particularly practical in most situations.
The specific weaknesses aside from parry are his hitbox issues (114 and b12 whiff), this is a universal problem across all variations. But the reason I brought those up is because those things plus the bad parry and no armor equal big trouble in BG variation. This use a different variation statement that people make tends to get old. Especially when other variations suffer the same issues....Parry is also in Sun God, just saying
 

Scott The Scot

Where there is smoke, there is cancer.
The specific weaknesses aside from parry are his hitbox issues (114 and b12 whiff), this is a universal problem across all variations.
I think that's more of an issue with the game and breathing hitboxes with small characters rather than Kotal specifically however I agree they need fixed. Johnny Cage suffers so much and it's a real shame.
those things plus the bad parry equal big trouble in BG variation
The parry being bad is not one of the main reasons that you feel BG is really bad. Let's not over-emphasise, exagerate or downplay shall we?
This use a different variation statement that people make tends to get old.
That is irrelevant because it is true and you must not be taking this advice which is tried and tested. So whether it's old or not, doesn't matter because it is correct.
Especially when other variations suffer the same issues....Parry is also in Sun God, just saying
I know. And I have agreed that the parry should be adjusted.

I feel like everyone wants there character to have no weaknesses and everything to be 5-5, but that's not how it works. Go play Lao if you want no weaknesses.