So you'd be happy if Kotal had armour that took 300 frames to startup and literally had no purpose, simply because it exists? Yet the parry exists and you're not happy with that - now you want it to be useful. Do you see where that line of thinking just doesn't really work? Having useful armour vs not useful armour is like saying: "Hey man do you have a car?" and the person replies "Yes, but it has no wheels and the engine doesn't work.", that guy isn't driving anyone to the cinema and he might as well say he doesn't haven't a car because there's no point in bringing it up if it doesn't serve a purpose.
No I haven't because I'd be smart enough to change to War God. That's why the variation system exists.
If people learned every variation they wouldn't have to deal with really bad match-ups and they could still use the same character. That's a problem with people, not the mechanics. And to answer the why - people are too hung up on playing the so-called "best variation" whereas with some characters they don't have just one variation that covers all bases.
Uh, yes it is true. I don't know if you followed the game before release but when they started showing gameplay of the variations- no, actually, BEFORE they showed gameplay and allowed people to play it they were talking about how the variation system is in place so you didn't have to suffer through 8-2 matches. That is literally what NRS spoke about for a long time, it was a selling point.
Let's leave it, then.