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Question - Sub-Zero Which Sub-Zero is Better

Which Sub-Zero

  • MK9

    Votes: 18 16.2%
  • MK X

    Votes: 93 83.8%

  • Total voters
    111

Linkuei82

Live by the sword, Die by the sword
Which one places higher in the tiers for its respective game? Meh, probably MKX Sub, although he's low mid, still a lot better than MK9 Sub.

Which is a BETTER character however, in terms of playstyle and design? MK9 easily. He's a real character, all his abilities worked, and he wasn't what MKXSZ is, a character who relies on his above average normals and a workable 50/50 just to barely compete with his tiny ass damage output, and then a crappy Ice Clone tacked on top of it. MK9 Sub was built around using that Clone and it was a working tool. Predator's Trap is worse than SZ's MK9 Clone and it's still leagues better than MKX's, prompting a mass exodus to this character even from Tom Brady the most diehard SZ player ever.

Sorry, but I could justify playing SZ in MK9, it's not about being top tier, he played like Sub Zero. MKX version plays more like Blanka from Street Fighter at best
So which is the better version gen of a muscle car? One that is known to go super fast in a 1/4 mile? Or the next gen of the muscle car that is not as fast in a 1/4 mile but has better traction and maneuverability in a course?
 

Endeavor

I'll live a villain, before I die a hero.
Yea when hes behind the clone. but how many times out of 10 is a normal gonna go through a clone?
That depends on how many normals are considered disjointed in this game. Honestly this Thread is dumb, none of the SZ community can have a civilized discussion about the character without it going to a gasoline drenched hell. Look my personal opinion the character is by no mean incapable of competing. He is still strong. As to the original topic of this thread I think over all MKX sub is better but not by as much as people might think. Over all I think that MK9 sub was more of a "complete" character simply due to the fact that his tools worked correctly, and he had a lot of different ways he could adapt in match ups. However it is undeniable that MKX sub has a much easier time given the nature of his design and the way the game works. The air is a LOT more powerful in this game making it easier to get in, Zoning is almost non-existent, where as in MK9 it dominated. The game is nothing but one gigantic cluster fuck of guessing. Based on these things a lot of things like spacing, and footies matter less than MK9. That being said the game overall itself helps MKX Sub be as strong as he is. Now I don't know why people are down playing MK9 Subs normals. They were actually really good, in fact tbh I think the main thing that I disliked about Sub normals in MK9 was the fact that none of them moved him forward very much, so whiff punishing was annoying as hell. However all of his normals or rather most of them were faster in MK9, plus with 2,2 he has a lot more air control than in X. His 2,2 was 9 frames, from the standard b1 in X which sits at 11. His D4 was 8 frames and 0 on block, vs 9 frames and -4 or 6 I cant remember. And since you could control space with the clone in so many different ways it made him one of the most innovative characters in the game. And honestly I know people are going to lose their shit over this statement, but I think Ice beam was better than EX ice ball, simply because it was traveled faster. honestly EX ice ball I find only really trades when my enemy is being very careless with their spacing and projectile placement. EX ice ball is a scare factor but if you fight someone who really knows the spacing of that projectile, then its not as strong as you might think. However The fact that the clone does shield projectiles is very handy indeed, but I honestly I don't think it makes trading any easier because on reaction to the clone most people can blow clone up with a projectile and block the incoming ice ball and then fire once a again. The Liu Kang MU is proof of this. With ice beam this was not as much of a thing. As far Ice clone going away on block, that was.....just dumb on NRS part. The whole point of the clone was the fact that if you mess up you get frozen, with certain character jump ins, and jump in arcs along with certain teleports, the opponent has an easier time where as in 9 this would not be the case. He also had WAY safer clone set ups in 9. To me those are all the key differences with him between the two. And even with all that said MKX is still way better simply do the way the game moves and works. The system itself works better for Sub-Zero in this game than in MK9. But this is just my opinion, I also have more than enough evidence the corner for him is absolutely, undeniably stronger for him in this game than it was in 9.
 

THTB

Arez | Booya | Riu48 - Rest Easy, Friends
Which one places higher in the tiers for its respective game? Meh, probably MKX Sub, although he's low mid, still a lot better than MK9 Sub.

Which is a BETTER character however, in terms of playstyle and design? MK9 easily. He's a real character, all his abilities worked, and he wasn't what MKXSZ is, a character who relies on his above average normals and a workable 50/50 just to barely compete with his tiny ass damage output, and then a crappy Ice Clone tacked on top of it. MK9 Sub was built around using that Clone and it was a working tool. Predator's Trap is worse than SZ's MK9 Clone and it's still leagues better than MKX's, prompting a mass exodus to this character even from Tom Brady the most diehard SZ player ever.

Sorry, but I could justify playing SZ in MK9, it's not about being top tier, he played like Sub Zero. MKX version plays more like Blanka from Street Fighter at best
...




To answer OP, MKX Sub.

Better normals. Much better comeback factor due to 50/50. Clone absorbing projectiles strengthens the clone immensely, not to mention he can throw it or detonate it as a form of safe chip damage from specials that he didn't have in MK9. EX freeze being an actual projectile that eats others instead of being a beam is MUCH better. Running allows Sub to trade and consistently combo punish in comparison to MK9 freeze trades. Great jump attacks. Slide is ridiculous and actually has situational uses as a mobility tool. Armored launcher. Throwing the opponent into clone is actually consistently viable.

People saying MK9 Sub are massively underestimating Sub's capabilities...possibly because they are just not playing Sub well themselves. Is he top tier...? No. But he doesn't have to be top tier to be a good character. He is a pretty absurd character in a game full of absurd characters, which is why you would even bring up this question. You seriously can't sit here and act like MK9 Sub comes close to contending with MKX Sub. MK9 Sub more complete and his tools working properly? Who cares if that completeness isn't preventing him from being mauled 3-7 and 2-8 by other characters in the game?
 

STB Sgt Reed

Online Warrior
MKX Sub is probably better and that is how I voted. But you can't really compare the two in a "who is better" sort of way b/c they are two different games. It's more of a which do you prefer type question IMO.

AND

Personally... I enjoyed playing MK9 sub more than MKX sub. I enjoyed having to make reads and having to open the opponent up with stagger strings. MKX Sub feels more herp derp than I care for. I also prefer MK9 Sub's strings and clones to MKX. REEEEALLY wish he still had his 22 string and his 212/4 strings.

Prefer MKX Sub's slide and Ice shatter to MK9 slide and puddle though... to be fair.
 

HGTV Soapboxfan

"Always a Pleasure"
MKX Sub is probably better and that is how I voted. But you can't really compare the two in a "who is better" sort of way b/c they are two different games. It's more of a which do you prefer type question IMO.

AND

Personally... I enjoyed playing MK9 sub more than MKX sub. I enjoyed having to make reads and having to open the opponent up with stagger strings. MKX Sub feels more herp derp than I care for. I also prefer MK9 Sub's strings and clones to MKX. REEEEALLY wish he still had his 22 string and his 212/4 strings.

Prefer MKX Sub's slide and Ice shatter to MK9 slide and puddle though... to be fair.
Haha lol I beat you to it. But yeah I miss those strings so much.
 

Endeavor

I'll live a villain, before I die a hero.
...




To answer OP, MKX Sub.

Better normals. Much better comeback factor due to 50/50. Clone absorbing projectiles strengthens the clone immensely, not to mention he can throw it or detonate it as a form of safe chip damage from specials that he didn't have in MK9. EX freeze being an actual projectile that eats others instead of being a beam is MUCH better. Running allows Sub to trade and consistently combo punish in comparison to MK9 freeze trades. Great jump attacks. Slide is ridiculous and actually has situational uses as a mobility tool. Armored launcher. Throwing the opponent into clone is actually consistently viable.

People saying MK9 Sub are massively underestimating Sub's capabilities...possibly because they are just not playing Sub well themselves. Is he top tier...? No. But he doesn't have to be top tier to be a good character. He is a pretty absurd character in a game full of absurd characters, which is why you would even bring up this question. You seriously can't sit here and act like MK9 Sub comes close to contending with MKX Sub. MK9 Sub more complete and his tools working properly? Who cares if that completeness isn't preventing him from being mauled 3-7 and 2-8 by other characters in the game?
I agree with most of what he said with the exception of the ice beam, but its and Ice clone guys, its stationary projectile that give him a free combo and cuts of parts of the screen for the opponent, on top of jailing them in the corner. By deign is is really hard to make something like that "Crappy" unless you go out of your way. And @STB Sgt Reed I too miss the staggers. I was very sad when I saw that stagger pressure was dead in this game. 2,2 would be SOOOOO useful in this game.
 

KingKhrystopher

Official Merlin of TYM
I'll say MK9 because while he eats ass in both games, both Cryomancer and Grandmaster both were in the same variations. Plus, compared to everyone else, he was fine. You didn't really need mixups in MK9, but in MKX they are preferred. Plus you had air clone, a faster ice ball, and you didn't have to worry about the clone disappearing when people run up and block through it.
 

THTB

Arez | Booya | Riu48 - Rest Easy, Friends
I agree with most of what he said with the exception of the ice beam, but its and Ice clone guys, its stationary projectile that give him a free combo and cuts of parts of the screen for the opponent, on top of jailing them in the corner. By deign is is really hard to make something like that "Crappy" unless you go out of your way.
Ice beam isn't as great simply because he had to hit the opponent before they hit him. If you react in time or read it, yeah you can jump over it (still fairly difficult in my experiences). But the fact that it not only is a mid projectile, but EATS the opponent's projectile, and can leave him plus from further ranges, makes it far better than ice beam. The only edge is ice beam's ability to anti air you period.

Also, air clone had its uses, but at top level play or even in the slightly lower levels, you literally would forget it existed, because it was better to just use the normal clone.
 

Endeavor

I'll live a villain, before I die a hero.
I'll say MK9 because while he eats ass in both games, both Cryomancer and Grandmaster both were in the same variations. Plus, compared to everyone else, he was fine. You didn't really need mixups in MK9, but in MKX they are preferred. Plus you had air clone, a faster ice ball, and you didn't have to worry about the clone disappearing when people run up and block through it.
No the blocking clone thing was still a thing, but it was ass bad and He was apparently at like plus 22.
 

Endeavor

I'll live a villain, before I die a hero.
Ice beam isn't as great simply because he had to hit the opponent before they hit him. If you react in time or read it, yeah you can jump over it (still fairly difficult in my experiences). But the fact that it not only is a mid projectile, but EATS the opponent's projectile, and can leave him plus from further ranges, makes it far better than ice beam. The only edge is ice beam's ability to anti air you period.
True, though my counter argument is that it traveled faster, did AA better and it was a better trading tool, however you do make a valid point in the case that it is a true mid and IDK about leaving him plus, I have never really experienced this. And yes it easting over projectiles if very useful but I found that just throwing a random Ice beam, was more keened to an RKO, he threw it out randomly you got hit, and then he put you in the corner. The freeze time on Ice beam lasted a LOT longer the EX ice ball in X. So he could mess up and still get the combo.
 

Wigy

There it is...
Why do you come here to shit-post every sub-zero thread? Hell I'm relatively new here but every time I see your avatar I brace for the worst.
I shitpost shit that gets on to the top forum page thats utterly stupid. Which is about 95% subzero related stuff.

I'll stop when you guys do :DOGE

Its got to the point where i think the whole sub community is elaborately trolling me by pretending to be retarded
 
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THTB

Arez | Booya | Riu48 - Rest Easy, Friends
Ok, sure. Because MKX's clone is so much better than MK9's.



God, is there anything worse than the complete morons who just post obnoxious pictures and actually have no argument? These Sub-Zero threads seem to be a magnet for them.
...Did you not even read my post and just looked at the picture?

Next time, learn to actually use what they taught you at 5-years-old instead of skimming over posts like it's a ToS post or some shit.

EDIT: Wait, how the fuck did you not read it if you completely cut out what I posted? You serious, dude?