That's one of the best results of the patch.Build more meter, catch them pressing buttons to lead into 50/50, now they respect it which opens up grab /50/50, jump over. It opens up mind games. Jumping in 50/50 on block leads to barely any meter build, either pushes you far back or leaves you at the mercy of your opponent. His biggest strength was his f21 footsie game, now hes got something in your face as well I can't wait to use it tonight in casuals.
1, 3, 21 are +2, and each one followed by d3 are frame traps. The opponent has only 5 frames to trade with d3. Almost none of the characters have that.
12, 14, 34, 2 followed by d3 are very hard to punish, giving 6-9 frames of punishment window. And all this strings can be completed/cancelled for a combo/knock down so unless the opponent reads and risks any of that, he will not punish the d3.
141 and b2 causes a pushback on block that leaves them/us out of d3 range. But are + strings that can be followed by a run cancel fast move for more pressure.
So, that leads to some good pressure on block making opponents to second guess. If the d3 connects, you can loop that strings. Or you can now jump over, throw, or go for b3/f3 Option Selects, f412, b1d4 combos
Of course, all frame trapping strings are high, so they can duck and punish, but then, njp, b2 and f412 are there to condition them to stand. Or you can jip and jail them.
That, in my opinion, really changes the meta. D3 is not only a "get out of pressure" poke, but can be combined with all those strings to really boost Reptile's neutral game.
@RapZiLLa54 , please, let us know what were the results of that on your casuals. I'm very interested on getting to see this meta developed, optimized and enjoy the fruits of your efforts
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