RapZiLLa54
Monster Island Tournaments
After toying with him with @G4S J360 for like 2 hours in training mode last night here is what we discovered.
Pros
Forceball/NJP combos are back!
34>fb>sb>uppercut> run > f412 slide is the new meterless swag of 34%
b1d4 also combos into reg fb for around 30 or 31%
f412 > dash > NJP > f41 >f412 slide is 34% meterless although super strict.
New EX nimble combo mid screen is 34>fb> late NJP EX nimble > b34 > f41 > f412 > slide I believe was 39-40%? Can't remember. I'm sure this can be done in the corner for more damage.
b2 combos buffed especially in the corner is a welcomed addition.
Its not just about the meterless combos here its about that they actually leave your opponent open for 50/50 in nimble as well.
34 reg Nimble is actually a legit setup, its spacing on hit allows you to counter anything your opponent will do which is huge. 34 EX nimble run in is a free 50/50. This also buffs Noxious because he gets a free string / grab setup when activating Noxious after 34/b1d4 as well. 121 on hit has similar buffs too.
b1d4 Is a big buff IMO. Now he has a low string hit that combos meterless for solid damage. It also has the same properties where a b1d4 ex nimble grants a 50/50 mixup or b1d4 noxious the same. His b1 has very good range as well so this might end up being his best punisher for some specials/strings.
7frame d3 is great.
Cons
Forceball still suck for zoning and EX fb is still full combo punishable....
Spit still does only 5% damage is -16 and doesn't have enough advantage on hit outside of Nimble.
No safe specials or buffs to meter building, granted we just got 2 new meterless starters so this one is kind of a wash?
Damage nerf to Nimble in the corner was pretty severe, his 49% combo now only does 43%.
No variation buffs and most of the damage buffs are mute outside of b2 because they have no combo ability so his highest damaging combo actually got nerfed, not buffed.
Overall Thoughts
These buffs help Reptile but I'm not sure its much to move him up the chart. His 7F d3 now lets him deal with fake fbc pressure he originally couldn't deal with but more importantly forces opponents to have to poke him instead of check him with strings which is huge imo and I'm excited to see how that plays out. Still might be the only character in the game without a safe / + special, he solely relies on option selects which is well boring imo. Nimble and Deceptive still rely too heavily on meter and with the big damage nerf to Nimble I think this without a doubt makes Noxious his #1 variation. Is he still bottom 5? Probably but I can say for certain hes at least fun to play with forceball combos again which matters a lot to me.
Pros
Forceball/NJP combos are back!
34>fb>sb>uppercut> run > f412 slide is the new meterless swag of 34%
b1d4 also combos into reg fb for around 30 or 31%
f412 > dash > NJP > f41 >f412 slide is 34% meterless although super strict.
New EX nimble combo mid screen is 34>fb> late NJP EX nimble > b34 > f41 > f412 > slide I believe was 39-40%? Can't remember. I'm sure this can be done in the corner for more damage.
b2 combos buffed especially in the corner is a welcomed addition.
Its not just about the meterless combos here its about that they actually leave your opponent open for 50/50 in nimble as well.
34 reg Nimble is actually a legit setup, its spacing on hit allows you to counter anything your opponent will do which is huge. 34 EX nimble run in is a free 50/50. This also buffs Noxious because he gets a free string / grab setup when activating Noxious after 34/b1d4 as well. 121 on hit has similar buffs too.
b1d4 Is a big buff IMO. Now he has a low string hit that combos meterless for solid damage. It also has the same properties where a b1d4 ex nimble grants a 50/50 mixup or b1d4 noxious the same. His b1 has very good range as well so this might end up being his best punisher for some specials/strings.
7frame d3 is great.
Cons
Forceball still suck for zoning and EX fb is still full combo punishable....
Spit still does only 5% damage is -16 and doesn't have enough advantage on hit outside of Nimble.
No safe specials or buffs to meter building, granted we just got 2 new meterless starters so this one is kind of a wash?
Damage nerf to Nimble in the corner was pretty severe, his 49% combo now only does 43%.
No variation buffs and most of the damage buffs are mute outside of b2 because they have no combo ability so his highest damaging combo actually got nerfed, not buffed.
Overall Thoughts
These buffs help Reptile but I'm not sure its much to move him up the chart. His 7F d3 now lets him deal with fake fbc pressure he originally couldn't deal with but more importantly forces opponents to have to poke him instead of check him with strings which is huge imo and I'm excited to see how that plays out. Still might be the only character in the game without a safe / + special, he solely relies on option selects which is well boring imo. Nimble and Deceptive still rely too heavily on meter and with the big damage nerf to Nimble I think this without a doubt makes Noxious his #1 variation. Is he still bottom 5? Probably but I can say for certain hes at least fun to play with forceball combos again which matters a lot to me.
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