Can I get the some BNB setups off of these hit confirms? I figure these combos are very modular but I'm sure I'm leaving damage off the table somewhere.
1) wake up EX df+1
(i've been using ex df+1, nj2, ji3, divekick, divekick... sometimes first divekick doesn't come out...)
2) ex db+1 (on hit)
3) f2 (best used as punish but should I go into 3 or cancel f2 into db+1?
(been using f2, db+1, 4,4 run, b3,2,1 df1, b3,2, ex df+1, ji3 divekick)
Is there a way to add a njp2 in this? if not, what game mechanic prevents that from happening?
4) What are the properties and restrictions of his divekick? LIke sometimes I'll punish a jump in with ex tornado, then nj2, then ji3 but the followup divekick doesn't come out. I don't know if there is a height restriction or whatnot.... am I even being optimal or should I be doing ex tornado, into b3,2,1 etc. ?
5) off of a hit confirmed db+1, what string do you guys prefer the best? I ALWAYS do 4,4 although sometimes I miss the link. I know you can do f2,3 or even 1,1 or b2,1... want to see which options most people prefer.
1) wake up EX df+1
(i've been using ex df+1, nj2, ji3, divekick, divekick... sometimes first divekick doesn't come out...)
2) ex db+1 (on hit)
3) f2 (best used as punish but should I go into 3 or cancel f2 into db+1?
(been using f2, db+1, 4,4 run, b3,2,1 df1, b3,2, ex df+1, ji3 divekick)
Is there a way to add a njp2 in this? if not, what game mechanic prevents that from happening?
4) What are the properties and restrictions of his divekick? LIke sometimes I'll punish a jump in with ex tornado, then nj2, then ji3 but the followup divekick doesn't come out. I don't know if there is a height restriction or whatnot.... am I even being optimal or should I be doing ex tornado, into b3,2,1 etc. ?
5) off of a hit confirmed db+1, what string do you guys prefer the best? I ALWAYS do 4,4 although sometimes I miss the link. I know you can do f2,3 or even 1,1 or b2,1... want to see which options most people prefer.
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