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Youphemism

Gunslinger since pre patch (sh/out to The Farmer)
No one has placed with her because no one is playing her in tourney. Dab basically dropped her for Cassie. who else has gone to tourney and played her? Revolver played her at ECT, but I can't think of many other tournies I've even seen her played. I think calling her zoning ''seriously underpowered'' is a bit over the top.
Justin Xavier plays her in UK tournies.
 

xInfra Deadx

Gimmick stolen by Jordan Peele
this is what full auto players try to do folks, appeal to ridicule.

Game is worse for her being in it, end of story. You shouldn't have a guy like Netotigr be able to climb up the leader boards by spamming the same shit over and over. Netotigr actually is a decent player with good fundamentals but he can just use a special move over and over to take 90 percent of someone's health meanwhile im working my ass off with jax trying to execute correctly and not drop my combos.

So here's the very simple point: Jacqui's projectile has properties that make it superior to other projectiles. It can only be punished by certain moves from certain characters. If you can't punish it directly you have to crouch walk like a moron, which feels stupid when you are doing it and looks even more stupid when you see someone else doing it. If you mess up you get pushed back then you have to crouch walk like a moron all over again. Therefore the game is worse for this mechanic being in there. Oh and with online play, lag makes the move even stronger.
 

Tweedy

Champion
And only a scrub would call someone a scrub cause he called out a player with a scrubby mentallity.

For once he could had duck and walk, those projectiles high not mid. He wasn't pulling optimal bnb combos. Wasn't playing right at all. He just superman full screen which is lazy.
scrubception
 

Ecodus

I ain't got time to bleed.
But it is. She's a zoning character that can't effectively zone half the cast. That makes her underpowered.
I guess I don't see how she can't zone effectively against half the cast. She has a projectile that gets people to sit in place and neutral duck. It's a great whiff punisher, leaving you at +8, it does very good chip, builds a lot of meter, it's very fast. I don't think it is amazing, but I think it's strong. I also have trouble seeing how a character who has safe 50/50s is considered a pure zoning character. Maybe we play her differently and see her in a different light, and use her zoning differently.
 

SaSSolino

Soul Stealing Loyalist
Unfortunately your ''point'' is kind of mute. For some reason you've decided in your own mind that this move is a non-antiair attack, I've seen it a lot recently on TYM where people decide that a move is supposed to or not supposed to do something for whatever reason. The fact is that guns are active for a long time (over 200 frames if the frame data is right) and they hit a lot of jumps especially when they aren't timed perfectly. What you're asking for is a ''fix'' based on your opinion that a move shouldn't hit a jump in. Last time I checked no where on the move list did it say ''gun's shouldn't anti air''.

I guess another way to put it would be like saying, because you think Jacqui's Up rocket is designed to Anti air, it shouldn't be used for pressure (It's +11 on block) or for combo extension. That's just not how it works. And hopefully, for your development as a player, you can get past the mental block, and explore other solutions on how to deal with Jacqui's guns.

that's quite in interesting point; but then, why the up rocket is an air rocket? in other words: why should a pg with a clear antiair, have also a randomish one?
 

WidowPuppy

Attack pekingese
I know this isn't a Hand Cannon is OP thread but, fun fact... It takes four duck then walk forwards from full screen with even the slowest character in game to get in on trigger happy Hand Cannon user, all but 5 to 6 seconds off the clock. Of course you'll have to be wary of Up Rocket to jump in [Can be done after 3 duck and walk forwards], or a possible Low Rocket or any other move that you'd have to worry about once out of her zoning range... Like you would with any other character. If she proceeds to jump back, putting herself in the corner... How lucky for you.

The only real problem against this non stop Hand Cannon tactic is not the move at all [easily avoidable without even taking chip]. And this problem would only rear it's ugly head online. And that problem would be one of the wealthiest development studios, providing the cheapest servers money can buy for one of the best selling games of all time.

So if anyone is having any issues with getting around Hand Cannon http://testyourmight.com/threads/how-to-deal-with-full-auto-jacqui.50989/ and Practice Mode. And if anyone is having difficulty against this online, due to the 10+ frames of input lag... Not Jacqui's fault. Tweet at NRS/WB to fix their blatantly disregarded appalling online connectivity, and to maybe use their billion dollar plus status to purchase some real servers.
 
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Pan1cMode

AUS FGC represent!
that's quite in interesting point; but then, why the up rocket is an air rocket? in other words: why should a pg with a clear antiair, have also a randomish one?
Every character has a d2. Also, because of it's speed/arc, db2 often has to be done as a prediction to the opponent jumping, so it's not like it's Cassie flip kick or Jax ex gotcha grab anti-air status.

I guess I don't see how she can't zone effectively against half the cast. She has a projectile that gets people to sit in place and neutral duck. It's a great whiff punisher, leaving you at +8, it does very good chip, builds a lot of meter, it's very fast. I don't think it is amazing, but I think it's strong. I also have trouble seeing how a character who has safe 50/50s is considered a pure zoning character. Maybe we play her differently and see her in a different light, and use her zoning differently.
Half the cast can punish her from half screen by ducking guns.Tell me another viable zoning character that had their main spacing tool be punishable from half screen by half the cast.

I agree, she is not a pure zoning character, I never said she was. People claim her zoning is OP when it clearly isn't, so I was saying if she is a zoning character, she's pretty underpowered.
 

cambros22

Stand Back I'm a Doctor!!!!!!
People are forgetting that not only is Jaqui mcahine avoidable by neutral ducks or well timed jumpins, quite a bit of the cast can trade projectiles with her and win the exchange. So no, its not as strong as its been made out to be.
 

cambros22

Stand Back I'm a Doctor!!!!!!
as far as last shot clipping you in the air, all projectiles can do that if your jump isnt timed properly. I havent had people complaining about Erron blacks gunslinger sos 4 turn around shot. That shit clips out of the air jumping players all the time
 

Ecodus

I ain't got time to bleed.
But it is. She's a zoning character that can't effectively zone half the cast. That makes her underpowered.
I agree, she is not a pure zoning character, I never said she was. People claim her zoning is OP when it clearly isn't, so I was saying if she is a zoning character, she's pretty underpowered.
sorry, I think maybe the internet caused me to misunderstand, hopefully you can understand my confusion.

anyways, I still don't think her guns are under powered, I guess maybe we just see the uses of her guns differently.
 

SaSSolino

Soul Stealing Loyalist
Every character has a d2. Also, because of it's speed/arc, db2 often has to be done as a prediction to the opponent jumping, so it's not like it's Cassie flip kick or Jax ex gotcha grab anti-air status.
and the machine gun has that status? the d2 is for every char, still anti-airs for single pgs exists, so no point in bringing it out. also that wasn't really the answer I was looking for; let me talk to the other guy, I like him better.
 
The weirdest part about the "omg stoopid Jacqui spam mentality" is it produces casual Jacqui players online who try to emulate some idea of "playing honourably" by just not using their guns enough.

I just got done playing against a Jacqui online. She would shoot me twice, then run in on my Sonya and get bopped. Like, she would not use her guns more than twice in a row. It's like "well, I don't want to be one of those 'spammers', so I'll just shoot two times then run into that Sonya's fist"

And this person lost, repeatedly... out of some weird idea that he or she wasn't playing the character legitimately if they used their zoning tools "too much".
 

Ecodus

I ain't got time to bleed.
that's quite in interesting point; but then, why the up rocket is an air rocket? in other words: why should a pg with a clear antiair, have also a randomish one?
I guess I don't know what you mean there. I think you are classifying moves to have to do specific things. Like saying a poke should only be used for poking, when it can be used to anti air as well. and there are a lot of different examples of that.

Edit: what do you mean by pg?
 

cambros22

Stand Back I'm a Doctor!!!!!!
The weirdest part about the "omg stoopid Jacqui spam mentality" is it produces casual Jacqui players online who try to emulate some idea of "playing honourably" by just not using their guns enough.

I just got done playing against a Jacqui online. She would shoot me twice, then run in on my Sonya and get bopped. Like, she would not use her guns more than twice in a row. It's like "well, I don't want to be one of those 'spammers', so I'll just shoot two times then run into that Sonya's fist"

And this person lost, repeatedly... out of some weird idea that he or she wasn't playing the character legitimately if they used their zoning tools "too much".
Yeah i hate that I had freinds who played deathstroke and did the same thing. I told them they better use his full kit or Im going to keep stomping them even easier than I was. I use shazam. The deathstroke match-up is a bitch when someone is playing him at a high level.
 

Pan1cMode

AUS FGC represent!
sorry, I think maybe the internet caused me to misunderstand, hopefully you can understand my confusion.

anyways, I still don't think her guns are under powered, I guess maybe we just see the uses of her guns differently.
Sorry, zoning should have been in air quotes.

and the machine gun has that status? the d2 is for every char, still anti-airs for single pgs exists, so no point in bringing it out. also that wasn't really the answer I was looking for; let me talk to the other guy, I like him better.
Of course you don't like what I'm saying because it directly goes against your "Jacqui is broken fix her guns because if I don't time my jumps correctly it clips me" whinge fest.
 

GAV

Resolution through knowledge and resolve.
I've put a lot of work into my Quan Chi. That said, I'm still not very successful against good players with him.

He'll eat up those Jacqui spammers though. They usually quit after or during the first match.
 

EntropicByDesign

It's all so very confusing.
Something relevant.

Something else relevant.

I'm bad and spammers win me. Not sarcasm, truth.

I want to learn Jacqui. She looks fun.

/relevancy
 

SaSSolino

Soul Stealing Loyalist
Of course you don't like what I'm saying because it directly goes against your "Jacqui is broken fix her guns because if I don't time my jumps correctly it clips me" whinge fest.
he's saying the same thing.

I guess I don't know what you mean there. I think you are classifying moves to have to do specific things. Like saying a poke should only be used for poking, when it can be used to anti air as well. and there are a lot of different examples of that.

Edit: what do you mean by pg?
pg means char. and what I meant is that I don't find a reason for that anti-air thing I said.
 

Ecodus

I ain't got time to bleed.
pg means char. and what I meant is that I don't find a reason for that anti-air thing I said.
Ah ok.

well, it is NRS, things tend to be wonky. Although I don't think it's weird the guns anti air. But you know how it works, so you'll be able to full punish Jacqui.
 

SaSSolino

Soul Stealing Loyalist
Ah ok.

well, it is NRS, things tend to be wonky. Although I don't think it's weird the guns anti air. But you know how it works, so you'll be able to full punish Jacqui.

I understand how it works, and playing mostly quan chi and impostor shinnok, she actually doesn't scare me that mutch. by no means I wanted to say that she is overpowered, but I can understand why people find her so frustrating to fight against. now, if people don't know that you have to crouch to go in, it's their fault because they did not inform themselves on the mutchup. If someone knows how evade the gun zoning on the other hand, with someone like Iran-84 that clearly isn't good at all, I think that you should safely jump in on her. does that sound so wrong to you? that's my point, altho I honestly NEVER played against a full-auto jaqui without a char that can evadde her zoning or even punish it.
 

GAV

Resolution through knowledge and resolve.
I understand how it works, and playing mostly quan chi and impostor shinnok, she actually doesn't scare me that mutch. by no means I wanted to say that she is overpowered, but I can understand why people find her so frustrating to fight against. now, if people don't know that you have to crouch to go in, it's their fault because they did not inform themselves on the mutchup. If someone knows how evade the gun zoning on the other hand, with someone like Iran-84 that clearly isn't good at all, I think that you should safely jump in on her. does that sound so wrong to you? that's my point, altho I honestly NEVER played against a full-auto jaqui without a char that can evadde her zoning or even punish it.
The absolute simplest answer is learn a character that can get around her zoning. There are ALOT of choices...

Scorpion can punish it with his teleport.
Sub Zero can slide under it.
Mileena can punish it with her teleport kick.
Kitana can outzone her.
Kenshi can beat her to the punch in any of his variations with specials.
Takeda in Shirai Riu has a teleport and an angled aerial projectile.
Jax can use his Ground Pound to beat it out.
Both Kungs have dive kicks.
Kano can match it in terms of speed by throwing knives.
Erron Black can slide underneath of it.
Ermac can teleport punish it.
Reptile can slide underneath it.
D'Vorah can beat it out in Swarm Queen.
Raiden can teleport behind and punish in displacer.
Quan Chi can outzone her.
Goro can Air Stomp to punish it.
Shinnok can outzone her.

So, who has trouble with it?

Liu Kang - although you can probably match up by spamming low fireballs.
Kotal Khan - I use EX sunbeam to slow the chip and try to time a jump in. You only need to land one to get 40%.
Sonya - Once you get in, isn't it over?
Ferra/Torr - ???
Cassie - EX Pistol to exchange and try to jump in?

I just don't understand what anyone's problem is.
 

GAV

Resolution through knowledge and resolve.
I don't play Shinnok, but I tried spamming a high level one with Jacqui and fondly remember Jacqui floating through the air and an absolute beat down quickly ensued before he ripped off her face.
 

SaSSolino

Soul Stealing Loyalist
I don't play Shinnok, but I tried spamming a high level one with Jacqui and fondly remember Jacqui floating through the air and an absolute beat down quickly ensued before he ripped off her face.
Impostor can easily get in, I played the matchup already.

necromancer might be able to outzone her, not sure tho.

bone shaper is fucked.
 
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