rocket is spacing dependant and has holes .. jacqui is anything but broken shes probably one of the more "honest characters in a dishonest game"
I'm not trying to stir the pot here, but How is Jacqui more honest than any other character with 50/50s? I mean both her Low and OH are safe on block (except against Cassie who can reversal the low for a punish)
Maybe I'm not sure what people mean by ''honest'' characters, which is a term that I had never really seen used as much since MKX came out.
As for Jacqui's guns
@SaSSolino it takes awhile to get use to them, at first they seem ridiculous, but it's all about how you learn to deal with them. I don't think they need to be changed in any way.
Couple things that might help deal with Jacqui's zoning:
- most characters can duck and get a dash in (and return to neutral duck before the next gun comes out)
- The MB part of the guns is -14 or -15
- getting hit by the MB is annoying, but not that bad of a trade, i spend meter you get hit for like... 6% (im not sure how much dmg it is)
- don't try and jump it unless you have an air stagger or teleport
- from jump distance if you duck a gun and Jacqui tries to MB you can jump in for full combo.
hope that helps. if you are looking to practice hit me up, I'm on ps4