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General/Other - Jacqui Briggs Jacqui Briggs buff wish list thread

Reauxbot

You think you bad? You aint bad.
These would make her a pickable character.
All her bugs or whatnot are whats keeping people from playing her. Like me.
 

Tigerbang

Legendary doodbro
High Tech and the things I would like:
*Make her d+2 uppercut significantly better.
* Faster start up on f+1 and b+1 strings.
*More range on the b+3,3 low strings.
*Better jump in 1 and 2 hitboxes.
*b+2 and the kara variations along with the kara b+4 lowkick variations to be cancelable on block and hit.
*Make the b,f+1 ex HIT THE OPPONENT when the armor is used a lot better/consistently than the way it does. (complete bullshit)
*Make the b,f+2 ex not be able to be low profiled through the armor and block (this is also complete bullshit)
*Faster Gauntlet charge start up d,b+2. (SelfFistBumpFive)
*Make the ex quickburst d,f+2 armored or make it like an awesome anti air,infact just give us a reason to do this move.
*Everything the original poster said about projectile absorb becoming a parry would be fantastic aswell.

Ok this last one's a little bit much BUT but some of us have had to deal with our offline training partners that only pick Kotal Kahn(WG) and Devorah so I think for all the stress and hardtimes that Hightech JB users have had to put up with, NRS should
***Give The air d,d+4 ex and Gauntlet Buffed air d,d+4 ex Fucking Armor BWAHAHAHAHAHA!!!!!!! for reals tho everything else should happen
 
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StormGoddess

Your mind tricks won't harm me!!!
her air ground smash with MB or ex should have armor and increased range exp. in High Tech.
also sped up gauntlet charges.
 

StormGoddess

Your mind tricks won't harm me!!!
This x100.
LOL, i was going to ask how you guy dealt with jump in attack on shotgun Jacqui? Full auto is obvious, and in HT she can use her quick burst pretty well as an anti-air. but shotgun is FREEEEEEEEEEEEEEEEEE!!!!!
 

Koor

Hot Gyahbage
LOL, i was going to ask how you guy dealt with jump in attack on shotgun Jacqui? Full auto is obvious, and in HT she can use her quick burst pretty well as an anti-air. but shotgun is FREEEEEEEEEEEEEEEEEE!!!!!
Careful spacing. Lots of trip-guarding. Her NJP is alright but pretty risky most of the time.
 
Anti-airing with Shotgun is either low-profile with d3 under the jump-in, walk back out of it's range or run under it...
honestly anti-airing in general feels really awkward in this game. Running under works but you've gotta know your spacing for it. low profile can work, but you gotta know your timing.

Lab it up, and just grit your teeth that there isn't better AA :)
 

WidowPuppy

Attack pekingese
Something else to add... at about 80% of jump in ranges, especially cross ups... Even after landing a successful jip [and even more so on block] Her first hit of B3,3 whiffing. Happens quite often, and she gets blown the f#*k up! Thoughts on this... ?
 
Something else to add... at about 80% of jump in ranges, especially cross ups... Even after landing a successful jip [and even more so on block] Her first hit of B3,3 whiffing. Happens quite often, and she gets blown the f#*k up! Thoughts on this... ?
Yep you gotta f1 or b1 to connect ..b2 might work too...
Sorry nearly no mix ups in jump in
 

Pan1cMode

AUS FGC represent!
High Tech and the things I would like:
*Make her d+2 uppercut significantly better.
* Faster start up on f+1 and b+1 strings.
*More range on the b+3,3 low strings.
*Better jump in 1 and 2 hitboxes.
*b+2 and the kara variations along with the kara b+4 lowkick variations to be cancelable on block and hit.
*Make the b,f+1 ex HIT THE OPPONENT when the armor is used a lot better/consistently than the way it does. (complete bullshit)
*Make the b,f+2 ex not be able to be low profiled through the armor and block (this is also complete bullshit)
*Faster Gauntlet charge start up d,b+2. (SelfFistBumpFive)
*Make the ex quickburst d,f+2 armored or make it like an awesome anti air,infact just give us a reason to do this move.
*Everything the original poster said about projectile absorb becoming a parry would be fantastic aswell.

Ok this last one's a little bit much BUT but some of us have had to deal with our offline training partners that only pick Kotal Kahn(WG) and Devorah so I think for all the stress and hardtimes that Hightech JB users have had to put up with, NRS should
***Give The air d,d+4 ex and Gauntlet Buffed air d,d+4 ex Fucking Armor BWAHAHAHAHAHA!!!!!!! for reals tho everything else should happen
You can't touch her normals because it would unbalance her in full auto.

Something else to add... at about 80% of jump in ranges, especially cross ups... Even after landing a successful jip [and even more so on block] Her first hit of B3,3 whiffing. Happens quite often, and she gets blown the f#*k up! Thoughts on this... ?
Use ji~f3~b4/b2

It combos and gives you the 50/50 off a ji. In high tech, b14~QBRC~50/50 after they respect the 121 block string.
 

Tigerbang

Legendary doodbro
Well my idea's are only for High Tech so think FerraTor and imagine that the other variations do not receive any of the suggestions I made. Infact why would this even need to be explained?
 
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High Tech and the things I would like:
*Make her d+2 uppercut significantly better.
* Faster start up on f+1 and b+1 strings.
*More range on the b+3,3 low strings.
*Better jump in 1 and 2 hitboxes.
*b+2 and the kara variations along with the kara b+4 lowkick variations to be cancelable on block and hit.
*Make the b,f+1 ex HIT THE OPPONENT when the armor is used a lot better/consistently than the way it does. (complete bullshit)
*Make the b,f+2 ex not be able to be low profiled through the armor and block (this is also complete bullshit)
*Faster Gauntlet charge start up d,b+2. (SelfFistBumpFive)
*Make the ex quickburst d,f+2 armored or make it like an awesome anti air,infact just give us a reason to do this move.
*Everything the original poster said about projectile absorb becoming a parry would be fantastic aswell.

Ok this last one's a little bit much BUT but some of us have had to deal with our offline training partners that only pick Kotal Kahn(WG) and Devorah so I think for all the stress and hardtimes that Hightech JB users have had to put up with, NRS should
***Give The air d,d+4 ex and Gauntlet Buffed air d,d+4 ex Fucking Armor BWAHAHAHAHAHA!!!!!!! for reals tho everything else should happen
I don't think HT needs all that.

I would suggest
- Force Rush (bf1) Hit mid, have more damage (13%) or have significant more range.
- B1 hits all crouching opponents
- D2 getting a bigger hit box or faster start up
- And the Projectile absorb having better start up or better recovery (do projectiles can't punish it)
 

Tigerbang

Legendary doodbro
I don't think HT needs all that.

I would suggest
- Force Rush (bf1) Hit mid, have more damage (13%) or have significant more range.
- B1 hits all crouching opponents
- D2 getting a bigger hit box or faster start up
- And the Projectile absorb having better start up or better recovery (do projectiles can't punish it)
I don't either but a guy can dream/hope
 

Tigerbang

Legendary doodbro
I don't like OP characters and that will probably make her so..

I like balance :cool:
To be honest I really don't think she would be to strong except the airborne d,d+4 having armor would clearly be ridiculous ( With the Unblockable buff too OMG ) I do like the idea of the force rush being mid that would solve some frustration issue's
 
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Malec

Noob
would like to see some changes to her specials and normals

-ex b,f2 doing anything would be nice, its useless right now. it even loses its launching ability on ex, still unsafe
-ex b,f1 why isnt this safe? still a high, not realy alot more damage on hit, it dosent travel faster or anything.
-f1 faster startup
-b3,3 more range
-4u4 plz change the input allready for this -.- u+4 would be nice
 
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Eldriken

Guest
would like to see some changes to her specials and normals

-ex b,f2 doing anything would be nice, its useless right now. it even loses its launching ability on ex, still unsafe
-ex b,f1 why isnt this safe? still a high, not realy alot more damage on hit, it dosent travel faster or anything.
-f1 faster startup
-b3,3 more range
-4u4 plz change the inmput allready for this -.- u+4 would be nice
EX bf2 does a whopping 3% extra damage and is armored. Big whoop, y'know? It losing launching properties is stupid and is probably due to it being a Brutality when used to kill your opponent with.

As a matter of fact, all of her EX moves (excluding db2 I think) don't really add much damage at all. It's like NRS felt that adding armor to it was enough and adding 2-3% for enhancing it made it worthwhile. PSSSHHH. They're still unsafe on block.
 

Pan1cMode

AUS FGC represent!
would like to see some changes to her specials and normals

-ex b,f2 doing anything would be nice, its useless right now. it even loses its launching ability on ex, still unsafe
-ex b,f1 why isnt this safe? still a high, not realy alot more damage on hit, it dosent travel faster or anything.
-f1 faster startup
-b3,3 more range
-4u4 plz change the inmput allready for this -.- u+4 would be nice
If you input it as 44u it's not so bad.

f1 with faster startup would be nice, but unnecessary. The lack of range on b33 isn't too much of a problem because there's always f3~b4.

I agree with ex bf2. What the hell is the use in this move?
 
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Eldriken

Guest
If you input it as 44u it's not so bad.

f1 with faster startup would be nice, but unnecessary. The lack of range on b33 isn't too much of a problem because there's always f3~b4.

I agree with ex bf2. What the hell is the use in this move?
What can you get off of f3~b4? I can't seem to get it to cancel into anything unless I'm just doing it wrong.