Literally every character in the game can jump over the klone with an aerial attack and make it vanish at close range without getting frozen. Please stop arguing when you clearly don't play the character and have no idea how the klone actually works.
This is a blatant bug, and the fact that you can't see that speaks volumes about your knowledge on the klone.
You're right, I don't play Sub Zero in MKX, but I can tell you I'm not some damn noob that just started playing fighting games. You talk like it's easy for someone to just hurdle the clone and attack Sub Zero. The only time jumping the clone works is on an aggressive jump in while clone is just being set up and the jumping attack happens to hit Sub Zero. When that happens, it's Sub Zero's fault, should've popped the clone sooner. By the way, the only time I am ever lucky enough to get a poke through the clone is when a GM Sub pops it in the corner attempting a trap. When that happens, a Blood God Kotal has very few options. Usually, it's a waiting game but if the range is just right, my S1 will
maybe get through without getting frozen.
Like I said before, I'm glad I can sometimes get through the clone this way and attempt some offense while Sub Zero gets to decide if he should overhead into a full combo, throw me into the clone, or low hit me into a combo.