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General/Other - Johnny Cage Johnny Cage General Discussion Thread

Frosted 57

Reforming Lurker
That's needed though; if it was like it is in the corner it would be completely stupid.
I'm not saying it's not, but your argument of you needing to guess when it's going to stop is wrong. There is no guess, just back dash when you feel like it.
 

Phosferrax

Original Liu Kang cop.
I'm not saying it's not, but your argument of you needing to guess when it's going to stop is wrong. There is no guess, just back dash when you feel like it.
That is true, but like you say it's not just backdash for free.

I will say that people atm don't know how to deal with b121 as DJT showcased.
 

Kreeg

Noob
Hello everyone.
In move list 114 is high, mid, mid, but hard AI ducking without block on last hit and 4 wiffs. Is it high?
 

BoricuaHeat

PSN:KrocoCola
Yo, getting 113SKRC perfectly is a bitch to get consistently, however it isn't to bad to screw it up in a match for multiple reasons tho.

For starters it's hard to react to which will allow you to continue going for pressure even if you screwed up plus once they start consistently poking you out, go into ENBF2 to stay plus or you can cancel straight into nut punch for when they start trying to mash you out. Sadly the last two options are supcestible to armor but it's always good to know.
 

kelevra

Steel cable bungee jumper
Yo, getting 113SKRC perfectly is a bitch to get consistently, however it isn't to bad to screw it up in a match for multiple reasons tho.

For starters it's hard to react to which will allow you to continue going for pressure even if you screwed up plus once they start consistently poking you out, go into ENBF2 to stay plus or you can cancel straight into nut punch for when they start trying to mash you out. Sadly the last two options are supcestible to armor but it's always good to know.
I actually started using 114 SKRC againts people who know Johnny and then go into pressure. It seems to leave you incredibly + on block and if you mess up youre actually +2 by the string itself.
The only sad thing is that the string has a gap.
But if your opponent is conditioned to 113 they will never throw a poke after 11, they rather fuzzy the low of the 113, and thats where 114 gets really really good.
 
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learis1

Guardian Cadet
Hey, I don't play Johnny but just popped in to ask a question:

What's wrong with you guys????

Why haven't you made a buff thread yet? Don't you realize they're all the rage these days? Get with the times.
 

Wrath0594

Steam profile: 76561198102032134
Hey, I don't play Johnny but just popped in to ask a question:

What's wrong with you guys????

Why haven't you made a buff thread yet? Don't you realize they're all the rage these days? Get with the times.
-______-"
 

Name v.5.0

Iowa's Finest.
Hello everyone.
In move list 114 is high, mid, mid, but hard AI ducking without block on last hit and 4 wiffs. Is it high?
It's a mid that whiffs, lol. It's definitely a high. Thanks NRS. Best string to get my shadows out and I can get poked out or ducked and full combo'd.
 

Name v.5.0

Iowa's Finest.
Hey, I don't play Johnny but just popped in to ask a question:

What's wrong with you guys????

Why haven't you made a buff thread yet? Don't you realize they're all the rage these days? Get with the times.
We probably should. Haha. I just want one simple buff. Make JC's jump ins better. Give them more active frames. Then he can lock people down for pressure instead of just whiffing.
 

BoricuaHeat

PSN:KrocoCola
The only buff I would ask is a universal one were all anti airs are made more effective, this would already put Johnny on more people's radars because his grounded normals across all variations are excellent.

As for Johnny specific ones there's only a few I can think of. Make his sweep at least -10 on block, there's no reason he should get full combo punished for attempting to use it. Buff SD's Enhanced BF2 so there's no gap in between and it's plus like in the other two variations. For Fisticuffs make F34 or just F3 safe on block and faster start up on Fist Bump so canceling into it or activating in neutral isn't suicide. As for A List I can't really think of anything, maybe buff B2?

To be honest I don't care much if Johnny receives no specific buffs, I just want reliable anti airs.
 

Derocus

'The Cage Mage'
I have to say. When I first saw Johnny I thought he was definitely bottom tier, but after playing the guy for a couple weeks HOL-LEE-SHIT.
No way near bottom. Like. Not even close.
And he's so fucking fun.
 

rafaw

#YouSuck
I have to say. When I first saw Johnny I thought he was definitely bottom tier, but after playing the guy for a couple weeks HOL-LEE-SHIT.
No way near bottom. Like. Not even close.
And he's so fucking fun.
He is somewhere between top mid/top tier.
 

RamenO

It Stinks!
Ugh. I think I might have discovered something kind of frustrating. EX Mimic Shadow Kick just passes through people if you're hit while it's still out. I've attempted to trade projectiles with it, and all it ends up doing is netting me a projectile to the face and the Mimic just harmlessly moves through someone. It's so weird, I don't know if it's a bug, because regular Mimic Shadow Kick still will hit it's just the EX version that loses its hit box.

Also, funnily enough I want to say Stunt Double is the weakest variation to go with in a mirror match. You can get zoned out so hard by Fisticuffs and A-List as Stunt Double due to the varying projectile trajectories, start up, and recovery. You can even time the projectile toss as A-List/Fisticuffs to duck Stunt Double's horizontal Force Ball. Pretty neat, but very lame if you're the Stunt Double player though.

As for where Johnny lies in "tiers"....I think he's high mid at best. I don't think he exhibits any qualities a top tier character has by any means. At least, in my opinion, I think he's far too honest. I feel like he's still playing like an MK9 character in MKX mixup city. A majority of his gameplan and end results in all 3 of his variations can be achieved to far greater effect by other character's ONE variation in comparison. Take standing resets/cancel pressure with Hellfire Scorpion or Thunder God Raiden for example. Johnny also has a laundry list of problems that feel like they're worse off than the other big players you'll see at tournaments currently.
 
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Wrath0594

Steam profile: 76561198102032134
As for where Johnny lies in "tiers"....I think he's high mid at best. I don't think he exhibits any qualities a top tier character has by any means. At least, in my opinion, I think he's far too honest. I feel like he's still playing like an MK9 character in MKX mixup city. A majority of his gameplan and end results in all 3 of his variations can be achieved to far greater effect by other character's ONE variation in comparison. Take standing resets/cancel pressure with Hellfire Scorpion or Thunder God Raiden for example. Johnny also has a laundry list of problems that feel like they're worse off than the other big players you'll see at tournaments currently.
Idk about any of that. His restand mixup game is amazing, and much safer than a lot of vortexes. His overhead starter is safe, and his low is safe in A-List and Stunt Double using their respective tools. He has much better footsies than a lot of characters like Scorpion too, as well as solid frame traps with his armored launcher. I think if the ex clone moves had armor it'd go a long way towards making him top 5, but I don't think he needs any changes. Besides, didn't DJT beat SonicFox with fisticuffs? I mean... That's crazy.
 

RamenO

It Stinks!
EX Clones having armor would make Cage retarded, and pretty much unapproachable on wake up with meter, considering those options leave him + on block.

Most of what you named I really chalk up to match up inexperience, as most of his shenanigans can be armored through, especially 113 follow ups(A-List or Stunt Double). F24 being safe is nice, but it's -5 so it's not exactly like he's neutral and can continue pressure and also starts up in 15 frames, making it susceptible to a multitude of different pokes/counters. B121 in Fisticuffs also has a gap following the next 2, which most people don't even realize yet. Heck, most people don't even know you can back-dash the follow up uppercut from the EX Nutpunch for a full punish. People just take the hit.

I also said Johnny is probably high-mid, not garbage, so I do agree his footsies are good, but like I said compare these pros/cons to the other cast members. He's not blowing it out the water, a contender for top tier right now.
 
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although no one here at the moment is saying otherwise, its important to note that although right now JC may not be top tier, a character as simply fundamentally solid as him can only really rise in ranks as an understanding of the game and its options increases.


Most of what you named I really chalk up to match up inexperience, as most of his shenanigans can be armored through, especially 113 follow ups(A-List or Stunt Double).
comments like this also work in reverse - its a frequently occuring scenario where you can bait the opponent to blow meter trying to punish you. remember, any situation you are forcing your opponent to make a decision is a situation in your favor.
 

BoricuaHeat

PSN:KrocoCola
I'd just like to add to what Kerr already mentioned. Although Hellfire Scorpion is amazing for constant chip damage and TG Raiden is a walking 50/50, A List Johnny is also capable of applying high low mix ups while having the option to continue pressure due to him being plus on block after all essential run cancels but along with that he has F3 which is an amazing footsie tool that allows him to start his pressure more often than the other two (not to mention it is a superb whiff punisher).
 
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Name v.5.0

Iowa's Finest.
although no one here at the moment is saying otherwise, its important to note that although right now JC may not be top tier, a character as simply fundamentally solid as him can only really rise in ranks as an understanding of the game and its options increases.




comments like this also work in reverse - its a frequently occuring scenario where you can bait the opponent to blow meter trying to punish you. remember, any situation you are forcing your opponent to make a decision is a situation in your favor.
Against players who poke after 11...After a nut punch I've been messing with 1,1, back dash. They whiff and I make them eat shit.
 

RyuKazuya

Jesus is my Lord and Savior!
Well i wanted to ask you guys if i am in danger whenever i use b34 skrc ? should i use that at all?
i mean in stuntdouble i use it like b34 mc bf 4 and so on. or should i just stick to 114 ?