F44 isn't punishable, Bicycle kick you can punish with 1 or 2, and dash kick (im going to assume you mean dragon kick) isn't punishable unless you neutral duck and punish as he flys over you. Or just d2 /d1 it.Anybody have any advice on punishing Liu Kang? The block stun on his f44, bicycle kick, and dash kick is unreal. I am easily blocking all his strings but get caught with a d3 when I go for a punish. I'm in the outlaw variation
You can't low profile a mid projectile.Does EB have a move that low profiles? Having a hard time dealing with Jason's projectile in Slasher
You can't low profile a mid projectile.
Don't sass me Shass.at least, erron can't.
To answer your question, no, but I'm pretty sure trades are in your favor in that matchup if you play Marksman.Does EB have a move that low profiles? Having a hard time dealing with Jason's projectile in Slasher
Luckily I also like Tanya, so I play her as well, lol. But yeah I fought a Pyro Tanya yesterday in a long ass set and it generally came down to having to extremely slowly bait her into some sort of bad situation and then trying desperately to capitalize on it, trying being the keyword in that sentence. I was Gunslinger I should mention tho, also that there was def some fraudulence going on in terms of lag, like him being able to B31, which is -4, then me trying to counter poke with D1, 8 frames, and then being beaten out be another B3, which is 12 frames. But anyways, she also has at least 3 perfectly viable reversal options, two of which net her full combos, and her normal teleport can often get her out for free if you aren't exact with your timing. Once she's out, it's back to blocking for 5 hours trying to get in, using up all your stamina in the meanwhile, meaning that if she lands a solid hit during this, you aren't gonna get to breaker a lot of her punish, rinse repeat.Offline, you can punish Ermacs tele-holds
Re; Tanya, I was thinking the same thing, her mobility and AAs in general being poor or non existent are going to push her to top tier.
This being said, I have had some success with Sos 2 in certain cases, majority of the time though you have to block her shit, letting her build meter in the process ;(
Online has been crap for me recently, I haven't been able to fight against any new match ups...let alone figure any of them out.
That's about all he can do I think, and it's questionable if even that is enough.I've noticed that Tanya matches have been ones where I've had to rely on patience and good reads a lot.
I'm pretty sure if they follow up right, 214 cancel into other string is a true block string, if so, you just have to block until he runs out of stamina or makes an opening to go for a mix up.So.. Anyone wanna put in some info about the scorpion matchup? Hellfire seems crazy. Can't do anything about 214 cancel
She is absolutely RETARDED. She can pretty much tele all over the screen and build meter staying away and keep you out with fireballs in pyro. The ones I've played are always well stocked in meter from this.Luckily I also like Tanya, so I play her as well, lol. But yeah I fought a Pyro Tanya yesterday in a long ass set and it generally came down to having to extremely slowly bait her into some sort of bad situation and then trying desperately to capitalize on it, trying being the keyword in that sentence. I was Gunslinger I should mention tho, also that there was def some fraudulence going on in terms of lag, like him being able to B31, which is -4, then me trying to counter poke with D1, 8 frames, and then being beaten out be another B3, which is 12 frames. But anyways, she also has at least 3 perfectly viable reversal options, two of which net her full combos, and her normal teleport can often get her out for free if you aren't exact with your timing. Once she's out, it's back to blocking for 5 hours trying to get in, using up all your stamina in the meanwhile, meaning that if she lands a solid hit during this, you aren't gonna get to breaker a lot of her punish, rinse repeat.
Nice find.Just a tip against clones : it's much easier to get through with jump in 2 since Erron folds his feet to make his hitbox shorter.
d2's should work, but you can also run under them as they jump over you and try to trip guardIm So Salty right now Just lost a buttload of games to a scorpion that would do nothing but jump over my head with punch into run cancel pressure nonsense and back to jumping over my head. Any D2 or low profiling failed horribly. I know anti airs suck in this game but I thought I'd ask if anyone has found a reliable way to deal with these type of braindead shenanigans?
Again, so salty.
D2, B2, DB4, is what I use. B2 leads to full combo punish same with DB4. Safest option is D2 out of the three.What can I use to anti air people with erron?
What can I use to anti air people with erron?
I appreciate the video, but is scorpion actually hitting a button during these examples. I feel like in practice nothing hits scorpion out of the air if he's pressing a button especially jk3. Like never.
Yes, Scorpion is doing ji2. I pressed button once I reached the head (Erron's b2 will come out sooner) or as soon as I crossup. It's viable, however you can't do shit against jump in kick (even upercut...) since it got all priority... but all char aren't scorpion, so most of them don't jump in kick for combos ^^I appreciate the video, but is scorpion actually hitting a button during these examples. I feel like in practice nothing hits scorpion out of the air if he's pressing a button especially jk3. Like never.
Yeah I thought so. I'll definetly be adding these to my game. I'll have to hold those scorpion jump kicks I guess.Yes, Scorpion is doing ji2. I pressed button once I reached the head (Erron's b2 will come out sooner) or as soon as I crossup. It's viable, however you can't do shit against jump in kick (even upercut...) since it got all priority... but all char aren't scorpion, so most of them don't jump in kick for combos ^^