i wish we could get a damage buff on either 242 or 123 so we could get that 30-33%. you spend most of the time punishing on block than doing jip. At least were supposed to lolJip,b12~iceball, whiff Ice clone, jip,242, RC, 123 slide for 30% mid screen no bar.
If he got a damage buff on 242 his corner combos that I discovered, which are very viable, would easily break the 50% threshold.i wish we could get a damage buff on either 242 or 123 so we could get that 30-33%. you spend most of the time punishing on block than doing jip. At least were supposed to lol
This is good stuff. I didn't think BJP would string into NJK but if you BJ1 fast enough it does indeed. Is this what you use? And what is the difference between this and your other way of just walking up, NJP NJK?@Ree301USER=37365]@I GOT HANDS[/USER] pick one or the other depending on the matchup. If the opponent has a fast armored move use walk up njp, njk. If it's slow reversal go for njp, bjp, njk. It's only a 2% difference. I'm in the process of finding out how fast a reversal needs to be to snuff out the 3 air normals. Then again I like walk up version because of better frame advantage.
Also I'm finding 1,1xx ice clone is consistent after 24xx shatter. So if you feel the opponent didn't float high enough you can use that instead to keep the combo going.
I find walk up njp, njk setups the proper spacing and I haven't fully gone through them but a lot of strings do too including his f4xx clone.This is good stuff. I didn't think BJP would string into NJK but if you BJ1 fast enough it does indeed. Is this what you use? And what is the difference between this and your other way of just walking up, NJP NJK?
Also, what is the correct clone spacing for your 24 shatters?
And what is your 242 wall combo that would break 50% with a buff?
Thanks for your time, it's good to have someone else who is working out the finer details of tricks to improve consistency for certain plays
No no you misunderstand one of the previous posts asked for a buff to 242s damage. Which if it did, assuming not only the last hit received a boost in damage, Sub would get 50% into a hard knockdown because currently he's doing 48% into a hard knockdown off b2, 24xxshatter, b12xx clone, njp, bjp, njkI just can't see how 242 could hit over 50% when I can't even get it to 40% as is. Which 242 combo are you talking about? I feel like you know something I do not.
Only way I'm hitting 50% is shatter combos.
But most importantly, what is the difference between NJP, BJP, NJK, and just plain NJP, NJK? I notice that you said one is for fast armour one is for slow reversal, I just don't understand why. Thanks again for your help
This has been said a couple of pages before, 24 shatter combos can be done up close. They can be done from every safe clone setup.This is good stuff. I didn't think BJP would string into NJK but if you BJ1 fast enough it does indeed. Is this what you use? And what is the difference between this and your other way of just walking up, NJP NJK?
Also, what is the correct clone spacing for your 24 shatters?
And what is your 242 wall combo that would break 50% with a buff?
Thanks for your time, it's good to have someone else who is working out the finer details of tricks to improve consistency for certain plays
your messing up the timing with the 24 shatter. Its very consistent. You just need practice.It also makes them do less damage.
I'm honestly finding the 24xxShatters one really hard to land consistently. I find that spacing the clone back 2 steps after a NJP, BJP, NJK, lets me hit them with a B2 from just outside the clone, and combo off 4xxShatter for 52%, or rush up and F33 into shatter for 48%, and I'm nailing these ones 10/10 times, although it takes slightly more set up, 2 steps isn't bad, and I like the placement of the clone for multiple reasons. It isn't safe to set this up vs raiden or someone with a SUPER fast armored wake up, unless they are out of meter, but against the majority of the cast, seems alright. I can put up videos if anyone is interested. I may be wrong and derping massively on the timing of the 24xxshatter combos, but I just couldn't seem to get them at all consistent, and the damage is less too.
Yes the 24 shatter can be done from all safe clone setups. If your doing the normal ice burst then the timing starts at the 24 string. You have to land 24 immediately after you land the B2. It all comes down to timing. Ex ice burst does not require strict timing for less damage. But you can extend the combo for more. B2 24ExDB1 1 b12clone NJP JIP 123 slide 46%Looks like shatter combos are the way to go now to further be even more threatening in the corner.
So can you do these shatter combos off of the clone setups listed in the OP (NJP to NJK)? Are these combos strict too? I heard doing Ex Ice Burst makes the combos much easier.
Thank you, I was going to post something like this today.. The past few pages are nothing but talk about something that is VERY situational. I'd rather see tech on footsies or whatever elseShatter combos aren't something good you always should go for. Its like a shot of tequila. Well placed and the clothes come off... ill placed and you're puking your guts out.