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General/Other - Jacqui Briggs Jacqui Briggs General Discussion

SaltShaker

In Zoning We Trust
I'm done playing a single variation with Jacqui, I gotta use all 3 based on the matchup, and (almost more importantly) the player. Hi Tech seems to naturally work a little better against very defensive players.

FA is excellent overall but works best when the opponent wants to make mistakes (blocking gunshots, jumping or not blocking on reaction to things and just generally giving you free damage). When they slow it down a bit and realize that those things will get them killed, a footsie styled FA becomes more effective...but at that point, SG is slightly better and forces some honesty along with providing some legit damage for ranged punishes via Dust and exDust. Then they realize that at peak reaction speed, they can jump regular dust or bait out exDust to kill your resources...and at that point, HT starts to play a role...until they realize you've lost all your good ranged punishment tools and are now playing on the offensive...but at that point, the gimmicks are gone and you can win with legit play in HT.

That's how I've mapped it at least...I essentially intend to play em in that order (matchup allowing)!
I don't know how you HT players ever make it inside to use those tools lol. I'm glad the variation is beginning to get more representation though.
 
I'm done playing a single variation with Jacqui, I gotta use all 3 based on the matchup, and (almost more importantly) the player. Hi Tech seems to naturally work a little better against very defensive players.

FA is excellent overall but works best when the opponent wants to make mistakes (blocking gunshots, jumping or not blocking on reaction to things and just generally giving you free damage). When they slow it down a bit and realize that those things will get them killed, a footsie styled FA becomes more effective...but at that point, SG is slightly better and forces some honesty along with providing some legit damage for ranged punishes via Dust and exDust. Then they realize that at peak reaction speed, they can jump regular dust or bait out exDust to kill your resources...and at that point, HT starts to play a role...until they realize you've lost all your good ranged punishment tools and are now playing on the offensive...but at that point, the gimmicks are gone and you can win with legit play in HT.

That's how I've mapped it at least...I essentially intend to play em in that order (matchup allowing)!
She can't also wait for you to go on the offensive in some situations and match ups in HT ....

I've played some Kitnans where i get build meter of their projectiles xray them and get back out
 

aliens_aaaaahhhh

Blood God damage is fair
I'm done playing a single variation with Jacqui, I gotta use all 3 based on the matchup, and (almost more importantly) the player. Hi Tech seems to naturally work a little better against very defensive players.

FA is excellent overall but works best when the opponent wants to make mistakes (blocking gunshots, jumping or not blocking on reaction to things and just generally giving you free damage). When they slow it down a bit and realize that those things will get them killed, a footsie styled FA becomes more effective...but at that point, SG is slightly better and forces some honesty along with providing some legit damage for ranged punishes via Dust and exDust. Then they realize that at peak reaction speed, they can jump regular dust or bait out exDust to kill your resources...and at that point, HT starts to play a role...until they realize you've lost all your good ranged punishment tools and are now playing on the offensive...but at that point, the gimmicks are gone and you can win with legit play in HT.

That's how I've mapped it at least...I essentially intend to play em in that order (matchup allowing)!
For low shotgun shot how does the EX help? Is there just more range on the stun
 

Paul the Octopus

Slow Starter
What if they increased the startup on machine gun but reduced the recovery on whiff?

I don't play jacqui but this seems like it'd help competitive jacqui players (less recovery means no more getting punished half screen by opponents ducking and then punishing with an advancing special like Jax punch), but potentially make it easier for casual players to get in against repeated machine gun spam (the latter would depend a bit on how exactly this change is implemented but potentially there would be a bigger gap between blocked machine guns... This shouldn't hurt high level play much if opponents are ducking jacqui guns).
 

TrulyAmiracle

Loud and Klear~
You're also forgetting that most characters want to be close anyway so "getting in" isn't exactly an issue, some characters obv like Quan and Cyber Kano but those are tough even in Full-Auto.
QB kills projectiles and you can hold it to time it as well, you also have tech shield and Jacqui's walkspeed and run are both insanely good.
 

Pan1cMode

AUS FGC represent!
You're also forgetting that most characters want to be close anyway so "getting in" isn't exactly an issue, some characters obv like Quan and Cyber Kano but those are tough even in Full-Auto.
QB kills projectiles and you can hold it to time it as well, you also have tech shield and Jacqui's walkspeed and run are both insanely good.
Yes but everyone has normals that reach further/are faster than hers. You really have to know the ranges of all your opponent's moves in order to play her effectively.
 

StormGoddess

Your mind tricks won't harm me!!!
With Jacqui needing to rely on spacing, online 2 of her variations really suffer. Full Auto is my least favorite out of the 3, but i really get why so many flock to it.
 

TrulyAmiracle

Loud and Klear~
Yes but everyone has normals that reach further/are faster than hers. You really have to know the ranges of all your opponent's moves in order to play her effectively.
Yeah but that's just Jacqui it's not specific to High-Tech, we gotta hold dem T-rex limbs and use our walkspeed, outside of a few characters like Kotal you can literally walk back and make almost everything your opponent does whiff. It reminds me of SF4 Vega who's my main in that game so i play her in a similar way, walk in and out of their range to bait something then run in, b2, d4, f1 etc. You can't just stay in one spot and go ham with her stuff like most characters coz of our booty range, always gotta be on the move..
 

JustinXavier21

The rose that grew from concrete
For low shotgun shot how does the EX help? Is there just more range on the stun
EX Shotgun comes out (6?) frames quicker and essentially just can't be jumped on reaction, so it helps force people to play honest - provided you have the meter for it.

@TrulyAmiracle has it in a nutshell. Her only significant advantage in this game is that her movement is totally legit, so it's all about footsies - and that's regardless of variation. We get seriously messed up by advancing normals, so we have to...not be in range of them, or poke them out with Machine Guns, Shotguns or straight up normals (follow by QBRC)...it ain't easy, but it's fun as hell!
 

SaltShaker

In Zoning We Trust
I've probably practiced with Shotgun for about 8 minutes total until the patch, but I could have sworn that initially her low Shotgun used to stun people while they were blocking. Was that changed or was it always like that?
 

JustinXavier21

The rose that grew from concrete
I've probably practiced with Shotgun for about 8 minutes total until the patch, but I could have sworn that initially her low Shotgun used to stun people while they were blocking. Was that changed or was it always like that?
If that was true, we would be playing the games strongest character. Please make this happen. (It's just straight -5 on block)
 

JustinXavier21

The rose that grew from concrete
If that was true, we would be playing the games strongest character. Please make this happen.
The right idea, but with significant QBRC conversions on every hit and a complete mauling in the corner. Basically, you find a way to keep the pressure on and mix up QB holding with QBRC block to bait armour. It's effective if you have the right reads on the opponent. Outside of that, the real goal is to get them to the corner (which basically takes one combo), then if your next mixup works, the next combo will win the round. It's a 3 step process...a fun one.
 

skater11

The saltiest
I've probably won only about 10-15 matches out of 50 online with high tech jacqui. I find it really hard getting in and even keeping the pressure going. Makes me feel hopeless. I would like to see some footage of some of you high tech jacqui players and maybe give me an idea of how I should be playing her.
 

Rip Torn

ALL I HAVE IS THE GREEN.
I've probably won only about 10-15 matches out of 50 online with high tech jacqui. I find it really hard getting in and even keeping the pressure going. Makes me feel hopeless. I would like to see some footage of some of you high tech jacqui players and maybe give me an idea of how I should be playing her.
High Tech and Shotgun are uphill battles in general. It's a shame because they are interesting variations, just not too viable.
 


Jacqui's run is just... <3 if you want to get in you'll get the fuck in.

And forcing whiffs with walk spacing is just the best.
I actually fouind some more tech with her run yesterday too !

I think it's pretty good, i'll upload a video with it sometime, actually thinking about making an entire HT tutorial too... Really not sure how much else i can discover. I have found a lot of useful things ......
 

TrulyAmiracle

Loud and Klear~
Alright. New Bae Briggs here.
Does her b2 on block not cancel or something?
Built-in option select. Your cancel will only happen on hit, same thing with b33 and f3/f4 cancels.
So basically when you do those moves buffer the special you were planning to do anyway and it'll only come out if you connect.
 
Built-in option select. Your cancel will only happen on hit, same thing with b33 and f3/f4 cancels.
So basically when you do those moves buffer the special you were planning to do anyway and it'll only come out if you connect.
I really hate how people call this an option select... There are no options .. It just doesn't cancel on block..

In some cased i would really like to be able to cancel it..... But i dont have the option
 

PANDA

*Supreme Member*
Been in the lab with Jacqui since im new to her.

Although [SG] is more my playstyle, just wondering what her best variation is?