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General/Other - Jason Voorhees Jason Voorhees General Discussion Thread

Hidan

Where the hell is Reiko's wheel kick
What I'm about to say is absolutely not constructive in a single way but I have to say it... Putting Jason in MKX (or ANY fighting game, really) is a lame idea. Jason isn't a fighter, he's a slasher. Freddy Kruger isn't a fighter either but at least he is nimble and has a more dynamic range of movement.

His run animation looks awkward and rigid, just completely unnatural. His jumping looks just as dumb. I know that there are many people that were excited about this character and who actually enjoy using Jason and that's fine. But if he ends up being top tier, enjoy winning while looking awkward and silly.

That said, his fatalities are still awesome and the horror cliches are a great touch but I can't get into attempting to play him high level when every combo makes me either cringe or laugh.

Predator will be better.
No

Him being top tier would be one of the best things that can happen in this game. I'm tired of seeing broken ass kabal-cyrax-lao-sonya, aquaman-aquaman-sup...aquaman douche bag fest the last 4 years. If one franchise in fgs is about bad guy stuff, it's MK. If Shinnok and Quan Chi can't make it, I'd love to be seeing Jason all day long... or Predator for that matter.

Plus his animations rock. They have worked hard to give many elements of terror and they succeeded into making a figure who doesn't know how to fight, but knows how to kill. Everything and I mean EVERYTHING he does, has style.

He is a killer among killers

PS: I am a Michael Myers fan, Jason just happens to be the better next thing, but I appreciate an effort when I see one
 
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Hidan

Where the hell is Reiko's wheel kick
As you probably already know B2 into DBF 2 is a tick throw with Relentless and Unstoppable.

@karaokelove mentioned it connects when it hits are is block which is partially true.

Here is a list of who it works on, on hit.


B2 BDF2 on hit

Always works with.:

Kung Lao

Jax

Kenshi

Kitana

Scorpin

Subzero

Takeda

Cassie

Kung Jin

Kano

Johnny

Liu Kang

Reptile

Ferra Thor

Raiden

Quan Chi

Inconsistent or does not work

Goro : Does not work

D Vorah : max range only

Ermac : Works at Max range only

Erron Black : Works at Max range only

Kotal Kang : Works at Max Range only


Shinnok : Works does not work randomly
I can't check now, but I think in corner the squeeze whiffs always if b2 hits. So, given it's awesome recovery, can't we save a combo there?

And if so, is there anything for the midscreen whiff?
 

KeyserSoze

Fabled Villain
Has anyone noticed that backbreaker (dbf 1) whiffs on both STANDING, blocking raiden and STANDING, blocking kung jin?

Try and land a back breaker on either of those two characters in practice mode, while they are standing and blocking. Did the last patch do this? I first noticed it on Sunday night but forgot to post about it. Really odd.
 
Has anyone noticed that backbreaker (dbf 1) whiffs on both STANDING, blocking raiden and STANDING, blocking kung jin?

Try and land a back breaker on either of those two characters in practice mode, while they are standing and blocking. Did the last patch do this? I first noticed it on Sunday night but forgot to post about it. Really odd.
It happened pre patch too. dbf1 has got to be one of the worst cmd grabs I've ever seen.
 

KeyserSoze

Fabled Villain
It happened pre patch too. dbf1 has got to be one of the worst cmd grabs I've ever seen.
I'm just not understanding how it was intended to be used. It's ridiculously fast, but hits high, has mediocre range, and has way more recovery frames than Squeeze. When, exactly, is it advantageous to use back breaker over squeeze? I'm just not understanding the design.
 

KeyserSoze

Fabled Villain
I'm gonna repost my question from the Unstoppable thread here:

Does anyone have any good uses for back-breaker (dbf 1), other than as a swaggy, damaging combo-ender? I want to use it more because it is so fast (10 frame start-up for a command grab is awesome), but the combination of it being a high as well as having very short range seems to make it whiff so often. And, even for the tick throws in which both command grabs will hit (several only connect with Squeeze), there seems to be no reason to ever use back-breaker because it has far more recovery frames, and therefore, is much easier to punish on whiff.
 

Hidan

Where the hell is Reiko's wheel kick
I'm gonna repost my question from the Unstoppable thread here:

Does anyone have any good uses for back-breaker (dbf 1), other than as a swaggy, damaging combo-ender? I want to use it more because it is so fast (10 frame start-up for a command grab is awesome), but the combination of it being a high as well as having very short range seems to make it whiff so often. And, even for the tick throws in which both command grabs will hit (several only connect with Squeeze), there seems to be no reason to ever use back-breaker because it has far more recovery frames, and therefore, is much easier to punish on whiff.
Use it as a tick from down pokes against opponents who use normal attacks after they block.

ie: you face a quan that tends to use b3 after your poke (cause sometimes this move may crash down pokes) so you grab his demon neck

A gimmick: if you deal with spacing, whiff a dbf2 and follow up with dbf1.

I've played him only a few hours in casuals, so I'm sure we'll come up with more ideas, don't leave moves out, they are awesome. Even this crappy db1 might prove useful against certain aerial attacks... maybe
 

Rip Torn

ALL I HAVE IS THE GREEN.
Use it as a tick from down pokes against opponents who use normal attacks after they block.

ie: you face a quan that tends to use b3 after your poke (cause sometimes this move may crash down pokes) so you grab his demon neck

A gimmick: if you deal with spacing, whiff a dbf2 and follow up with dbf1.

I've played him only a few hours in casuals, so I'm sure we'll come up with more ideas, don't leave moves out, they are awesome. Even this crappy db1 might prove useful against certain aerial attacks... maybe
dbf1 and ex dbf1 could be a useful unbreakable 10f punish in some situations.
 
There is one use that seems rather consistent and thats as a pseudo-punish against a lot of moves that it can't punish. It doesn't actually punish as the opp can jump/backdash/armor but they generally can't crouch or hit buttons.
For example you can use dbf1 after blocking Jax's ex Dash punch, Goro's walk punch, Liu Kang Dragon Kick so it lets you play around with your options.
 

Rip Torn

ALL I HAVE IS THE GREEN.
There is one use that seems rather consistent and thats as a pseudo-punish against a lot of moves that it can't punish. It doesn't actually punish as the opp can jump/backdash/armor but they generally can't crouch or hit buttons.
For example you can use dbf1 after blocking Jax's ex Dash punch, Goro's walk punch, Liu Kang Dragon Kick so it lets you play around with your options.
Good examples, although I believe they can neutral crouch, at least Jax can after dash punch.
 

KeyserSoze

Fabled Villain
I've played him only a few hours in casuals, so I'm sure we'll come up with more ideas, don't leave moves out, they are awesome. Even this crappy db1 might prove useful against certain aerial attacks... maybe
I'm not so sure . . . his air throw is pretty bad. It seems to get beat out by . . . EVERYTHING.
 

Rip Torn

ALL I HAVE IS THE GREEN.
Found another use for dbf1. Some combos in the corner are way easier to land when ended with dbf1.

For example: f2 32u1 b122 111dbf1 (33%)

It throws them out of the corner but choke will whiff unless the last two strings hit high enough. bf3 also works well at the end of this combo and keeps them in the corner for 2% less damage.

I can only imagine as the combos become more gravity intense, dbf1 will be one of the only enders that will actually connect. it sucks that it throws them behind you though.
 

_CHINOCUDEIRO_

Machakabotones
JiK CANCEL
I put this here because its general for all variations:
In the frame data you can see that jiK cannot be cancelled but that´s not true, if you do a JiK-special on hit in the air ,then grounded,automatically goes your special while the opp is grounded. You can´t combo off it ,but you can make some useful setups,for example:
-JiKxxBF3. For all variations. It puts you in front of your opponent totally safe. I´ve tested with various fast wake-ups and its safe
-JiKxxDB2 (relentless). It makes a totally no-meter safe teleport and changes sides .Very useful
-JiKxxDD4 (slasher and relentless). It activates the armor totallly safe but far away for your opponent. Useful against happy full screen wake-up mashers like Sub-zero slide
-JiKxxDD3/DD4 (unstoppable). Activates the buff but away from your enemy

Hope it helps
 

PANDEMlC

El Psy Congroo
This was so hype on stream! xD

Lol that was awesome, is the audio delayed for anyone else in that vid? Loved the salt from saltface at the end.

Also why was he using 111 so much as pressure is there an actual reason? Also isn't choke unsafe on block? He was using it at the end of his string on block and it caught him a few times trying to press buttons but it seems too gimmicky.
 

Rip Torn

ALL I HAVE IS THE GREEN.
Lol that was awesome, is the audio delayed for anyone else in that vid? Loved the salt from saltface at the end.

Also why was he using 111 so much as pressure is there an actual reason? Also isn't choke unsafe on block? He was using it at the end of his string on block and it caught him a few times trying to press buttons but it seems too gimmicky.
111 is -3 so it's safe. It is a gimmick but if they think you will do 111~squeeze and they try to jump, choke will catch them. Kush was doing alot of squeeze, so that might have put the fear into him. I feel like Saltface didn't know the matchup though because there's no way he should have got away with all those pursuit activations.
 

SaltFace NS

Ultimate Mileena Exterminator
111 is -3 so it's safe. It is a gimmick but if they think you will do 111~squeeze and they try to jump, choke will catch them. Kush was doing alot of squeeze, so that might have put the fear into him. I feel like Saltface didn't know the matchup though because there's no way he should have got away with all those pursuit activations.
I had no clue how to fight the match up with Mileena whatsoever. I fight & kill Jason players free with Cassie Cage because she punishes everything for free. I chose to use Mileena since I want to make her my full main character.
 

SaltFace NS

Ultimate Mileena Exterminator
Lol that was awesome, is the audio delayed for anyone else in that vid? Loved the salt from saltface at the end.

Also why was he using 111 so much as pressure is there an actual reason? Also isn't choke unsafe on block? He was using it at the end of his string on block and it caught him a few times trying to press buttons but it seems too gimmicky.
Mileena I found out in the middle of the set actually cannot punish that string or the choke on block at all. She has nothing fast enough.
 

Hidan

Where the hell is Reiko's wheel kick
Lol that was awesome, is the audio delayed for anyone else in that vid? Loved the salt from saltface at the end.

Also why was he using 111 so much as pressure is there an actual reason? Also isn't choke unsafe on block? He was using it at the end of his string on block and it caught him a few times trying to press buttons but it seems too gimmicky.
The audio is delayed, np though.
111 is his best string in terms of hitbox, block frames as Rip Torn mentioned, hit confirming and even dmg with a choke in the end. B122 is only better for closing in fast.

Choke should be mixed with bf3, but yes, it's gimmicky
It is a gimmick but if they think you will do 111~squeeze
This isn't a tick throw... unless you wrote it as something else I'm missing
Mileena I found out in the middle of the set actually cannot punish that string or the choke on block at all. She has nothing fast enough.
Choke is -10. With Roll as reversal it's easy. If you do it 5 mins on practice, you'll never miss it.
Its animation stands out after a while and it's used in specific cancels
 
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Rip Torn

ALL I HAVE IS THE GREEN.
This isn't a tick throw... unless you wrote it as something else I'm missing

Choke is -10. With Roll as reversal it's easy. If you do it 5 mins on practice, you'll never miss it.
Its animation stands out after a while and it's used in specific cancels
Yeah, i meant to say 111, squeeze. As in after the string ends do a squeeze or mb squeeze. I like doing that alot, also 111 on hit sets up a regular squeeze (also not cancelled). I don't think roll punishes choke but b1 doesn't even hit a duck blocking mileena.