Pan1cMode
AUS FGC represent!
Here are my buff suggestions for Jacqui Briggs. I'm sure you'll find they're all very reasonable/necessary.
UNIVERSAL
- Tech shield has slightly faster startup (9 frames down from 11)
- Tech shield builds 1/4 a bar of meter for successfully absorbing a projectile
- ex bf2 is safe on block (-4)
- f121 comes out on block.
- 4u4 input timing loosened and hitbox adjusted to anti-air more consistently
Reason: Tech shield in it's current form is not all that useful. Making it slightly faster and having an actual reward would be incredibly helpful. As it stands she gets like 1/10th a bar of meter and is stuck in recovery so long they can often run in and pressure you, even though you did the right thing.
There is literally no use for ex bf2 in it's current state. Since it doesn't grant a combo on hit (while regular one does) it's not too much to ask for this to at least be safe.
What's the point in f121 if it only comes out on hit? It's only +6 and can be tech rolled. There really isn't any reason to use it considering you can hit confirm the string into bf4 anyways. It seems like it's a bug considering the block advantage listed in the frame data.
4u4 looks like it's meant to be her anti-air move. It should be made to be one.
FULL AUTO
- No variation specific changes
SHOTGUN
- df2 hitbox increased, more horizontal range
- df2 has slightly faster startup (10 frames down from 12)
- df2 is +15 on hit (but can't combo from a grounded hit)
Reason: give this move some use and help improve her neutral (since this is what this variation is meant to be about)
HIGH TECH
- Faster startup on gauntlet charge (45 frames down from 60)
- Faster startup on quick burst (10-11 frames down from 15)
Reason: The current startup of gauntlet charge is ridiculous. 45 frames is more than enough.
Making quick burst faster would solve so many of her issues at once.
UPDATED 24/6/2015
UNIVERSAL
- Tech shield has slightly faster startup (9 frames down from 11)
- Tech shield builds 1/4 a bar of meter for successfully absorbing a projectile
- ex bf2 is safe on block (-4)
- f121 comes out on block.
- 4u4 input timing loosened and hitbox adjusted to anti-air more consistently
Reason: Tech shield in it's current form is not all that useful. Making it slightly faster and having an actual reward would be incredibly helpful. As it stands she gets like 1/10th a bar of meter and is stuck in recovery so long they can often run in and pressure you, even though you did the right thing.
There is literally no use for ex bf2 in it's current state. Since it doesn't grant a combo on hit (while regular one does) it's not too much to ask for this to at least be safe.
What's the point in f121 if it only comes out on hit? It's only +6 and can be tech rolled. There really isn't any reason to use it considering you can hit confirm the string into bf4 anyways. It seems like it's a bug considering the block advantage listed in the frame data.
4u4 looks like it's meant to be her anti-air move. It should be made to be one.
FULL AUTO
- No variation specific changes
SHOTGUN
- df2 hitbox increased, more horizontal range
- df2 has slightly faster startup (10 frames down from 12)
- df2 is +15 on hit (but can't combo from a grounded hit)
Reason: give this move some use and help improve her neutral (since this is what this variation is meant to be about)
HIGH TECH
- Faster startup on gauntlet charge (45 frames down from 60)
- Faster startup on quick burst (10-11 frames down from 15)
Reason: The current startup of gauntlet charge is ridiculous. 45 frames is more than enough.
Making quick burst faster would solve so many of her issues at once.
UPDATED 24/6/2015
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