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MKX Patch Notes 5/14/15

PND_Ketchup

"More deadly than the dawn"
If Shinnok's Devious Heel is an overhead and can be special cancelled, he could potentially be Top tier in Impostor due to the Vortex he'll acquire. Plus he'll get +21 on block on reaction to the low being blocked because of hellsparks being MB'd on block now.

Just my opinion of course. Almost like Quan's current mixup without the bat. Why do Mustard and I always play identical characters?
 

colt

Premium Supporter
Premium Supporter
NetherRealm Studios
  • Corrected many normal attacks that were intended to be 0 or negative on block were being overridden to be +2
This fix affects many/all characters, for example things like Kano's B1 was intended to be -2 on block but was being overridden to be +2. Kung Jin's f2,4 was another one should have been -8 but was coming out as +2. The in game movelist frame data should be pretty accurate now (near 100% accurate on normals), special still have more variance as they have alot more ranges and travel times, functionality.​
 

EndofGameBoss

That's about right.
Maaaaan... Mileena is my main, and her f3 is so slow, lol. It's still one of my favorites though. I generally try to train my opponent into blocking low by using f4 and f44 a lot, then they get surprised by my f344 into 38% combo :D

But even then, since it's such a slow move, it can still be read and blocked in time if they're paying enough attention :(
13-14 frame start up is what is needed here.
 

Braindead

I want Kronika to step on my face
  • Corrected many normal attacks that were intended to be 0 or negative on block were being overridden to be +2
This fix affects many/all characters, for example things like Kano's B1 was intended to be -2 on block but was being overridden to be +2. Kung Jin's b2,4 was another one should have been -8 but was coming out as +2. The in game movelist frame data should be pretty accurate now (near 100% accurate on normals), special still have more variance as they have alot more ranges and travel times, functionality.​
@RunwayMafia I'm pretty sure this is a major reason I always keep fucking up trying to interrupt pressure with parry.
 

haketh

Noob
  • Corrected many normal attacks that were intended to be 0 or negative on block were being overridden to be +2
This fix affects many/all characters, for example things like Kano's B1 was intended to be -2 on block but was being overridden to be +2. Kung Jin's b2,4 was another one should have been -8 but was coming out as +2. The in game movelist frame data should be pretty accurate now (near 100% accurate on normals), special still have more variance as they have alot more ranges and travel times, functionality.​
Is this actually changing the property of the move of just the frame data table?
 

Brutal Chimney

vaporus punching bag
What 1-frame jump attack thing?
ive noticed some characters can do a njp launcher on the way up rather than down, but not all. its a strong tool that lets you do a quick launcher if you dont have one, but i fear it just got removed. that was pretty much the only way Commando could launch out of corners
 
@colt

Does the ten frames of blockstun for using ex interactables also apply to regular interactables? There would still be plus on block attacks that can be punished if not.
 

colt

Premium Supporter
Premium Supporter
NetherRealm Studios
Is this actually changing the property of the move of just the frame data table?
changes the properties of moves, they were intended to be 0 or - and were being overridden to be be +2.