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Who do you think has the most balanced variations?

Quans variations aren't all about zoning. Summoner has killer up close mix ups in addition to it, sorcerer can also be a beast up close with the right armor setup, and I see warlock as more of an anti zoner with a decent metered vortex up close.

I don't think ermac zones at all unless you count projectile trades.

And I feel mileena is more of a reactionary character than one who is in your face. Her mixup potential is low and she isn't very safe. The better mileenas I've played stay safe and throw daggers and punish my mistakes, they don't just run in and try and play oki.
 
Whilst I don't disagree with what you're saying on two points, I still feel that what I said about each of the three characters variations being different riffs on an archetype remains true.

Quan does have mix ups, but each variation appears to be built around his ability to control space. Mileena appears to be built around getting in and remaining there as opposed to keeping people out. As for Ermac, Master of Souls and Mystic appear to me to be good at controlling the space in front of him with projectiles and hangs, and punishing hasty advances. That is what I consider to be zoning. Spectral seems to be built on keeping away entirely, so my argument does fall down there.

There is no rule that says you have to play a character to it's archetype, or in any set way at all. It would appear though, looking at the move sets only, each character was designed to have three different approaches to a similar style of play.
 

BloodyNights

"My kunai will find it's mark."
Whilst I don't disagree with what you're saying on two points, I still feel that what I said about each of the three characters variations being different riffs on an archetype remains true.

Quan does have mix ups, but each variation appears to be built around his ability to control space. Mileena appears to be built around getting in and remaining there as opposed to keeping people out.

There is no rule that says you have to play a character to it's archetype, or in any set way at all. It would appear though, looking at the move sets only, each character was designed to have three different approaches to a similar style of play.
I disagree, I feel like Mileena excels at whiff punishing, zoning with her sais and all around frustrating her opponent to make mistakes. Her rush down ability is iffy, as her strings end very quickly, at best she can attempt to use a string that ends in a low, and then use EX ball and pray. Not much of a rush down character...
 

Sulfur

Winning feels better when you take a little damage
all of Jax's variations are amazing; he's probably the best character in the game tbh.
Sub Zero is up there too.
 
Whilst I don't disagree with what you're saying on two points, I still feel that what I said about each of the three characters variations being different riffs on an archetype remains true.

Quan does have mix ups, but each variation appears to be built around his ability to control space. Mileena appears to be built around getting in and remaining there as opposed to keeping people out. As for Ermac, Master of Souls and Mystic appear to me to be good at controlling the space in front of him with projectiles and hangs, and punishing hasty advances. That is what I consider to be zoning. Spectral seems to be built on keeping away entirely, so my argument does fall down there.

There is no rule that says you have to play a character to it's archetype, or in any set way at all. It would appear though, looking at the move sets only, each character was designed to have three different approaches to a similar style of play.
All characters are built around controlling/operating in a certain space. Erron black just likes to control and operate in a different space than Kitana.

That's why I don't think you can say all of quans variations are similar just because they control space. The space they occupy and what they do with it are pretty different.

As for ermac he does have that option but he can also just go stupid and be right in your face for the whole game, I'd even go so far as to say he's better at it than most characters in the game.
 

Pterodactyl

Plus on block.
Jax and Jacqui have the most balanced variations right now I think.

Like others have said, Kano, Scorp, Sub definitely have answers for everything.

I think Kotal does too. I know a lot of people don't like Blood God but I still think it's a very viable choice.
 

iMileena

"I will cut a hole in you"
ALL MILEENAS VARIATIONS BECAUSE SHE IS THE BEST KHARACTOR IN MK HISTORY Tyvm & have a have a delicious day .









Suck on that :DOGE
 

Scoot Magee

But I didn't want to dash
I disagree with sub-zero. I feel grandmaster easily outshines cryo and unbreakable. Aside from characters that abuse clone glitch (which will inevitably be patched), it's hard to argue a reason to use the others except in specific counter matchups and style.

Cryo offers little neutral options beyond b2, leaving the only real benefit being the standing reset, overhead EX~hammer, and damage...but grandmaster does more damage in corner, has a much stronger reset situation, and EX~hammer just doesn't feel stronger than popping a clone and mixing up behind it. Grandmaster also is a superior zoner.

Unbreakable is a decent counter pick for hard rush down types that won't let you set up clones. It is also decent for characters that can play around clones with certain movement options like certain teleports. It however does very little damage and a bad read will get you wrecked.
Unbreakable seems like the perfect variation to deal with Scorpion on paper. I feel that variation will be very useful against characters that have a lot of options to deal with his clone.
 
Quans variations aren't all about zoning. Summoner has killer up close mix ups in addition to it, sorcerer can also be a beast up close with the right armor setup, and I see warlock as more of an anti zoner with a decent metered vortex up close.

I don't think ermac zones at all unless you count projectile trades.

And I feel mileena is more of a reactionary character than one who is in your face. Her mixup potential is low and she isn't very safe. The better mileenas I've played stay safe and throw daggers and punish my mistakes, they don't just run in and try and play oki.
So because mileena can punish punishable things, just like every other character in the game, she's not bad? I agree that she's more of a reactionary character than she was in MK9, but even then, her best / quickest punish option is an 8 frame special that's -30. There are characters in this game that have faster punishes that are totally safe. Having two specials that are full punishable on hit aren't even really disagreeable points. If a "good" mileena is just staying safe and punishing mistakes, they could be playing anyone. That says nothing about mileena as a character.

Oh, but shes a whiff punish character!

Cool. Everyone can whiff punish.

Oh but she's reactionary!

Cool. Everyone can punish mistakes.

Those arguments aren't dissimilar to just saying she's in mkx.

People can think she's fine, but as this game peogresses, she's going to get phased out if she's left how she is.
 
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