NEWLY PROPOSED SHINNOK CHANGES:
*Some of my suggested changes may have been too radical, so I tried to find a middle ground with what I think are good buffs/additions to this character.
ALL VARIATIONS:
-1,1,2,3 string (Dark Magic) to become a true blockstring.
-2,2 string (Nexus) to hit Overhead, Mid.
-B,F+3+BLK (Krushing Shoulder) to have it's hitbox adjusted to consistently hit. The fireball after the move hitting to become a launcher.
-D,B+2 (Hell Sparks) to be safe if the opponent is made to block all three sparks. Should also be able to enhance this move while the opponent is blocking for frame advantage (+5 maybe).
D,B+2+BLK (Hell Blast) to track your opponent and summons the projectiles under your opponent and pushes them towards you as opposed to away from you.
Bring the damage and startup in line with the regular version.
Able to be further enhanced for frame advantage (+5)
BONE SHAPER:
-B+3,1,D+2,U+2 & F+3,1,D+2,U+2 (Konquer All & Brute Strength) to be become launcher (upwards) on the last hit.
NECROMANCER:
All special moves exclusive to this variation to have a major revision to their frame data and hit boxes. Opponents can currently walk/run through his zoning attempts even though this is meant to be a zoning specific variation.
Thoughts?