SaltShaker
In Zoning We Trust
Have you turned off Release Check in your button menu?i can never get bf4 to come after 12 i always get bf2
Have you turned off Release Check in your button menu?i can never get bf4 to come after 12 i always get bf2
Take off release check (negative edge ).. Can't remember what it's called in the controller menui can never get bf4 to come after 12 i always get bf2
Make sure your Release check is off in control settings.i can never get bf4 to come after 12 i always get bf2
could be done in more than just Full Auto, which would be cool.A lil' Full Auto conversion for you
yeah you can do either, it doesnt have to be like naked or anything though, you can do it off all her starters. iirc it might just not work on some characters. it seems pointless though because it only scales her damage more.I don't know if this is known or not, but in the corner you can hit a nj1 after a grounded bf2 (must be nj1 as nj2 is 2 frames slower). It's probably a 1 frame link but it does exist. It might even be character/stance dependent.
No, only if your fists are charged in high tech. You get about the same bounce on lvl 1 and a much higher bounce on level 2.Does F2U22+4 bounce up enough for a conversion in any other variation? Because if so then this
could be done in more than just Full Auto, which would be cool.
You're right, you can even do it off her b2~bf2. Also, you can piano 1,2 as you are rising to make it much easier to connect (2 frame link?). I'm not sure what you mean about the damage scaling (maybe in FA?) but in shotgun it only seems to add damage. You can also connect a ji3 after the njp. Altogether, it's probably not worth it due to the difficulty though.yeah you can do either, it doesn't have to be like naked or anything though, you can do it off all her starters. iirc it might just not work on some characters. it seems pointless though because it only scales her damage more.
oh in shotgun it probably does add a percent or two. my bad about the damage scaling, it's more an issue that it increases gravity and prevents you from maximizing in full auto. in high tech it seems to tie what you can get without it.You're right, you can even do it off her b2~bf2. Also, you can piano 1,2 as you are rising to make it much easier to connect (2 frame link?). I'm not sure what you mean about the damage scaling (maybe in FA?) but in shotgun it only seems to add damage. You can also connect a ji3 after the njp. Altogether, it's probably not worth it due to the difficulty though.
I have been working on this and think I found a solution. It's costs meter but seems to work well. After a b2~bf2 run cancel about a 1/2 step or just walk slightly forward for a frame then do ex dust. This will allow you to keep the vortex going on just about any character (needs more testing).If there was a way to get a low shot restand from b2 that works on all hitboxes we'd be set with the vortex. Right now it seems like it only works on females since b2 low shot seems to restand them from any distance.
After further review, you can simply walk forward ever so slightly and ex dust. Timing is fairly strict.I have been working on this and think I found a solution. It's costs meter but seems to work well. After a b2~bf2 run cancel about a 1/2 step then do ex dust. This will allow you to keep the vortex going on just about any character (needs more testing).
If you squeeze a njp after the db3 it ups the damage and makes it easier to link can't remember what the damage is of the top of my headFlashy corner combo -41%
Full Auto, No meter
b33 - db3 - 33 db2 - 12 - bf4
Overhead starter:If you squeeze a njp after the db3 it ups the damage and makes it easier to link can't remember what the damage is of the top of my head
Has anyone found any corner stuff for shotgun because so far I just have to rely on air cancel pressure
I takes a lot of practice but once mastered it's a very good tool although there are plenty of holes within it , what you wanna do is knockdown the opponent run over there body lying down tap block neutral jump into air ground smash , continue to do so until they respect it , then once they do air smash fake straight into overhead /B2 , if they start to guess the gimmick either fac kie into low /b3 or do an actual ground smash , this pressure reverses wake ups and if they delay wake up has to hit them however they can instantly get up and do an anti-air to stop pressure , so far no one has done this on me but you can do it.Overhead starter:
B2~BF2, 33~BF4 -29%
B2~BF2, 11, 11, 12~BF4 -29%
Low Starter:
B33~BF2, 11, 11, 11, 113~DF2 -32%
B33~BF2, 33~BF4 -31%
What is this air cancel pressure that you speak of?
That's interesting. I'll try it out. I like wakeup reversals. Did you say it OTG's if they delay wake up?I takes a lot of practice but once mastered it's a very good tool although there are plenty of holes within it , what you wanna do is knockdown the opponent run over there body lying down tap block neutral jump into air ground smash , continue to do so until they respect it , then once they do air smash fake straight into overhead /B2 , if they start to guess the gimmick either fac kie into low /b3 or do an actual ground smash , this pressure reverses wake ups and if they delay wake up has to hit them however they can instantly get up and do an anti-air to stop pressure , so far no one has done this on me but you can do it.
Note all anti air wakeups they have been reversed whiff if done correctly so your ground smash will hit a AGS or you will be able to full combo punish if ASF
Don't know if this is any help but yeah
Only sometimes , something I've been working on but most of the time if they do delay wake up the move is that slow it catches stand up so you could class it as an OTG but at the same time I wouldn't really say it was , if I find anything with it I'll let all you guys knowThat's interesting. I'll try it out. I like wakeup reversals. Did you say it OTG's if they delay wake up?
Its actually the same percentage, 41%. And in my opinion it makes it harder to link because the NJP increases gravity. But to each's own.If you squeeze a njp after the db3 it ups the damage and makes it easier to link can't remember what the damage is of the top of my head
Has anyone found any corner stuff for shotgun because so far I just have to rely on air cancel pressure
Yeah I agree, did you check this thread? http://testyourmight.com/threads/kung-jin-living-guide-thread.49650/So we've had a few weeks working with Jacqui and she seems (unfortunately) quite straight forward in terms of combo pathways. I'll be massively simplifying the original post over the next few days as we don't need frame by frame punishes for someone who's combo and damage are almost identical off everything except for 33 and B2 lol