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Combo List - Ermac MKX Ermac Combos Thread

MKF30

Fujin and Ermac for MK 11
xx does not mean run-cancel, it means cancel as when you cancel something into a different move, usually specials.

For run cancels I personally just write RC.
A lot of xx combos people list though really stand for =run cancels into special or chain etc at any rate, I'd just say cancel into whatever, xx would just confound someone newer like the guy who asked lol.



Besides, you can't just cancel a special move(unless it is cancellable like scorp's hellfire ball, raiden's thunder god ball etc, etc less the move states such) so I don't know what you mean by just cancel into a different move. You talking a 2 in 1 scenario? I take it you mean 2 in 1 scenario meaning you cancel a normal attack with a special attack(you can do this for pressure or within combos) because you can't cancel one special move with another.
 
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Metzos

You will BOW to me!
A lot of xx combos people list though really stand for =run cancels into special or chain etc at any rate, I'd just say cancel into whatever, xx would just confound someone newer like the guy who asked lol.



Besides, you can't just cancel a special move(unless it is cancellable like scorp's hellfire ball, raiden's thunder god ball etc, etc less the move states such) so I don't know what you mean by just cancel into a different move. You talking a 2 in 1 scenario? I take it you mean 2 in 1 scenario meaning you cancel a normal attack with a special attack(you can do this for pressure or within combos) because you can't cancel one special move with another.
He means canceling strings into special moves. Thats what xx, or sometimes x, stands for. Run cancels are refered simply as rc.
 

MKF30

Fujin and Ermac for MK 11
He means canceling strings into special moves. Thats what xx, or sometimes x, stands for. Run cancels are refered simply as rc.
Ah ok so I was right 2 in 1's...that's another term for cancelling string into a special ie a poke or string into TK Slam, or a chain into freeze ball etc
 
If I'm using a bar I do f4, bf2, jip f21d2, small step forward. B12, 222 (ex)db1, run cancel uppercut. 42%

Same combo with b3 low starter is 40%

In the corner you can run cancel and land 2 uppercuts at the end of the combo with a f4 starter for 46% but the timing is tight to land the second one. Even if you miss the second one you still get 42%
 
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zaf

professor
If I'm using a bar I do f4, bf2, jip f21d2, small step forward. B12, 222 (ex)db1, run cancel uppercut. 42%

Same combo with b3 low starter is 40%

In the corner you can run cancel and land 2 uppercuts at the end of the combo with a f4 starter for 46% but the timing is tight to land the second one. Even if you miss the second one you still get 42%
Can you write up the full combo for 46% in the corner?
 

zaf

professor
Sure

(corner) f4, bf2, jip f21d2, B12, 222 (ex)db1, run cancel uppercut, uppercut 46%

If you miss second uppercut its still 42%
Thanks Ill update the OP soon. Ill be making a lot of changes to the post.
Ill need to work on this combo, as well as some others. Thanks!!!!!
 
Thanks Ill update the OP soon. Ill be making a lot of changes to the post.
Ill need to work on this combo, as well as some others. Thanks!!!!!

No problem

If you guys can consitently pull off those teleport combos this should be easy. I use these as my BnBs b/c I struggle getting the jk teleport to come out consitently, and at the right height.

Also food for thought, like the 46% corner combo I posted, it seems at any point in the corner if you do (ex) db1 you can run cancel and land 2 uppercuts after it. No matter how late in the combo if you time it right.

There may be more damaging versions with teleports, soul blasts incorporated that you can end in (ex) db1, run cancel uppercut, uppercut. Or possibly even a different ender than the 2nd uppercut. But its the most damage i could do after landing the first uppercut.
 
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zaf

professor
No problem

If you guys can consitently pull off those teleport combos this should be easy. I use these as my BnBs b/c I struggle getting the jk teleport to come out consitently, and at the right height.

Also food for thought, like the 46% corner combo I posted, it seems at any point in the corner if you do (ex) db1 you can run cancel and land 2 uppercuts after it. No matter how late in the combo if you time it right.

There may be more damaging versions with teleports, soul blasts incorporated that you can end in (ex) db1, run cancel uppercut, uppercut. Or possibly even a different ender than the 2nd uppercut. But its the most damage i could do after landing the first uppercut.
Ill see what I can come up with, as the teleport combos with JK are never any problem for me.
 

TurboTaco

Mexican street vendor
Sure

(corner) f4, bf2, jip f21d2, B12, 222 (ex)db1, run cancel uppercut, uppercut 46%

If you miss second uppercut its still 42%
Can you check if the second uppercut hits on Jacqui? I've tried like 30 times and can't land it, I can land it on Sub Zero though. Its probably just my execution being shit.
 
Can you check if the second uppercut hits on Jacqui? I've tried like 30 times and can't land it, I can land it on Sub Zero though. Its probably just my execution being shit.
Yes it works. Def harder but still works. You have to mess around with the timing on the run before the first uppercut for the 2nd one to land. With her I find I have to run a slight bit longer before the first uppercut
 

TurboTaco

Mexican street vendor
Yes it works. Def harder but still works. You have to mess around with the timing on the run before the first uppercut for the 2nd one to land. With her I find I have to run a slight bit longer before the first uppercut
Cool thanks, my execution has been exposed.
 

Afumba

Noob
Not sure if it will matter too much... but f4 seem to make stuff scale worse than s4.
Was messing around in the lab and that one combo did 1% more damage for doing it with s4 instead of f4.
Checking the replay confirmed the difference in scaling after the move. Its really slightly though... still thought i mention it.

If this is known stuff ignore it :D I missed in then :)
 
I made a video of that combo, I included the high/low version and a meterless version as well.
thats really nice i like it. btw couldnt you catch with d1 after second uppercut? dont think so but worth a try.
guyz we need more vids like this, please.
i hate decyphering combo text inputs. even more i hate to memorize them, whereas a video i can save or download <3 and put in my mkx ermac folder <3

psssss. also, im thinking of a way to decrease chances (very slightingly) of vortex being punished.
will post my finds.
 

zaf

professor
So I found out at least for me that is , for the 46% f4 corner combo you can add a njp for the same damage but makes b12 into 222 land more consistently.

So its:

F4 soulball j1 f21d2 NJP b12 222 MB lift rc uppercut uppercut.

You can also substitute s4 with 222 for 43% with one uppercut and 46% with the second.

Still looking lol...!
 
So I found out at least for me that is , for the 46% f4 corner combo you can add a njp for the same damage but makes b12 into 222 land more consistently.

So its:

F4 soulball j1 f21d2 NJP b12 222 MB lift rc uppercut uppercut.

You can also substitute s4 with 222 for 43% with one uppercut and 46% with the second.

Still looking lol...!
are we sure we want to dedicate to soul ball right after b3/f4? it is go hard or go home situation.
 
I'll list some of the other combos I do that may help others out who struggle online with the lag or with landing jk teleports mid combo consistently like i do. These are all the most damage I can find without teleports mid combo off of common starters. Most of time these get more damage than combos I’ve seen containing teleports and are much easier.


These are

all fairly easy for the most part, mid screen versions in most cases are similar to a corner version (Not all cases). They all mostly end in uppercut as well b/c I find in nearly every case this does more damage than any other ender. And in corners you can land 2 uppercuts almost always after a bounce if you time it right.


Also obviously things can be rearranged for less damage if you want the soul ball towards the end for vortexes, but these are mostly for pure damage.



f21d2 starter


meterless


(mid screen) jip, f21d2, small step forward, b12, f4 soulball, bf1, njp, run cancel uppercut (38%)

(corner) jip, f21d2, b12, f4 soulball, bf1, njp, run cancel uppercut, uppercut (41%) (opponent flies out of corner on first uppercut)
(corner) jip, f21d2, b12, 4 soulball, bf1, njp, run cancel uppercut, uppercut (42%) (39% if first uppercut misses opponent flies out of corner on first uppercut)


1 bar


(midscreen) jip, f21d2, small step forward, b12, f4 soulball, bf1, njp, f4 (ex) db1, run cancel uppercut (41%)

(corner) jip, f21d2, b12, 4 soulball, bf1, njp, 4 (ex) db1, f34 (42%) (opponent stays in corner)
(corner) jip, f21d2, b12, 4 soulball, bf1, njp, 4 (ex) db1, run cancel uppercut, uppercut (45%)(42% if second misses)



222 starter (punishes)_________________________________________________________


meterless


(mid screen) jip, 222 soul ball, bf1, njp, f21d2, run cancel uppercut (37%)
(midscreen) jip, 222 soul ball, jip f21d2, small step forward, b12, run cancel uppercut (38%)

(corner) jip 222 soul ball, jip, f21d2, njp, jik, b321 (41%) (knocks down in corner)
(corner) jip, 222 soul ball, jip, f21d2, njp, uppercut, uppercut (42%) (missing 2nd uppercut is 38%, opponent flies out of corner on 1st)
(corner) jip 222 soul ball, jip, f21d2, njp, jump kick, b12 uppercut (41%)(opponent flies out of corner)


1 bar


(mid screen) jip, 222 soul ball, jip f21d2, small step forward, b12, f4 (ex)db1, run cancel uppercut (41%)
(mid screen) jip, 222 soul ball, jip f21d2, small step forward, b12, 222 (ex)db1, run cancel uppercut (42%) (harder to land the 222 (ex)db1 than the f4(ex)db1 for 1 % more damage)
(mid screen) jip 222 soul ball, jip f21d2, small step forward, 4, (ex)db1, run cancel uppercut (42%)
(mid screen) jip 222 soul ball, jip f21d2, small step forward, 4, (ex)db1, run cancel b12, run cancel uppercut (43%)(very hard)


(corner) jip 222 soul ball, jip f21d2, njp, jik, b12, 4 (ex) db1, f34 (44%)(opponent stays in corner)
(corner) jip, 222 soul ball, jip f21d2, b12, 4 (ex)db1, run cancel uppercut, uppercut (44%) (missing 2nd uppercut is 42%)
(corner) jip, 222 soul ball, jip f21d2, b12, 4 (ex)db1, run cancel, uppercut, uppercut (45%)(missing 2nd uppercut is 42%)(depending on spacing opponent ends up in or out of corner)

f4 starter_________________________________________________________________


meterless


(mid screen) jip, f4 soul ball, bf1, njp, f21d2, run cancel uppercut (37%)
(mid screen) jip, f4 soul ball, jip, f21d2, small step forward, b12, 222 db1 (38%)
(mid screen) jip f4 soul ball, jip f21d2, small step forward, b12, b12, run cancel uppercut (40%)

(corner)jip, f4 soul ball, jip f21d2, njp, jik b12, uppercut (41%)
(corner)jip,f4 soul ball, jip f21d2, njp, jik, b321 (42%)(knocks down in corner)
(corner) jip, f4 soul ball, jip f21d2, njp uppercut, uppercut (43%) 39% if 2nd uppercut misses, opponent flies out of corner on first uppercut)


1 bar


(midscreen) jip, f4, bf2, jip f21d2, b12, 222 (ex)db1, run cancel uppercut, (43%)
(midscreen) jip, f4, bf2, jip f21d2, b12, b12, 4(ex)db1, run cancel uppercut, (44%)


(corner) f4, bf2, jip f21d2, B12, 222 (ex)db1, run cancel uppercut, uppercut (46% )(miss 2nd upper cut its 42%)
(corner) f4, bf2, jip f21d2, njp, jump kick, b12, 4, (ex)db1, uppercut, uppercut (46%)(44% if 2nd misses)
(corner) f4, jip f21d2, b12,b12, 4 (ex)db1, run cancel uppercut, uppercut (47%) (43% if second misses)



b3 starter * ____________________________________________________


(midscreen) b3, bf2, jip f21d2, B12, 222 (ex)db1, run cancel uppercut, (40%)

(corner) b3, bf2, jip f21d2, B12, 222 (ex)db1, run cancel uppercut, uppercut (44%) (miss 2nd upper cut its 40%)


*All f4 combos can be done with a b3 starter for 2% less damage




njp starter


meterless


(mid screen) njp, b12, f4 soul ball, jip f21d2, run cancel uppercut (35%)
(mid screen) njp, b12,b12, f4 soul ball, jip f21d2, run cancel uppercut (36%)
(mid screen) njp, 4 soul ball, jip f21d2, small step forward, b12, run cancel uppercut (37%)

(corner)njp, 4 soul ball, jip f21d2, b12, b321 (37%)(opponent stays in corner)
(corner)njp, b12,4 soul ball, jip f21d2, b12 uppercut (38%)(opponent flies out of corner)
(corner) njp, f4 soul ball, jip f21d2, uppercut, uppercut, (38%)(34% if 2nd misses, opponent flies out of corner on first uppercut)


1 bar


(midscreen) njp, 4 soul ball, jip f21d2, b12, f4 (ex)db1, run cancel uppercut (40%)

(corner)njp 4 soul ball, jip f21d2, b12, 4 (ex)db1, f34 (41%)(knocks down in corner)
(corner)njp, 4 soul ball, jip f21d2, b12, f4 (ex)db1, run cancel uppercut, uppercut (43%)(40% if second misses)


teleport starter


(mid screen) Teleport d1 (ex)db1, small step forward, b12, 22 soul ball, jip f21d2, run cancel uppercut (35%) (easy)
(mid screen) Teleport d1 (ex)db1, small step forward, 4 soul ball, jip f21d2, run cancel uppercut (36%) (harder)


(corner) Teleport d1 (ex)db1, small step forward, b12, 22 soul ball, jip f21d2, run cancel uppercut, uppercut (38%)


ex teleport starter


(midscreen) (ex) teleport, f4 soulball, jip f21d2, run cancel uppercut (36%)
(midscreen) (ex) teleport, f4 soulball, jip f21d2, f4, (ex)db1 run cancel uppercut (39%) (2 bars, situational if going for a kill, if this carries to corner a 2nd uppercut may be possible, haven't landed it yet)


(corner) (ex) teleport, njp, 4 soul ball, jip f21d2, b12, uppercut (38%)
(corner) (ex) teleport, njp, 4 soul ball, jip f21d2, 4 (ex)db1, uppercut, uppercut (43%)(40% if second misses) (2 bars situational for a kill or max damage)


xray


f4 soul ball, jip f21d2, small step b12, 4 X-ray (52%)

f4 soul ball, jip f21d2, small step b12, f4 X-ray (51%)

b3 soul ball, jip f21d2, small step b12, 4 X-ray (50%)

jip, 222 soul ball, jip f21d2, small step forward, b12, 4 X-ray (50%)

jip f21d2, small step forward, b12, f4 soul ball, bf1, 4 X-ray (48%)

jip f21d2, small step forward, b12, b12, f4 soul ball, bf1, f4 X-ray (48%)

njp, 4 soul ball, jip f21d2, small step forward, 4 x-ray (48%)


updated most for more damage.
 
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Klesk_1

RIP Grundy
Huge shame that mystic/spectral is now essentially pointless. I have moved over to MoS variation as the combos just can't keep up damage wise by comparison.
 
So I found out at least for me that is , for the 46% f4 corner combo you can add a njp for the same damage but makes b12 into 222 land more consistently.

So its:

F4 soulball j1 f21d2 NJP b12 222 MB lift rc uppercut uppercut.

You can also substitute s4 with 222 for 43% with one uppercut and 46% with the second.

Still looking lol...!

Yes Ive noticed this in several combos. I can add several more hits, a neutral jump punch in there somewhere, and it does the same damage. The combo you posted you can even add in an initial jip for:

jip F4 soulball j1 f21d2 NJP b12 222 MB lift rc uppercut uppercut, and its still 46%.

You take away the neutral jump punch, the initial jip, or both and all 3 versions are still 46%. Its like its a damage cap or something.