Raidenwins
Raiden Practitioner
How about a thread to discuss Raiden's character variations in detail to help people decide which one fits their playstyle best?
I'll start with my thoughts so far, so here goes:
I'll start with my thoughts so far, so here goes:
- Thunder God - this is the default one so naturally I started with it first. My first impression was that it seems to be geared towards dealing lots of damage with flashy combos. Also, it seems better suited for Rush Down style of play, as you can really put the pressure on the opponent by holding 2 at the end of combos, or not holding it for that matter, to make them guess. I am a sucker for long, flashy combos so this one was an instant winner with me, although I am sure such combos are possible in all his variations.
- Displacer - this is what I like to call Klassic Raiden, simply because he has his Teleport move in this variation. After all, you can't have Raiden without a teleport, right?! This one seems best suited for Hit and Run playstyle. His mobility is ridiculous, with not one or two, but 8 different teleports. You can now teleport virtually anywhere on the screen, including staying in the same spot for some additional mind games. I suspect in the hands of a skilled player, Raiden will be very hard to touch in this variation. Plus, being able to enhance Electric Fly on hit confirm makes the variation even more powerful. And finally, this is the variation that is closest to his MK9 playstyle, so it maybe the easiest and most comfortable for returning Raiden players.
- Master of Storms - this one seems very tricky, at first glance anyway. With all the different Static Traps in front, behind, or above you and various combinations of all those, it'd be very, very difficult for the opponent to get close to you. One of my favorite aspects of this variation is the fact you can put Static Traps above you, thus negating Jump-Ins and Cross-Over Jump, which, to me anyway, are some of the hardest tactics to deal with. The obvious playstyle here is Turtle (a.k.a. Keep Away). Reminds me of Viola from Soul Calibur V. I think this would probably be the hardest of all of his variations to master and use effectively in a match, simply because it's hard to keep track (for the Raiden player) of where all those traps are and for how long they'd stay there, but just like with Displacer, in the right hands this variation of Raiden would be a nightmare to deal with.
Last edited: