If you're new into the world of advancing gaming, this might be a good way to start, also if everyone is to start fresh in MKX with no hidden or unfair advantage, this is something that everyone should know so they can know what to look for when they get their hands in the game.
Be wary that frame data is not 100% correct at this point in the game, but that doesn't mean that the principle will not apply after the day 1 patch, on the contrary it will, more so when the data get corrected.
Of course top players will take a huge advantage over this, but will help new guys to understand what's going on before start crying to nerf something.
Without further delays, MKX runs at 60 frames per second, meaning that at ever 1 second in real time, 60 frames will run in the game.
State 0, or Neutral state = Its a technical term in M.U.G.E.N or fighting games to define all stances from a fighting game, during the state 0 the character is free from any draw backs, it means the Player has the control over the character at that exact moment and he can block, attack move at any moment. So when the fight word fades, both characters starts at State 0.
This is what you will see on the frame data screen:
The MKX only gives you 6 options of Frame Data statistics so before i go any further into this i
So how do you do that?
Cancel advantage is one of the most important datas in the game, it can tell you if P1 strings is indeed a blockstring or just a frame trap.
So what is a blockstring?
Blockstring is when a move canceled into another move doesn't leave any gap between the cancel and startup frames, forcing you to block the whole thing during the process.
How to find out if my opponent is doing a blockstring on me?
In MKX almost all strings and normals can be canceled, and there are some that can't be canceled, lets
So standing 1 is 8f startup, on block is 0 frames, and canceling is 11frames.
0- 11 = 11f blockstun
1, 2 (the next attack in line) is 6 frames startup, meaning that it reaches the opponent before the blockstun of cancel advantage fades so 1, 2 is a true blockstring, and has a cancel advantage of 16 frames and a block adv of -10 frames.
16-10 = 6f blockstun