GreatOldOne
Noob
They already said that it's 100%Can someone confirm if breakers cost 100% of your stamina or 50%?
They already said that it's 100%Can someone confirm if breakers cost 100% of your stamina or 50%?
But some dude on evenhubs is saying it's only 50% now. Did they change it from the older builds? Because I definitely remember it being 100% tooThey already said that it's 100%
Just doing gods workBro. This is exactly the kind of shit I need.
Mucho gracias, brother Scar, keep up the $$$ work .
Loving the game, its very refreshing n diff from MK9, I can already tell there is a good amount of deepness in the neutral game, and in this game period, can't wait to break it all down.@FCP/EMP SCAR the real question is did you like the game and did you have fun playing it?
Yeah, I believe Ferra is good. I don't know every character who has one, just that they do exist in the game.Ferra Torr too right?!?!
Atleast not in the wrestler variation, I can ask and find outApparently you can't cancel ground pound at all, if I read that right.
I'm pretty sure it's 100% , meter management is gonna be very important.But some dude on evenhubs is saying it's only 50% now. Did they change it from the older builds? Because I definitely remember it being 100% too
http://www.eventhubs.com/news/2015/apr/07/throws-really-strong-mortal-kombat-x-performing-breaker-takes-two-super-bars-plus-half-your-stamina-alioune-weighs/
lol sounds like it would look wonky. And they were worried about dash blocking looking stupid. hahaFrom what I seen no, but it starts up and can be block canceled quite quickly.
Is JAX air ground pound useful?So just got word from.showtime Jax is not able to cancel ground pound in non of his variations
Yea its useful, for the simple fact that his zoning is a lot better then it was in MK9 and can be held down to scare ppl to make them not want to jump, so when u condition them to not jump u can setup GP, also GP inputs is now DD4Is JAX air ground pound useful?
Liu Kang is going to be a problem. I can see it now. Especially with the Dark/Light variation traps. UGH.More Random Tidbits:
Liu Kang is +18 after a connected BK allowing for free mixup and can be vortexed, can meter burn flying kick on block into BK, and meter burn it again to make it an overhead
Kung Lao EX Spin: Has Armor now
21 string: First hit is high, second hit mid, causes knockdown on hit.
Hmm very interesting, do you know which move of Liu's is armored? Seems like everyone has one armored ex move.More Random Tidbits:
Liu Kang is +18 after a connected BK allowing for free mixup and can be vortexed, can meter burn flying kick on block into BK, and meter burn it again to make it an overhead
Kung Lao EX Spin: Has Armor now
21 string: First hit is high, second hit mid, causes knockdown on hit.
His new spinning backhand has armorHmm very interesting, do you know which move of Liu's is armored? Seems like everyone has one armored ex move.
D'Vorah's being Ovipostitor Rush, Lao's being Spin.
i hope NRS fix Jacqui's air ground frame data with the day one patch. It's really slow, looks useless !!Good information scar. Remember though that a lot of frame data will be changed with the day 1 patch. No reason in asking for it now when you will find out the day the game is released.
The SMART STUFFLil neat change to Kung Lao Ex teleport: he can now hold down block button after ex teleport to stay under the ground, this is very good for baiting out a poke for the opponent and immediately coming out of teleport to punish.
StaphLiu Kang is going to be a problem. I can see it now. Especially with the Dark/Light variation traps. UGH.
Yes.Any idea if Takeda has an armored special or ex special?
Movement is a mix, more so MK though.Would you say that the movement is like injustice or a kombo of injustice and mk9? Also are wake up inputs as tight as injustice even if you do burn the meter for them?