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General/Other - Jax MKX & Jax: Review So Far (No Spoilers)

RoboCop

The future of law enforcement.
Administrator
Premium Supporter
So I'm confused, is it really a command throw/grab if it can be blocked? Wouldn't that just be a command hit or normal? Are there non ex moves that are unblockable grabs aka command grabs? Like Zangiefs piledriver or Grundy's walking corpse grab? I need clarification here because I want to make sure MKX actually has legitimate grapplers.
There are definitely standard unblockable command throws, like what Gief uses. Kano, Jax, Kotal Kahn, and I believe Mileena are among the characters with such moves.
 

Decay

King of the Bill
Thanks for the info, Jax is a character I'm very interested in.

I have a question: How OP does the meter burn grab seem? It leaves you at an advantage but how much? I know a lot of people were worried about this mechanic and I want your honest opinion on whether or not it's broken.
 

Barrogh

Meta saltmine
All possible options out of run animation has not been fully explored, but one reason u would want to run block cancel, is dealing with Zoners, like knife throw happy kano, run block cancel will be effective for closing distance more quickly
I think we were discussing run cancel pressure, and it was said that one cannot cancel A normal INTO dash, but can cancel A normal INTO run. Supposedly for something like ghetto NDC.

But I'm not sure anymore. This thread fills so fast it became a bit chaotic, especially for those replying to questions.

Lil neat change to Kung Lao Ex teleport: he can now hold down block button after ex teleport to stay under the ground, this is very good for baiting out a poke for the opponent and immediately coming out of teleport to punish.
Does he expend stamina for that?
 

Eddy Wang

Skarlet scientist
A lot of people will be overwhelmed by the new movement once this game drops, guaranteed, the meta in this game will separate the boyz from the man, not for the weak.
that is really true, i see this as a positive thing.

For the first time in Ages MK players will have a strong background to try out different fighting games out of their comfort zone.

And who ever calls MKX fight system crap is either a scrub or is just jealous and afraid of getting out of their comfort zone. Every FGC should play this at the minimum.
 
Thanks for the info, Jax is a character I'm very interested in.

I have a question: How OP does the meter burn grab seem? It leaves you at an advantage but how much? I know a lot of people were worried about this mechanic and I want your honest opinion on whether or not it's broken.
Someone said its +0 but id like confirmat
 
Thanks for the info, Jax is a character I'm very interested in.

I have a question: How OP does the meter burn grab seem? It leaves you at an advantage but how much? I know a lot of people were worried about this mechanic and I want your honest opinion on whether or not it's broken.
Its not broken at all, I have no problem with it, its not plus enough to where u can do whatever u want afterwards
 

Pterodactyl

Plus on block.
How viable would you say grab is as a combo ender? I'm sure it'll be useful for positioning with certain characters, but how much range does it have in combos? Is it something you can just slap on the end of a juggle or is the range too poor?
 

FluffyKittenPops

#ONTHERISE
I know this is a Jax Thread, but Can you give me an overview on Johnny Cage? I jumped alot in MK9. From what your saying , it's gonna be super different?
 
I think we were discussing run cancel pressure, and it was said that one cannot cancel A normal INTO dash, but can cancel A normal INTO run. Supposedly for something like ghetto NDC.

But I'm not sure anymore. This thread fills so fast it became a bit chaotic, especially for those replying to questions.


Does he expend stamina for that?
No stamina required
 
Thanks for the info, Jax is a character I'm very interested in.

I have a question: How OP does the meter burn grab seem? It leaves you at an advantage but how much? I know a lot of people were worried about this mechanic and I want your honest opinion on whether or not it's broken.
Meter burn seems to make it fair for characters that don't have an good overhead or just can't open characters up well.
 

NurzBenny

Old Member
Legit, the best MKX related thread I've read thus far. Learning a shit ton, for a potential main no less. Interested in the variations that ground pound can be canceled out of, if one exists at all (was a huge part of my neutral game in MK9)

Thanks Scar, keep up the good work
 

TopTierHarley

Kytinn King
Legit, the best MKX related thread I've read thus far. Learning a shit ton, for a potential main no less. Interested in the variations that ground pound can be canceled out of, if one exists at all (was a huge part of my neutral game in MK9)

Thanks Scar, keep up the good work
Apparently you can't cancel ground pound at all, if I read that right.
 

Pig Of The Hut

Day 0 Phenomenal Dr. Fate and Darkseid player
I got quite a few matches in against reptile, the initial thoughts by show was that he was ass, very meter dependent on force balls, and that force balls are not as good as they were in MK9 because of the start up.

So far it doesn't appear reptile has a string that allows him to whiff dash cancel into NJP like in mk9, also EX acid can no longer be held out and expanded to catch jump ins like MK9.

Reptile has some overhead starter normals, but I don't think they can be comboed.
Ex Dash (No Armor)
Ex Slide (Armor)
D4( Good)
Obnoxious variation with acid puddle: Very good for chip damage

Gonna take till after the game to released to see just how viable reptile really is.

Reptile Nimble: Reptile can't block when this is activated and it lasts 5 secs, also the startup is slow so u gonna wanna have some distance before activating it.
Usedforglue please get off scar's tym account, it's not allowed to login as users you are not

K thx BAI