FluffyKittenPops
#ONTHERISE
Can his f3 chain string into a special? I'd go f32 in mk9 for chip. And maybe sneak a f32 nutpunchf3 is part of the f34 string which ends at -7 not cancellable
Can his f3 chain string into a special? I'd go f32 in mk9 for chip. And maybe sneak a f32 nutpunchf3 is part of the f34 string which ends at -7 not cancellable
no plsSand grenade 22F -5 176 RECOVERY, CLOSE/FAR
CALTROPS CLOSE/FAR 39F -46 301 ACTIVE 294 RECOVER
SAND SLIDE 16F 14 ACT 28 REC -24 +27 HIT
EX SLIDE -5 BLOCK -3 HIT
SAND GUST 18/O BLK/4 ACT/25REC/+40 HIT, EX=HIGHER DMG
which character?
41% QQmancer subzero, run is vital in this game.lol poor @Qwark28. Guess I'll ask a question. What is the highest damaging combo you have discovered with the run function? No details are needed just the %.
I can't possibly know. I know subzero is an amazing character with tons of potential. Everyone else looks great as well with some being better than others at a speculation e.g takedaI mean which character do YOU think is really really so far from what you seen while playing the game
yesCan his f3 chain string into a special? I'd go f32 in mk9 for chip. And maybe sneak a f32 nutpunch
That was never changed for injustice, nor has it changed for MKX. It's the same.Can you combo specials of the last hit in a string? For example in MK9, Scorpion's 111 string had to be cancelled to spear on the second hit, not the third, or it wouldn't combo. They changed that in Injustice, so is it the same in MK9 or Injustice?
@Qwark28
Thanks for clarifying. Seems like I'm a filthy casual after allThat was never changed for injustice, nor has it changed for MKX. It's the same.
if a normal has enough cancel advantage it will link into a special move, some strings naturally have more frame advantage at either the first, second, third, fourth hit and so on and so forth. The one with the most advantage in combination with hitbox is the one most suitable to cancel often.
@Bar_Bar13 edited post
if you want a more handheld example, pick joker in igau and try cancelling his 21 string into a mb gas canThanks for clarifying. Seems like I'm a filthy casual after all
I saw this happen in a video, so yes.I just wanted to clarify this, do projectiles make contact with SubZero's Ice Klones at all, stationary or while being thrown at your opponent?
All versions of the clone can nullify up to one projectileI just wanted to clarify this, do projectiles make contact with SubZero's Ice Klones at all, stationary or while being thrown at your opponent?
not at allHere's one that's less fiddly frame data: do you think the recovery on Sub's ice ball is good enough to chase after it with a run and start some pressure? I'm having visions.
if you do a string on block and run cancel you can be punished unless MAYBE its 0 on block and you cancel instantly@Qwark28 last question. Does cancelling a run leave you at advantage? Meaning, could I cancel a run into a + move/string and be able to run again and cancel?
In case you missed my question; @Qwark28 said he discovered a combo with Sub that dealt 41% damage with running and stated running is huge. As I said; there is a lot to discover.Oh man now I'm scared... Why is the damage so damn low!
ooo that's good to know, sir. At least there won't be some absurd Kabal pressure with the run function. Thx for answering my questions even if the frame data changes.if you do a string on block and run cancel you can be punished unless MAYBE its 0 on block and you cancel instantly
jesus christ that sounds amazing, thank you so muchAll versions of the clone can nullify up to one projectile
EX iceball itself will destroy any projectile on contact while never fading away
Off-topic, but why do you always specifically use "Fool" as an insult? Have always wondered that lol.You fools claim to hate Injustice for its 50/50 mix ups, yet the first thing you say is "Bro, only a low attack? Where is mah safe overhead, Qwark?"
LOL. Oh, NRS community...