Qwark28
Joker waiting room
When you get a chance could you provide frame data on Erron Black's universal specials. Thank you in advance and thank you for taking time to help everyone out!
Can you do kenshi for me please, mainly balanced shoulder charge(regular and ex)
Also, does Laos tempest hat combo on hit while standing? Or is it like black Adam?
Same with buzz saws, thanks.
You can probably map interactible and stance switch to 2 buttons a la red focus or IGAUI apologize if any of these got answered earlier in the thread. Just a couple of general gameplay questions.
- How many buttons are needed? I know there's block and interactables, and you use block to run, but is the sideswitch button necessary? X-Rays, enhanced moves? I'm hoping it's limited to the standard 6-button for fighting games.
- Is the buffer system the same as MK9 and Injustice? As in, the typical NRS input the whole string and cancel into specials before they come out.
- Can you cancel strings halfway through, or can you only cancel strings on the last hit?
- Is the wakeup game still as janky as the previous games? As in, they can delay get-up, but if you hit them with a low hitting normal or something, they're automatically standing without a get up animation.
- Do a lot of special moves have meter burn versions on top of enhanced versions like Scorpion's spear, or is that only a handful of moves?
Thanks.
Yes
Yes
Yes
Some strings can be MBed, all specials ive seen are MK9 like MBed.
I wouldn't take it.Can I buy Qwark and Repulsar gold names?
o startup 40 recoverywould like to know SubZero's ice aura frame recovery, also the active and recovery frames for ice barrier please
5f startup for parry, 2 for ex. Since I actually played around with sub i can tell you the normal parry is for reads on people attacking, the ex is for gaps between strings
Cgrab is 15f, 2 active, 33 recoveryCould you post some of Kung Jin's pokes' frame-data, & Erron Black's command grab frame-data?
KUNG JIN He has a jump distance hitting bust yo head F2, 18f -10 on block, cancellable
S1 6f
D1 6F -4
D2 10
D3 10 +6
D4 8F -5