TopTierHarley
Kytinn King
I mean you all could just play MK9 and let the rest of us develop this new Meta.
Its not a new meta. Its an old meta that got tuned down substantially.I mean you all could just play MK9 and let the rest of us develop this new Meta.
I agree as well it is a matter of opinion. I think the idea of anything in-game not being 100% equal to player1 and player2 is unnecessary in terms of having a pure and even competitive platform. However I also agree that interactables will probably not have a significant effect on matches and I think it's probable it will add an extra slice to the meta cake that will end up being fun in the long run.My first post goes over this. I'm not typing it again, but I'll respect your opinion even though I disagree.
I think this 'advantage' is being super upplayed here and the ability to block/punish is being SEVERLY downplayed.
I'll continue reading, but I'm done here. This is a pure agree to disagree deal we've got going on here.
The game will be out soon, we shall see.
In South Florida though, interactables will be on.
Very trueIts not a new meta. Its an old meta that got tuned down substantially.
Characters alone aren't 100% equal to player 1 and player 2.I agree as well it is a matter of opinion. I think the idea of anything in-game not being 100% equal to player1 and player2 is unnecessary in terms of having a pure and even competitive platform. However I also agree that interactables will probably not have a significant effect on matches and I think it's probable it will add an extra slice to the meta cake that will end up being fun in the long run.
Beat me to it.Characters alone aren't 100% equal to player 1 and player 2.
Nobody switches sides for free.then you switch sides, its called strategy. one player will look to gain the advantage while the other fights to keep it. you call it unnecessary but that's the meta game 3D fighters have been playing for years and to be perfectly honest its fun as hell.
Fair doesn't exist in gamingyou guys can sweet talk all you want about interactable been fun and blockble and taking less damage now but i have yet to see some one bring out a valid argument on why a stage giving a position advantage at the beginning of the fight to one player over the other is fair game.... any one please?
You know me, I have absolutely NO problem turning off interactables. If they are dumb like they were in IGAU, I'll turn them off for my tourney on the 2nd.No they won't. Someone will try to run a tournament with them turned off and everyone will cry that that's not how they've been learning the game.
But I haven't played this game yet, so I don't know how much of a problem they may or may not be.
Well, it's potentially a different kind of dumb. People are still bringing up throwables like they're the main issue here. These will be nowhere near as impactful as Injustice.You know me, I have absolutely NO problem turning off interactables. If they are dumb like they were in IGAU, I'll turn them off for my tourney on the 2nd.
The community bitched and moaned about interactables when NRS was showing IGAU off to the point NRS put in the option to turn them off but we NEVER used that option and IMO that was a mistake. I don't blame @Evil_Riu48 and others, myself included for being highly skeptical and wanting to turn them off before people "get used to it" and theres no turning back.Can we seriously not give this game a chance before disabling interactables?
End rant.
I agree! I think the amount of shit people deal with in the corner is ridiculous. I personally dislike zoning but that's why I'll pick a character that isn't easy to zone. I'll probably enjoy the mid to full screen game more because of it. From what I've seen, every character looks like that have a variation with some kind of anti zoning option.LOL. I love how all of your examples are potential zoning characters taking advantage of interactable objects.
From what I have seen and heard, Mortal Kombat X has very good movement, but I guess a player like you will not be content until your character has Raiden's pre-patch teleport, Black Adam's pre-patch dive kick, and Zod's back dash. Then and only then will your character not have "shit movement".
I understand you play a game in which characters close the gap for free, but lots of players in this community would like zoning to be an option in the game, even if it is not the best.
Nobody used it because many people found the game stale without them, as well.The community bitched and moaned about interactables when NRS was showing IGAU off to the point NRS put in the option to turn them off but we NEVER used that option and IMO that was a mistake. I don't blame @Evil_Riu48 and others, myself included for being highly skeptical and wanting to turn them off before people "get used to it" and theres no turning back.
The option should ABSOLUTELY be there. And I'm sure it will be. Like I said I'm not so convinced that their good for competitive play either but it's disturbing to see some of the reasons people have for not turning them on.The community bitched and moaned about interactables when NRS was showing IGAU off to the point NRS put in the option to turn them off but we NEVER used that option and IMO that was a mistake. I don't blame @Evil_Riu48 and others, myself included for being highly skeptical and wanting to turn them off before people "get used to it" and theres no turning back.
If background bounces stayed on when turning off interactables that wouldn't have been the case.Nobody used it because many people found the game stale without them, as well.
So it was basically fair or fun. People chose fun.
In all honesty, we have running to chase down. An armored escape costs meter alongside stamina, as well. Even considering how far you jump, there seems to be way too much in the game to even worry about the mobility interactables being that bad. Someone looking to jump and get in on you...run under them. They just wasted half their stamina. Looking to escape? Maybe they can't act out of the interactable early enough, so an NJP nails them here (and now they can't break momentarily, either).Well, it's potentially a different kind of dumb. People are still bringing up throwables like they're the main issue here. These will be nowhere near as impactful as Injustice.
The 3/4 screen jump-ins and corner escapes that are only available on one player's side will be the potential issue.
It wasn't just that, though. The game just lost its flair without them, because that was the big thing about the game. That, and every character was balanced heavily around them.If background bounces stayed on when turning off interactables that wouldn't have been the case.
I loved background bounces cuz EVERYBODY could use them.If background bounces stayed on when turning off interactables that wouldn't have been the case.
I just don't believe that at all after playing with interactables off for a solid monthIt wasn't just that, though. The game just lost its flair without them, because that was the big thing about the game. That, and every character was balanced heavily around them.
That's you, though. And whoever else was playing with you. Most others either liked them or didn't mind them.I just don't believe that at all after playing with interactables off for a solid month
how this affect a fight? lets say you have a stage that has an object that can be grab and throw in mid air only at the right side of the screen just behind player 2 and the match is a mirror match between two heavy zoners which use projectiles to zone. this automatically places player 2 at an position advantage at the beginning of round one because he doesn't have to worry about player 1 countering his projectile with the object but player 1 has to worry about the object behind player 2 since he can use it to check his projectile attacks ... why should player 1 start the match at a disadvantage just because he is placed in the right side of the screen?
And I've yet to see some one bring out a valid argument on how there's an advantage at the beginning of the fight to one player over the other.you guys can sweet talk all you want about interactable been fun and blockble and taking less damage now but i have yet to see some one bring out a valid argument on why a stage giving a position advantage at the beginning of the fight to one player over the other is fair game.... any one please?