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The true reason stage interaction shouldn't be allowed in tournaments

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Icy Black Deep

Still training...
They will be enabled/disabled as the community sees fit once we actually play the game

/thread
No they won't. Someone will try to run a tournament with them turned off and everyone will cry that that's not how they've been learning the game.


But I haven't played this game yet, so I don't know how much of a problem they may or may not be.
 

Juggs

Lose without excuses
Lead Moderator
Premium Supporter
The scope of how good the interactables are does matter, a lot. If they give a very minuscule advantage, then there's not much to worry about. The reason people say they aren't like Injustice and aren't as bad is because that is actually true. You can't make a thread to the counter argument and then say you can't counter my argument because I've heard it before, that's not how it works. You can make the blanket statement that it is objectively unfair for player 1 or player 2 to have a positional advantage before the match starts based on where the interactables are, but you can't say for certain the impact it will have. And since the interactables are now blockable and do significantly less damage, the only argument for banning them is the argument you're presenting, which is based on theoreticals.

In order for something to be banned in tournaments, it has to be warranted. Unless it is clearly proven that it is unfair or unbalanced in some way, there's literally no reason to ban them other than fear itself. @Evil_Riu48
 

DavS13

Noob
You know, that's actually a valid point. However, the advantage may prove to be negligible. After all, they're blockable and honestly, most are just vaulting off of something or a moderate damage straight projectile.
How do you feel about those corner escapes? I mean as a sub main I would imagine it would be incredibly annoying to work someone to the corner and put up a clone then have them easily get back to mid screen.
 
How do you feel about those corner escapes? I mean as a sub main I would imagine it would be incredibly annoying to work someone to the corner and put up a clone then have them easily get back to mid screen.
Haha Yeah, I've thought about that for sure. If the meta ends up being close to MK9, it's going to suck, no doubt. But so far, it's hard to say if clones are going to be a valid form of lockdown in MKX (especially since projectiles destroy them). Regardless, there's 2 other variations to explore, so corner clone lockdown may not be as vital this time around.
 

Shark Tank

I don't actually play these games
I guess the question is should symmetricality be enforced? Which I currently have no opinion on.
 
Two heavy zoners in Mortal Kombat X? Like who? The ones that only exist in a rush down player's imagination?

There is a run button, several anti-zoning variations, about half a million teleports, and armor, and fools are still concerned about zoning with interactable objects.
Weird, I thought ppl were getting posts deleted that weren't on topic...oh my bad it's dave being a troll. Lol oh he's at it again! Of course of you had said this and weren't a person of note it would have been deleted. But carry on!
 

STB Sgt Reed

Online Warrior
They definitely should have been banned in injustice, that's for damn sure. I would vote ban in MKX, but they don't seem to be as bad so... whatever. lol
 

cyke_out

Noob
If only there was other games that had stages that offered different ways to interact with in like a wall or a ring out or an infinite stage. And if only this game had stages that aren't symmetrical and maybe some characters are better with a particular stage interaction. If only this game existed we could see how that games community handled things and how it worked out for the tourney scene.
 

sub_on_dubs

Online Scrub Lord
I'm not a tournament player so I guess I don't see why they should be. I'd say at least give it a chance and then revisit this topic. A lot of good reasons have been given here to at least give it a chance like being able to block them, doing far less damage, and some characters even have the ability to avoid interactables and punish their opponents for using them. I think Nrs has made a lot of improvements as far as interactables go. They're trying to be progressive with their games and I can appreciate that.
 
Weird, I thought ppl were getting posts deleted that weren't on topic...oh my bad it's dave being a troll. Lol oh he's at it again! Of course of you had said this and weren't a person of note it would have been deleted. But carry on!
yea i realize that is not so simple people saying that we should wait and see how it plays is actually a valid point for my argument as well since we don't know how many situations will be in which one player gets a posion advantage over the other yet
 

TopTierHarley

Kytinn King
If only there was other games that had stages that offered different ways to interact with in like a wall or a ring out or an infinite stage. And if only this game had stages that aren't symmetrical and maybe some characters are better with a particular stage interaction. If only this game existed we could see how that games community handled things and how it worked out for the tourney scene.
If only...
 

tatterbug4

Bug of tater's
Well you could go to dash forward and punish it it just adds a different guessing game at the beginning. But I do see where you're getting at and it does need to be discussed.
 

Brutal Chimney

vaporus punching bag
If only there was other games that had stages that offered different ways to interact with in like a wall or a ring out or an infinite stage. And if only this game had stages that aren't symmetrical and maybe some characters are better with a particular stage interaction. If only this game existed we could see how that games community handled things and how it worked out for the tourney scene.
soul calibur and VF players must be laughing their ass off at these topics. even if they start off in neutral stages certain characters just had the stage advantage period such as Nightmares back throw. replace that with teleports and replace insta-death with blanche and that's how it'll play out
 
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