I don't think people understand that a patch to a game is not a same-day kind of affair. By the time a game patch is in your hands, behind the scenes a game designer made a call, changes were made, testers were going over the changes for weeks to determine certain things, adjustments were made, more testing, the patch had to go through QA to make sure that the changes don't break anything else game-wise, then the patch has to go off to cert, be certified by the console companies, and then finally be scheduled for delivery assuming it passed cert.This is all pointless discussion, because in the end NRS will patch what the general population bitches about most as quickly as they want until WB tells them to move on to something else.
People are vastly overestimating their own significance. Game designers are often well aware of issues long before there's a groundswell of complaint. They consider far more factors than the average player has to, and are often working on or planning fixes long before those fixes are made.
Also with specific regard to MK/IGAU, the designers are watching a lot of streams/gameplay themselves and forming their own opinions. They know if something is working out like they intended, or if there are tools that are ruining the way they intended the game to be played.
The notion that every patch is due to random people complaining on TYM and game designers bowing to every little whim and tear is simply untrue -- and people need to stop making those claims.