That, my dear Bawkz, is simply called EX throw.
That is very good to know. From now on it's EX throw not MB throw.
I mis-spoke a bit. You do have to grab and then MB. However, you can't wait until Reptile dangles them before saying "ok I'll MB now".
The window is tight, is what I'm trying to say. EX throw sounds more accurate but I don't think I can confirm that thats the case.
So the only advantage of being able to throw during the combo is the advantage you get when they tech your throw?! That doesn't make sense man.
I understand being able to tech a grounded throw after a string. But after a full juggle as a combo ender... just doesn't make sense.
Sigh... MB grab and normal grab is a 50/50. There's a right/wrong answer.
Tech a MB grab and you burn one of their bars and prevent frame advantage
Tech a normal throw, and you restand yourself for free and prevent frame advantage.
Don't tech a MB grab, you get restood and take a hit on the frame advantage
Don't tech a grab, and you get out with minimal damage.
The advantage of throwing during the combo is that you force your opponent to guess if you are doing a grab or a MB grab. If you have a strong neutral game, 3/4 of those are somewhat in your favor (although losing a bar sucks). This makes throwing at the end of a combo better for those kinds of characters.
If they guess wrong and get MB grabbed, thats gravy advantage. If they guess wrong and tech a normal grab, thats free restand gravy.
The only time they get out with no downside is if you think they are going to mash tech (like you described) and they don't mash tech.
The only time they get caught with no downside to you is if you don't think they will mash tech (expecting them to go for it all) and hit the MB.
Its a gamble in the purest sense. This is a brilliant mechanic (if it works as described) because the safe play is to MB the grab but its also putting money in it to make it safer. You invest to remove the 1/4 bad option, but you might not get the big pay-out.
Also a "full juggle" isn't quite accurate. As I said before, the juggle linking into grab might not all be optimal. You probably aren't getting a big damage string unless you are REALLY investing, in which case the other player will be at an advantage in bar. EX specials are pretty beefed too, so depending on your character, you might benefit.
I don't get the argument. If you can tech a throw while being juggled, there's no reason not to mash it out 100% of the time. Worst case, they end with something else that you couldn't tech anyway? I can't imagine me teching a throw would ever be worse than eating it. Weird argument.
Now throw tech is constantly being mashed, which means throwing a juggled opponent is useless. I would be amazed if that's how they made it.
See above. If you're Storm Lord Raiden, you don't want to always mash because restanding yourself for free against someone like Noxious Reptile will be worse than the alternative. You can block a 50/50 if you are careful, but if you don't tech and they go for the free bonus, you get put a good distance away and its neutral but you have space to work with.
If I know you will tech no matter what, I'll just abuse you in the neutral after you tech my throw because you basically put yourself in the neutral again for free. Even moreso if your wake-ups are like Raiden teleport good.