IrishMantis
Most humble shit talker ever!!!
IIRC Tyler said you can.ARE YOU PEOPLE SURE YOU CAN TECH A THROW DURING A JUGGLE?! THAT DOESN'T SOUND RIGHT!
i think it kinda does make sense to stop people from getting easy resets
IIRC Tyler said you can.ARE YOU PEOPLE SURE YOU CAN TECH A THROW DURING A JUGGLE?! THAT DOESN'T SOUND RIGHT!
Someone mentioned it before a while ago that they did during one of those convention builds. I don't know if KP played it but it's been drifting in the wind.ARE YOU PEOPLE SURE YOU CAN TECH A THROW DURING A JUGGLE?! THAT DOESN'T SOUND RIGHT!
I disagree that it makes sense. Think about using a regular throw as a combo ender. Being able to tech it would be dumb and it would actually make being able to link throws during combos in the first place useless.IIRC Tyler said you can.
i think it kinda does make sense to stop people from getting easy resets
It could be a way to catch your opponent if he's trying to break instead of tech and you just throw him mid combo. and it's still a 50/50 for a tech right?I disagree that it makes sense. Think about using a regular throw as a combo ender. Being able to tech it would be dumb and it would actually make being able to link throws during combos in the first place useless.
Well you can break throws in MK9 so I don't know if you can't break throws in MKX...It could be a way to catch your opponent if he's trying to break instead of tech and you just throw him mid combo. and it's still a 50/50 for a tech right?
Teching a MB throw makes them spend a bar and you get out but you aren't at advantage.I disagree that it makes sense. Think about using a regular throw as a combo ender. Being able to tech it would be dumb and it would actually make being able to link throws during combos in the first place useless.
Any sort of counter measures to Stop MKX go Meta Batgirl is fine by me lolI disagree that it makes sense. Think about using a regular throw as a combo ender. Being able to tech it would be dumb and it would actually make being able to link throws during combos in the first place useless.
I hope you can't, thats kinda bunz. It could create an interesting way around breakers having it's own mindgame.Well you can break throws in MK9 so I don't know if you can't break throws in MKX...
Covered both of those problems...Lets be serious here. These meter burn grabs that will lead into 50/50 will benefit a lot of characters and being stuck in a 50/50 situation sucks. Specially for those who always guess wrong. Now, i do believe that some characters will benefit from this more than others, but these grab can lead into some real crazy mix ups, block strings and set ups if you have the correct character. And on top of that, you can MB grab during a juggle? whatttt lol.
Imagine if Ferra/Tor puts you in a juggle thats already 40+% and he MB grabs you mid combo, then you are standing right in front of him and he can go for a command grab or whatever mix up he has.
I for one do not like these MB throws. But if they are going to be in for sure, then I guess ill be MB throwing all day.
OK bear with me, I don't see it making sense. I'm being juggled, I mash teching all day long.Teching a MB throw makes them spend a bar and you get out but you aren't at advantage.
Teching a normal throw also doesn't give you any advantage but prevents them from getting advantage.
So if you tech and its not MB, you basically restood yourself for them for free, and its neutral.
If you tech and it is MB, you restood yourself and it cost them a bar but they got no benefit, and its neutral.
I can imagine that working out and making sense. If you think you have a stronger neutral game, then you can abuse it and say "fuck the meter", but some characters might abuse you for it and end every one with throw because they get the advantage in the neutral (think Reptile and his fast and long-reaching specials and normals).
Because lets say you have a strong wake-up game, or I outclass you in the neutral up close (F/T, reptile, etc.)OK bear with me, I don't see it making sense. I'm being juggled, I mash teching all day long.
They go for a throw, whatever it was MB or not. I just teched it for free. They lost both damage and frame advantage (whether on knockdown or restand).
So what's the point of being able to throw during the juggle?
WRONG.Lets be serious here. These meter burn grabs that will lead into 50/50 will benefit a lot of characters and being stuck in a 50/50 situation sucks. Specially for those who always guess wrong. Now, i do believe that some characters will benefit from this more than others, but these grab can lead into some real crazy mix ups, block strings and set ups if you have the correct character. And on top of that, you can MB grab during a juggle? whatttt lol.
Imagine if Ferra/Tor puts you in a juggle thats already 40+% and he MB grabs you mid combo, then you are standing right in front of him and he can go for a command grab or whatever mix up he has.
I for one do not like these MB throws. But if they are going to be in for sure, then I guess ill be MB throwing all day.
I think it was confirmed you can tech throws during combos. Don't remember where, but I think they said Tyler said you could.If you cant ech throws during combos they're legitmatley worthless, was looking forward to having the Melty Blood option of sacrificing damage for HKD.
That, my dear Bawkz, is simply called EX throw.How do you put it
So the only advantage of being able to throw during the combo is the advantage you get when they tech your throw?! That doesn't make sense man.Because lets say you have a strong wake-up game, or I outclass you in the neutral up close (F/T, reptile, etc.)
Even if you get rid of my frame advantage, I still benefit greatly from you being in tech range because I still get a set-up or can keep pressure.
Likewise since you stood yourself up, you don't get the benefit of having a strong wake-up game.
Finally, you didn't cost me a bar so I still have breaker, X-ray, and all the rest. I benefit by being able to do my combo damage and restand you for free, removing pretty much any disadvantage that MBing the grab would put upon me. I simply lose the frame advantage for doing so.
However, if you guess right and don't tech the throw and I expect you to, you get out for free.
Because it's a throw in a combo, can't think of a single game that lets you end combos in a throw where you could tech them because that makes ending in that option useless.I think it was confirmed you can tech throws during combos. Don't remember where, but I think they said Tyler said you could.
I can't imagine why you couldn't.
You could mash the two buttons. If you were to tech during a juggle, you don't have anything to lose if you mash. So why don't you just mash all the time...To be fair, if MKX is to be similar to MK9 in regards to teching throws, there was still a legit guess between forward and back throw because the button to tech them was different. Fuudo for thought.
To MB a throw you need meter. That means if you MB every throw, you won't have meter to break. If you are dominating you opponent to the point where you have enough meter to reset all you combs in to MB throw, I'd say you deserve to win.Anyone else not fond of this? I was hoping they would get away from vortex setups, not make them more prominent. I'd just hate for this to be a game about getting the first hit and then ending every combo into a reset 50/50, rinse and repeat until dead or the other player guesses correctly. I know some character likely won't have an overhead and low option to make this happen, but the characters that do...
Maybe I'm alone?