Hey guys, not sure if others have been using this, but it's quite useful. Instead of ending combos in 112~puppet master, you can end in 11d3 for a hard knockdown.
For example;
b1u3, ji2, d2, b3, dash, ji2, 11d3
b23, ji2, d2, b3, dash, ji2, 11d3
From there you can get cross up f3, regular f3, or you can levi above the opponent for the jump mixup.
EDIT: slightly delay the 11d3 to make the last hit connect.