Eric The Scruffy
Noob
This is where matchup discussion gets really complicated, difficult, and even silly IMO. The thing is, matchup numbers will always have a layer of subjectivity to them because even though we say and act like they don't account for human error....the truth is that they kinda sorta do. To illustrate this point, consider something like infinites in SFIV:If a match up is really unwinnable why not just call it a 10-0 instead of a 9-1?
And if matchups are based on two players with out error shouldn't characters like Black Adam, Batman, and Green Arrow lose every match up 8-2 since their stuff is all block able?
http://www.twitch.tv/m/679608
Pretty messed up huh? One mistake and you're dead....except that's not really how it works because due to the hitscalling and the execution requirement it typically makes SFIV infinites not all that worth it unless you're a computer who cannot make a mistake...so its not a big a factor as it could be.
When people talk about matchup numbers they say they're meant to be two supercomputers fighting each other....but that's really more of a helpful analogy to describe what they really mean: two human beings fighting at the highest possible level. The reason why you hear the computer analogy more than that is because "highest level of play possible" isn't an objective concept and there's always a debate over what a human being is actually capable of. Some jedi's on this forum can apparently mb b3 killer frosts slide on reaction for example. Other upplayers think its impossible to ever mb b3 martian's teleport.
So the reason we say 9-1 rather than 10-0 is because there is wiggle room for human error....even though human error isn't generally considered to be a factor. Again...this is why matchup numbers are always going to be a subjective thing.