It's kind of funny that you mention belts being overkill and western designers need to take notes from Japan.Ryu's gi never has to change. Scorpion's design, with all of those belt buckles everywhere, is overkill. Nrs has not been able to capture the spirit of Tobias's simple, iconic designs with their new designs. Western designers often go for asymmetry, and "flair" instead of clean and simple. Ditko's Spiderman costume is perfect. The black costume is simple, and perfect, too. Does spiderman need 90 latches, and buckles on his costume to look new and fresh?
Chicago Bears uniform 1960's
Chicago Bears uniform 2000's
The two scorpions look very different. I think you have to remember that between each street fighter game, the characters and engines have been radically different. This is different, but it doesn't look "that" much different. It looks like something that could easily be ported onto 360 and PS3.I find it funny that the upgrade from the two games is just as detailed as MK9 to MKX and yet there was no backlash or complaining in that case.
The difference here is that MK characters have fancy new costumes that make the changes a lot more noticeable.
I'm not a Killer Instinct guy, but I feel like I'm missing something here. In MK9 we had breakers. Does KI do something similar?No, but Pecka's comment in that particular situation was referring to what I was talk about.
Killer Instinct's default issue, to me and others, is that there's no guaranteed reward for getting a combo started. The game's combos are centered around a guessing game. There's things that limit the victim's guessing chances, such as one-chance breaks, counterbreaker setups, and whatnot, but that still leaves an opportunity where combos can be broken at any time. Which is likely what Pecka has an issue with with Killer Instinct and is relatable, since I'm also in the same boat despite enjoying to watch it. I probably wouldn't play it for a lengthy time just because I'd get annoyed with that.
Idiots with AMDs.Guess I'm playing on PC...and lol at the driver issue comments. What is this 1999? lol.
if no ex series characters made into sf5 this will prove how the fuck lazy ca$com is
To be honest, if Garuda and Oro appear in SF V i would be so set.
These were the days when Capcom were innovative and had creative characters and engines. I hope SF V isn't just recycled SF IV characters. Reviving some old ones and new characters completely would be amazing.
and i'm sold
Capcom has never been innovative, every time they try, they condemn themselves for not making a billion dollars and revert their changes.These were the days when Capcom were innovative and had creative characters and engines. I hope SF V isn't just recycled SF IV characters. Reviving some old ones and new characters completely would be amazing.
Sure, sure . . . unless you wanted it the same time the console version came out.Is Capcom any good with PC ports?
Legally cannot be used without Arika's permissionif no ex series characters made into sf5 this will prove how the fuck lazy ca$com is
I like making reads, i don't like being forced into guessing games, there is a big difference. I like to anticipate and punish things on reaction, and space out my opponents. Situation's like fifty/fifty vortexes, guessing what kind of combo (but this can probably be reacted to at a high level) my opponent is doing, and armor/not armor situations overly simplify the game especially if those situations provide huge dividends. In my opinion it bottlenecks high level play. If i play a character that does most of it's work from a pure guessing situation then how is the game rewarding to high level play???You know Pecka, I just think that you hate making reads, man. I feel like you want to mash out your fastest poke and go right into pressure for whatever game you play.
Even knocking someone down and deciding whether or not to pressure them is a read. Deciding whether or not someone will wake-up attack is a guess, in all fighting games.
I don't know, man. I'm not trying to be aggressive or anything, but you place this huge dark cloud over a fundamental such as making reads for some reason.
Are you not confident in your decision making or something?
Actually it did surprisingly well despite the lack of marketing and Capcom is all like "lol still not good enough". Like gee, imagine how much better it would have done if it did get decent marketing.@Living Corpse
Didn't you hear? People didn't buy a 15 year old digital re-release, so Capcom knows no one will buy a new one. Meanwhile, people keep buying the shit out of insignificant procedural SF4 upgrades, so obviously this is a sure thing.
KI's breakers are way different from MK's. MK's are guaranteed, no guessing, but on the flip side they are governed by meter that's used for other things. KI's breakers work on proper guessing for the breaks, and baiting opponents into obvious breaks. There aren't many unbreakable combos in KI, so you're oftentimes at the mercy of your opponent's guessing. There's methods to skew the guessing game more in your favor in KI, but the fact still remains that damage in KI is way more often than not a guess away from being taken away.I'm not a Killer Instinct guy, but I feel like I'm missing something here. In MK9 we had breakers. Does KI do something similar?
It still happens. 1999 or not. If you don't think it does, then why are there still driver-related issues being brought up on support boards and whatnot, despite people having respectable specs for their PCs?Guess I'm playing on PC...and lol at the driver issue comments. What is this 1999? lol.