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Street Fighter V teaser

HellblazerHawkman

Confused Thanagarian
Ryu's gi never has to change. Scorpion's design, with all of those belt buckles everywhere, is overkill. Nrs has not been able to capture the spirit of Tobias's simple, iconic designs with their new designs. Western designers often go for asymmetry, and "flair" instead of clean and simple. Ditko's Spiderman costume is perfect. The black costume is simple, and perfect, too. Does spiderman need 90 latches, and buckles on his costume to look new and fresh?

Chicago Bears uniform 1960's




Chicago Bears uniform 2000's
It's kind of funny that you mention belts being overkill and western designers need to take notes from Japan.
 

Flagg

Champion
I find it funny that the upgrade from the two games is just as detailed as MK9 to MKX and yet there was no backlash or complaining in that case.








The difference here is that MK characters have fancy new costumes that make the changes a lot more noticeable.
The two scorpions look very different. I think you have to remember that between each street fighter game, the characters and engines have been radically different. This is different, but it doesn't look "that" much different. It looks like something that could easily be ported onto 360 and PS3.

I wish Ono just left the game alone now. He seems to be obsessed with the SF 2 era. Yes we know very little at this stage but I would have liked to see the characters have evolved someone what. Like Ryu as something of a grand master, with greying hair, a beard, fighting opponents one armed. It looks really similar to SF IV... sorry but it doesn't have the "wow" factor that SF II did when it was revealed, or SF III or even SF IV.
 

KiD INsAnitY

Z of The Leaf -Team R.A.N
Not too big on SF but play it from time to time and that gameplay didn't look much different then SF4 but imean atleast there will be a SF5...finally
 

Rude

You will serve me in The Netherrealm
No, but Pecka's comment in that particular situation was referring to what I was talk about.

Killer Instinct's default issue, to me and others, is that there's no guaranteed reward for getting a combo started. The game's combos are centered around a guessing game. There's things that limit the victim's guessing chances, such as one-chance breaks, counterbreaker setups, and whatnot, but that still leaves an opportunity where combos can be broken at any time. Which is likely what Pecka has an issue with with Killer Instinct and is relatable, since I'm also in the same boat despite enjoying to watch it. I probably wouldn't play it for a lengthy time just because I'd get annoyed with that.
I'm not a Killer Instinct guy, but I feel like I'm missing something here. In MK9 we had breakers. Does KI do something similar?
 
Do people still need convincing that this is only a timed exclusive?

Let me put it this way:

If Sony got a contract with the developers for Street Fighter V to be exclusive to their console, you think this would be hush-hush "no comment on it's development for xbone" and such? Hell no. They'd be all "HEY MUTHA F*'ERS!!! WE GOT STREET FIGHTER!!! SUCK IT MASTAH CHEEEEEEEF!"

I could be wrong, but unless they explicitly say in their formal announcement this weekend that it's a permanent exclusive, than it's not a permanent exclusive. There's no chance in hell Sony wouldn't brag about that if they could actually get it, especially at their own event.
 

Flagg

Champion
I tell you what this game looks like right now.

"Here is what SF IV would have looked like if it was developed using PS4 technology rather than PS3".

Show some fucking innovation, Capcom.
 

trufenix

bye felicia
@Living Corpse
Didn't you hear? People didn't buy a 15 year old digital re-release, so Capcom knows no one will buy a new one. Meanwhile, people keep buying the shit out of insignificant procedural SF4 upgrades, so obviously this is a sure thing.
 

trufenix

bye felicia
These were the days when Capcom were innovative and had creative characters and engines. I hope SF V isn't just recycled SF IV characters. Reviving some old ones and new characters completely would be amazing.
Capcom has never been innovative, every time they try, they condemn themselves for not making a billion dollars and revert their changes.

SFEX was made by Arika.
 

Peckapowa

Champion
You know Pecka, I just think that you hate making reads, man. I feel like you want to mash out your fastest poke and go right into pressure for whatever game you play.

Even knocking someone down and deciding whether or not to pressure them is a read. Deciding whether or not someone will wake-up attack is a guess, in all fighting games.

I don't know, man. I'm not trying to be aggressive or anything, but you place this huge dark cloud over a fundamental such as making reads for some reason.

Are you not confident in your decision making or something?
I like making reads, i don't like being forced into guessing games, there is a big difference. I like to anticipate and punish things on reaction, and space out my opponents. Situation's like fifty/fifty vortexes, guessing what kind of combo (but this can probably be reacted to at a high level) my opponent is doing, and armor/not armor situations overly simplify the game especially if those situations provide huge dividends. In my opinion it bottlenecks high level play. If i play a character that does most of it's work from a pure guessing situation then how is the game rewarding to high level play???

Making good reads is about establishing tendencies, and reacting and adapting to your opponents playstyle. Not rock/paper scissors. In fact one thing that frustrated me would be that i'd play my friends saberwulf, defend him well and outfootsie him, bait his pokes and punish with low crushes... only to have my combo broken and eat a free mixup and wind up losing . I understood the game would require me to learn manuals and all that... but that stuff isn't interesting or intellectually stimulating... it just undermined the fact i was outplaying my opponent and had a way better neutral game.

I loved the spacing and exchanges in KI but hated the nature of the combo system so i lost interest pretty fast.

I have no idea what you mean by mashing out your fastest poke and pressure... clearly you have never played me in a fighting game because i don't just run around mashing pokes and pressuring people. In fact i just prefer to zone.
 
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Living Corpse

Champion
@Living Corpse
Didn't you hear? People didn't buy a 15 year old digital re-release, so Capcom knows no one will buy a new one. Meanwhile, people keep buying the shit out of insignificant procedural SF4 upgrades, so obviously this is a sure thing.
Actually it did surprisingly well despite the lack of marketing and Capcom is all like "lol still not good enough". Like gee, imagine how much better it would have done if it did get decent marketing.

Capcom is just being Capcom.
 

THTB

Arez | Booya | Riu48 - Rest Easy, Friends
I'm not a Killer Instinct guy, but I feel like I'm missing something here. In MK9 we had breakers. Does KI do something similar?
KI's breakers are way different from MK's. MK's are guaranteed, no guessing, but on the flip side they are governed by meter that's used for other things. KI's breakers work on proper guessing for the breaks, and baiting opponents into obvious breaks. There aren't many unbreakable combos in KI, so you're oftentimes at the mercy of your opponent's guessing. There's methods to skew the guessing game more in your favor in KI, but the fact still remains that damage in KI is way more often than not a guess away from being taken away.

Guess I'm playing on PC...and lol at the driver issue comments. What is this 1999? lol.
It still happens. 1999 or not. If you don't think it does, then why are there still driver-related issues being brought up on support boards and whatnot, despite people having respectable specs for their PCs?

PC still has an issue of fragmentation...not everyone buys the same parts for their PCs. Problems do occur that's related to what they're using. Even in higher-end PCs. Games are not developed on the same hardware you may use. It's still a drawback to the platform and you'd have to be pretty ignorant of it to think otherwise.